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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/bsp_walk_action.h" | 5 #include "cc/output/bsp_walk_action.h" |
| 6 | 6 |
| 7 #include <vector> | 7 #include <vector> |
| 8 | 8 |
| 9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
| 10 #include "cc/output/direct_renderer.h" | 10 #include "cc/output/direct_renderer.h" |
| 11 #include "cc/quads/draw_polygon.h" | 11 #include "cc/quads/draw_polygon.h" |
| 12 #include "cc/quads/draw_quad.h" | |
| 12 | 13 |
| 13 namespace cc { | 14 namespace cc { |
| 14 | 15 |
| 15 void BspWalkActionToVector::operator()(DrawPolygon* item) { | 16 BspWalkActionDrawPolygon::BspWalkActionDrawPolygon( |
| 16 list_->push_back(item); | 17 DirectRenderer* renderer, |
| 18 DirectRenderer::DrawingFrame* frame, | |
| 19 const gfx::Rect& render_pass_scissor, | |
| 20 bool using_scissor_as_optimization) | |
| 21 : renderer_(renderer), | |
| 22 frame_(frame), | |
| 23 render_pass_scissor_(render_pass_scissor), | |
| 24 using_scissor_as_optimization_(using_scissor_as_optimization) { | |
| 25 } | |
| 26 | |
| 27 void BspWalkActionDrawPolygon::operator()(DrawPolygon* item) { | |
| 28 gfx::Transform inverse_transform; | |
| 29 if (item->original_ref()->quadTransform().GetInverse(&inverse_transform)) { | |
|
enne (OOO)
2015/02/04 21:23:59
Isn't it true that we don't draw things that don't
awoloszyn
2015/02/12 16:48:51
Done.
| |
| 30 item->TransformToLayerSpace(inverse_transform); | |
| 31 renderer_->DoDrawPolygon(*item, frame_, render_pass_scissor_, | |
| 32 using_scissor_as_optimization_); | |
| 33 } | |
| 17 } | 34 } |
| 18 | 35 |
| 19 BspWalkActionToVector::BspWalkActionToVector(std::vector<DrawPolygon*>* in_list) | 36 BspWalkActionToVector::BspWalkActionToVector(std::vector<DrawPolygon*>* in_list) |
| 20 : list_(in_list) { | 37 : list_(in_list) { |
| 21 } | 38 } |
| 22 | 39 |
| 40 void BspWalkActionToVector::operator()(DrawPolygon* item) { | |
| 41 list_->push_back(item); | |
| 42 } | |
| 43 | |
| 23 } // namespace cc | 44 } // namespace cc |
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