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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <set> | 9 #include <set> |
10 #include <string> | 10 #include <string> |
11 #include <vector> | 11 #include <vector> |
12 | 12 |
13 #include "base/debug/trace_event.h" | 13 #include "base/debug/trace_event.h" |
14 #include "base/debug/stack_trace.h" | |
14 #include "base/logging.h" | 15 #include "base/logging.h" |
16 #include "base/memory/scoped_ptr.h" | |
17 #include "base/strings/string_split.h" | |
18 #include "base/strings/string_util.h" | |
19 #include "base/strings/stringprintf.h" | |
20 #include "build/build_config.h" | |
15 #include "cc/base/math_util.h" | 21 #include "cc/base/math_util.h" |
16 #include "cc/layers/video_layer_impl.h" | 22 #include "cc/layers/video_layer_impl.h" |
17 #include "cc/output/compositor_frame.h" | 23 #include "cc/output/compositor_frame.h" |
18 #include "cc/output/compositor_frame_metadata.h" | 24 #include "cc/output/compositor_frame_metadata.h" |
19 #include "cc/output/context_provider.h" | 25 #include "cc/output/context_provider.h" |
20 #include "cc/output/copy_output_request.h" | 26 #include "cc/output/copy_output_request.h" |
21 #include "cc/output/geometry_binding.h" | 27 #include "cc/output/geometry_binding.h" |
22 #include "cc/output/gl_frame_data.h" | 28 #include "cc/output/gl_frame_data.h" |
23 #include "cc/output/output_surface.h" | 29 #include "cc/output/output_surface.h" |
24 #include "cc/output/render_surface_filters.h" | 30 #include "cc/output/render_surface_filters.h" |
25 #include "cc/quads/picture_draw_quad.h" | 31 #include "cc/quads/picture_draw_quad.h" |
26 #include "cc/quads/render_pass.h" | 32 #include "cc/quads/render_pass.h" |
27 #include "cc/quads/stream_video_draw_quad.h" | 33 #include "cc/quads/stream_video_draw_quad.h" |
34 #include "cc/quads/draw_polygon.h" | |
28 #include "cc/quads/texture_draw_quad.h" | 35 #include "cc/quads/texture_draw_quad.h" |
29 #include "cc/resources/layer_quad.h" | 36 #include "cc/resources/layer_quad.h" |
30 #include "cc/resources/scoped_resource.h" | 37 #include "cc/resources/scoped_resource.h" |
31 #include "cc/resources/texture_mailbox_deleter.h" | 38 #include "cc/resources/texture_mailbox_deleter.h" |
32 #include "gpu/GLES2/gl2extchromium.h" | 39 #include "gpu/GLES2/gl2extchromium.h" |
33 #include "gpu/command_buffer/client/context_support.h" | 40 #include "gpu/command_buffer/client/context_support.h" |
34 #include "gpu/command_buffer/client/gles2_interface.h" | 41 #include "gpu/command_buffer/client/gles2_interface.h" |
35 #include "gpu/command_buffer/common/gpu_memory_allocation.h" | 42 #include "gpu/command_buffer/common/gpu_memory_allocation.h" |
36 #include "third_party/skia/include/core/SkBitmap.h" | 43 #include "third_party/skia/include/core/SkBitmap.h" |
37 #include "third_party/skia/include/core/SkColor.h" | 44 #include "third_party/skia/include/core/SkColor.h" |
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475 | 482 |
476 // TODO(enne): Do we need to reinitialize all of this state per frame? | 483 // TODO(enne): Do we need to reinitialize all of this state per frame? |
477 ReinitializeGLState(); | 484 ReinitializeGLState(); |
478 } | 485 } |
479 | 486 |
480 void GLRenderer::DoNoOp() { | 487 void GLRenderer::DoNoOp() { |
481 GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, 0)); | 488 GLC(gl_, gl_->BindFramebuffer(GL_FRAMEBUFFER, 0)); |
482 GLC(gl_, gl_->Flush()); | 489 GLC(gl_, gl_->Flush()); |
483 } | 490 } |
484 | 491 |
485 void GLRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) { | 492 void GLRenderer::DoDrawQuad(DrawingFrame* frame, |
493 const DrawQuad* quad, | |
494 const gfx::QuadF* draw_region) { | |
