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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_SKIA_UTIL_H_ | 5 #ifndef UI_GFX_SKIA_UTIL_H_ |
6 #define UI_GFX_SKIA_UTIL_H_ | 6 #define UI_GFX_SKIA_UTIL_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
11 #include "skia/ext/refptr.h" | 11 #include "skia/ext/refptr.h" |
12 #include "third_party/skia/include/core/SkColor.h" | 12 #include "third_party/skia/include/core/SkColor.h" |
13 #include "third_party/skia/include/core/SkRect.h" | 13 #include "third_party/skia/include/core/SkRect.h" |
14 #include "third_party/skia/include/core/SkShader.h" | 14 #include "third_party/skia/include/core/SkShader.h" |
| 15 #include "ui/gfx/geometry/quad_f.h" |
15 #include "ui/gfx/geometry/size.h" | 16 #include "ui/gfx/geometry/size.h" |
16 #include "ui/gfx/gfx_export.h" | 17 #include "ui/gfx/gfx_export.h" |
17 | 18 |
18 class SkBitmap; | 19 class SkBitmap; |
19 class SkDrawLooper; | 20 class SkDrawLooper; |
20 | 21 |
21 namespace gfx { | 22 namespace gfx { |
22 | 23 |
23 class ImageSkiaRep; | 24 class ImageSkiaRep; |
24 class Rect; | 25 class Rect; |
25 class RectF; | 26 class RectF; |
26 class ShadowValue; | 27 class ShadowValue; |
27 class Transform; | 28 class Transform; |
28 | 29 |
29 // Convert between Skia and gfx rect types. | 30 // Convert between Skia and gfx rect types. |
30 GFX_EXPORT SkRect RectToSkRect(const Rect& rect); | 31 GFX_EXPORT SkRect RectToSkRect(const Rect& rect); |
31 GFX_EXPORT SkIRect RectToSkIRect(const Rect& rect); | 32 GFX_EXPORT SkIRect RectToSkIRect(const Rect& rect); |
32 GFX_EXPORT Rect SkIRectToRect(const SkIRect& rect); | 33 GFX_EXPORT Rect SkIRectToRect(const SkIRect& rect); |
33 GFX_EXPORT SkRect RectFToSkRect(const RectF& rect); | 34 GFX_EXPORT SkRect RectFToSkRect(const RectF& rect); |
34 GFX_EXPORT RectF SkRectToRectF(const SkRect& rect); | 35 GFX_EXPORT RectF SkRectToRectF(const SkRect& rect); |
35 GFX_EXPORT SkSize SizeFToSkSize(const SizeF& size); | 36 GFX_EXPORT SkSize SizeFToSkSize(const SizeF& size); |
36 GFX_EXPORT SizeF SkSizeToSizeF(const SkSize& size); | 37 GFX_EXPORT SizeF SkSizeToSizeF(const SkSize& size); |
37 | 38 |
| 39 GFX_EXPORT void QuadFToSkPoints(const gfx::QuadF& quad, SkPoint points[4]); |
| 40 |
38 GFX_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform, | 41 GFX_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform, |
39 SkMatrix* flattened); | 42 SkMatrix* flattened); |
40 | 43 |
41 // Creates a bitmap shader for the image rep with the image rep's scale factor. | 44 // Creates a bitmap shader for the image rep with the image rep's scale factor. |
42 // Sets the created shader's local matrix such that it displays the image rep at | 45 // Sets the created shader's local matrix such that it displays the image rep at |
43 // the correct scale factor. | 46 // the correct scale factor. |
44 // The shader's local matrix should not be changed after the shader is created. | 47 // The shader's local matrix should not be changed after the shader is created. |
45 // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader | 48 // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader |
46 // is created. | 49 // is created. |
47 // | 50 // |
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75 const SkBitmap& bitmap2); | 78 const SkBitmap& bitmap2); |
76 | 79 |
77 // Converts Skia ARGB format pixels in |skia| to RGBA. | 80 // Converts Skia ARGB format pixels in |skia| to RGBA. |
78 GFX_EXPORT void ConvertSkiaToRGBA(const unsigned char* skia, | 81 GFX_EXPORT void ConvertSkiaToRGBA(const unsigned char* skia, |
79 int pixel_width, | 82 int pixel_width, |
80 unsigned char* rgba); | 83 unsigned char* rgba); |
81 | 84 |
82 } // namespace gfx | 85 } // namespace gfx |
83 | 86 |
84 #endif // UI_GFX_SKIA_UTIL_H_ | 87 #endif // UI_GFX_SKIA_UTIL_H_ |
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