486 DCHECK(quad->rect.Contains(quad->visible_rect)); | 495 DCHECK(quad->rect.Contains(quad->visible_rect)); |
487 if (quad->material != DrawQuad::TEXTURE_CONTENT) { | 496 if (quad->material != DrawQuad::TEXTURE_CONTENT) { |
488 FlushTextureQuadCache(); | 497 FlushTextureQuadCache(false); |
489 } | 498 } |
490 | 499 |
491 switch (quad->material) { | 500 switch (quad->material) { |
492 case DrawQuad::INVALID: | 501 case DrawQuad::INVALID: |
493 NOTREACHED(); | 502 NOTREACHED(); |
494 break; | 503 break; |
495 case DrawQuad::CHECKERBOARD: | 504 case DrawQuad::CHECKERBOARD: |
496 DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad)); | 505 DrawCheckerboardQuad( |
506 frame, CheckerboardDrawQuad::MaterialCast(quad), draw_region); | |
497 break; | 507 break; |
498 case DrawQuad::DEBUG_BORDER: | 508 case DrawQuad::DEBUG_BORDER: |
499 DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); | 509 DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); |
500 break; | 510 break; |
501 case DrawQuad::IO_SURFACE_CONTENT: | 511 case DrawQuad::IO_SURFACE_CONTENT: |
502 DrawIOSurfaceQuad(frame, IOSurfaceDrawQuad::MaterialCast(quad)); | 512 DrawIOSurfaceQuad( |
513 frame, IOSurfaceDrawQuad::MaterialCast(quad), draw_region); | |
503 break; | 514 break; |
504 case DrawQuad::PICTURE_CONTENT: | 515 case DrawQuad::PICTURE_CONTENT: |
505 DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad)); | 516 DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad), draw_region); |
506 break; | 517 break; |
507 case DrawQuad::RENDER_PASS: | 518 case DrawQuad::RENDER_PASS: |
508 DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad)); | 519 DrawRenderPassQuad( |
520 frame, RenderPassDrawQuad::MaterialCast(quad), draw_region); | |
509 break; | 521 break; |
510 case DrawQuad::SOLID_COLOR: | 522 case DrawQuad::SOLID_COLOR: |
511 DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad)); | 523 DrawSolidColorQuad( |
524 frame, SolidColorDrawQuad::MaterialCast(quad), draw_region); | |
512 break; | 525 break; |
513 case DrawQuad::STREAM_VIDEO_CONTENT: | 526 case DrawQuad::STREAM_VIDEO_CONTENT: |
514 DrawStreamVideoQuad(frame, StreamVideoDrawQuad::MaterialCast(quad)); | 527 DrawStreamVideoQuad( |
528 frame, StreamVideoDrawQuad::MaterialCast(quad), draw_region); | |
515 break; | 529 break; |
516 case DrawQuad::SURFACE_CONTENT: | 530 case DrawQuad::SURFACE_CONTENT: |
517 // Surface content should be fully resolved to other quad types before | 531 // Surface content should be fully resolved to other quad types before |
518 // reaching a direct renderer. | 532 // reaching a direct renderer. |
519 NOTREACHED(); | 533 NOTREACHED(); |
520 break; | 534 break; |
521 case DrawQuad::TEXTURE_CONTENT: | 535 case DrawQuad::TEXTURE_CONTENT: |
522 EnqueueTextureQuad(frame, TextureDrawQuad::MaterialCast(quad)); | 536 EnqueueTextureQuad( |
537 frame, TextureDrawQuad::MaterialCast(quad), draw_region); | |
523 break; | 538 break; |
524 case DrawQuad::TILED_CONTENT: | 539 case DrawQuad::TILED_CONTENT: |
525 DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad)); | 540 DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad), draw_region); |
526 break; | 541 break; |
527 case DrawQuad::YUV_VIDEO_CONTENT: | 542 case DrawQuad::YUV_VIDEO_CONTENT: |
528 DrawYUVVideoQuad(frame, YUVVideoDrawQuad::MaterialCast(quad)); | 543 DrawYUVVideoQuad( |
544 frame, YUVVideoDrawQuad::MaterialCast(quad), draw_region); | |
529 break; | 545 break; |
530 } | 546 } |
531 } | 547 } |
532 | 548 |
533 void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, | 549 void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, |
534 const CheckerboardDrawQuad* quad) { | 550 const CheckerboardDrawQuad* quad, |
551 const gfx::QuadF* clip_region) { | |
552 // TODO(thildebr) For now since checkerboards shouldn't be part of a 3D | |
553 // context, clipping regions aren't supported so we skip drawing them | |
554 // if this becomes the case. | |
555 if (clip_region) { | |
556 return; | |
557 } | |
535 SetBlendEnabled(quad->ShouldDrawWithBlending()); | 558 SetBlendEnabled(quad->ShouldDrawWithBlending()); |
536 | 559 |
537 const TileCheckerboardProgram* program = GetTileCheckerboardProgram(); | 560 const TileCheckerboardProgram* program = GetTileCheckerboardProgram(); |
538 DCHECK(program && (program->initialized() || IsContextLost())); | 561 DCHECK(program && (program->initialized() || IsContextLost())); |
539 SetUseProgram(program->program()); | 562 SetUseProgram(program->program()); |
540 | 563 |
541 SkColor color = quad->color; | 564 SkColor color = quad->color; |
542 GLC(gl_, | 565 GLC(gl_, |
543 gl_->Uniform4f(program->fragment_shader().color_location(), | 566 gl_->Uniform4f(program->fragment_shader().color_location(), |
544 SkColorGetR(color) * (1.0f / 255.0f), | 567 SkColorGetR(color) * (1.0f / 255.0f), |
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566 frequency)); | 589 frequency)); |
567 | 590 |
568 SetShaderOpacity(quad->opacity(), | 591 SetShaderOpacity(quad->opacity(), |
569 program->fragment_shader().alpha_location()); | 592 program->fragment_shader().alpha_location()); |
570 DrawQuadGeometry(frame, | 593 DrawQuadGeometry(frame, |
571 quad->quadTransform(), | 594 quad->quadTransform(), |
572 quad->rect, | 595 quad->rect, |
573 program->vertex_shader().matrix_location()); | 596 program->vertex_shader().matrix_location()); |
574 } | 597 } |
575 | 598 |
599 // This function does not handle 3D sorting right now, since the debug border | |
600 // quads are just drawn as their original quads and not in split pieces. This | |
601 // results in some debug border quads drawing over foreground quads. | |
576 void GLRenderer::DrawDebugBorderQuad(const DrawingFrame* frame, | 602 void GLRenderer::DrawDebugBorderQuad(const DrawingFrame* frame, |
577 const DebugBorderDrawQuad* quad) { | 603 const DebugBorderDrawQuad* quad) { |
578 SetBlendEnabled(quad->ShouldDrawWithBlending()); | 604 SetBlendEnabled(quad->ShouldDrawWithBlending()); |
579 | 605 |
580 static float gl_matrix[16]; | 606 static float gl_matrix[16]; |
581 const DebugBorderProgram* program = GetDebugBorderProgram(); | 607 const DebugBorderProgram* program = GetDebugBorderProgram(); |
582 DCHECK(program && (program->initialized() || IsContextLost())); | 608 DCHECK(program && (program->initialized() || IsContextLost())); |
583 SetUseProgram(program->program()); | 609 SetUseProgram(program->program()); |
584 | 610 |
585 // Use the full quad_rect for debug quads to not move the edges based on | 611 // Use the full quad_rect for debug quads to not move the edges based on |
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945 } | 971 } |
946 | 972 |
947 UseRenderPass(frame, target_render_pass); | 973 UseRenderPass(frame, target_render_pass); |
948 | 974 |
949 if (!using_background_texture) | 975 if (!using_background_texture) |
950 return scoped_ptr<ScopedResource>(); | 976 return scoped_ptr<ScopedResource>(); |
951 return background_texture.Pass(); | 977 return background_texture.Pass(); |
952 } | 978 } |
953 | 979 |
954 void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame, | 980 void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame, |
955 const RenderPassDrawQuad* quad) { | 981 const RenderPassDrawQuad* quad, |
982 const gfx::QuadF* clip_region) { | |
956 SetBlendEnabled(quad->ShouldDrawWithBlending()); | 983 SetBlendEnabled(quad->ShouldDrawWithBlending()); |
957 | 984 |
958 ScopedResource* contents_texture = | 985 ScopedResource* contents_texture = |
959 render_pass_textures_.get(quad->render_pass_id); | 986 render_pass_textures_.get(quad->render_pass_id); |
960 if (!contents_texture || !contents_texture->id()) | 987 if (!contents_texture || !contents_texture->id()) |
961 return; | 988 return; |
962 | 989 |
963 gfx::Transform quad_rect_matrix; | 990 gfx::Transform quad_rect_matrix; |
964 QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); | 991 QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); |
965 gfx::Transform contents_device_transform = | 992 gfx::Transform contents_device_transform = |
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1051 bool flip_vertically = true; | 1078 bool flip_vertically = true; |
1052 | 1079 |
1053 CopyTextureToFramebuffer(frame, | 1080 CopyTextureToFramebuffer(frame, |
1054 lock.texture_id(), | 1081 lock.texture_id(), |
1055 quad->rect, | 1082 quad->rect, |
1056 quad->quadTransform(), | 1083 quad->quadTransform(), |
1057 flip_vertically); | 1084 flip_vertically); |
1058 } | 1085 } |
1059 | 1086 |
1060 bool clipped = false; | 1087 bool clipped = false; |
1061 gfx::QuadF device_quad = MathUtil::MapQuad( | 1088 // The idea here is to scale the clip_region down to the 1.0x1.0 quad with |
1062 contents_device_transform, SharedGeometryQuad(), &clipped); | 1089 // a top corner of -0.5,-0.5 to match the ShaderGeometryQuad(). Unfortunately |
1090 // doesn't work properly yet. | |
1091 gfx::QuadF local_clip_region = SharedGeometryQuad(); | |
1092 if (clip_region) { | |
1093 gfx::RectF content_rect(quad->shared_quad_state->content_bounds); | |
enne (OOO)
2014/09/24 17:35:30
I'm not sure I understand why this is needed. Als
| |
1094 // Scale this quad down to within the bounds of the SharedGeometryQuad | |
1095 gfx::PointF p1((clip_region->p1().x() / content_rect.width()) - 0.5f, | |
1096 (clip_region->p1().y() / content_rect.height()) - 0.5f); | |
1097 gfx::PointF p2((clip_region->p2().x() / content_rect.width()) - 0.5f, | |
1098 (clip_region->p2().y() / content_rect.height()) - 0.5f); | |
1099 gfx::PointF p3((clip_region->p3().x() / content_rect.width()) - 0.5f, | |
1100 (clip_region->p3().y() / content_rect.height()) - 0.5f); | |
1101 gfx::PointF p4((clip_region->p4().x() / content_rect.width()) - 0.5f, | |
1102 (clip_region->p4().y() / content_rect.height()) - 0.5f); | |
1103 local_clip_region = gfx::QuadF(p1, p2, p3, p4); | |
1104 } | |
1105 gfx::QuadF device_quad = | |
1106 MathUtil::MapQuad(contents_device_transform, local_clip_region, &clipped); | |
1063 LayerQuad device_layer_bounds(gfx::QuadF(device_quad.BoundingBox())); | 1107 LayerQuad device_layer_bounds(gfx::QuadF(device_quad.BoundingBox())); |
1064 LayerQuad device_layer_edges(device_quad); | 1108 LayerQuad device_layer_edges(device_quad); |
1065 | 1109 |
1066 // Use anti-aliasing programs only when necessary. | 1110 // Use anti-aliasing programs only when necessary. |
1067 bool use_aa = | 1111 bool use_aa = |
1068 !clipped && (!device_quad.IsRectilinear() || | 1112 !clipped && (!device_quad.IsRectilinear() || |
1069 !gfx::IsNearestRectWithinDistance(device_quad.BoundingBox(), | 1113 !gfx::IsNearestRectWithinDistance(device_quad.BoundingBox(), |
1070 kAntiAliasingEpsilon)); | 1114 kAntiAliasingEpsilon)); |
1071 if (use_aa) { | 1115 if (use_aa) { |
1072 device_layer_bounds.InflateAntiAliasingDistance(); | 1116 device_layer_bounds.InflateAntiAliasingDistance(); |
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1358 static void SolidColorUniformLocation(T program, | 1402 static void SolidColorUniformLocation(T program, |
1359 SolidColorProgramUniforms* uniforms) { | 1403 SolidColorProgramUniforms* uniforms) { |
1360 uniforms->program = program->program(); | 1404 uniforms->program = program->program(); |
1361 uniforms->matrix_location = program->vertex_shader().matrix_location(); | 1405 uniforms->matrix_location = program->vertex_shader().matrix_location(); |
1362 uniforms->viewport_location = program->vertex_shader().viewport_location(); | 1406 uniforms->viewport_location = program->vertex_shader().viewport_location(); |
1363 uniforms->quad_location = program->vertex_shader().quad_location(); | 1407 uniforms->quad_location = program->vertex_shader().quad_location(); |
1364 uniforms->edge_location = program->vertex_shader().edge_location(); | 1408 uniforms->edge_location = program->vertex_shader().edge_location(); |
1365 uniforms->color_location = program->fragment_shader().color_location(); | 1409 uniforms->color_location = program->fragment_shader().color_location(); |
1366 } | 1410 } |
1367 | 1411 |
1412 // This function works in layer space to expand the split resulting quads needed | |
1413 // for sorting so that they "fill out" towards the edges for the AA that's | |
1414 // performed within the shaders. It makes sure to grow each sub-quad that | |
1415 // makes up the original quad by linearly interpolating points out torwards the | |
1416 // edges. | |
1417 static void ExpandDrawRegionToAAQuad(const gfx::QuadF& original_quad, | |
1418 const gfx::QuadF& aa_quad, | |
1419 gfx::QuadF* draw_region) { | |
1420 gfx::PointF region_points[] = {draw_region->p1(), draw_region->p2(), | |
1421 draw_region->p3(), draw_region->p4()}; | |
1422 | |
1423 // We find the bounding box of the original quad and the inflated AA quad | |
1424 // that was developed by SetupQuadForAntiAliasing. | |
1425 gfx::RectF original_rect = original_quad.BoundingBox(); | |
1426 gfx::RectF aa_rect = aa_quad.BoundingBox(); | |
1427 | |
1428 // For all 4 of the draw region points, we find the factor from 0.0 to 1.0 | |
1429 // of the X, Y values of the region points within the original quad. Since | |
1430 // the region quad lives within the boundaries of the original quad instead | |
1431 // of the AA quad, we need to inflate the values to match those of the AA | |
1432 // quad, so we apply the same factor, instead to the AA quad, to achieve the | |
1433 // new draw region points. | |
1434 // The |delta| values are just the width and height of the quads, and we | |
1435 // divide the x, y values we get by these to get them normalized from 0.0 | |
1436 // to 1.0. | |
1437 float min_x = original_rect.x(); | |
1438 float min_y = original_rect.y(); | |
1439 float delta_x = original_rect.width(); | |
1440 float delta_y = original_rect.height(); | |
1441 float min_aa_x = aa_rect.x(); | |
1442 float min_aa_y = aa_rect.y(); | |
1443 float delta_aa_x = aa_rect.width(); | |
1444 float delta_aa_y = aa_rect.height(); | |
1445 | |
1446 // Here we loop through the 4 vertices of the draw region and apply the | |
1447 // scaling that we get from x / delta_x, y / delta_y on the original quad | |
1448 // and apply those factors to delta_aa_x and delta_aa_y to get our final | |
1449 // points. | |
1450 for (int i = 0; i < 4; i++) { | |
1451 float x_factor = 0.0f; | |
1452 float y_factor = 0.0f; | |
1453 if (delta_x != 0.0f) | |
1454 x_factor = (region_points[i].x() - min_x) / delta_x; | |
1455 if (delta_y != 0.0f) | |
1456 y_factor = (region_points[i].y() - min_y) / delta_y; | |
1457 region_points[i].set_x(min_aa_x + (delta_aa_x * x_factor)); | |
1458 region_points[i].set_y(min_aa_y + (delta_aa_y * y_factor)); | |
1459 } | |
1460 | |
1461 *draw_region = gfx::QuadF( | |
1462 region_points[0], region_points[1], region_points[2], region_points[3]); | |
1463 } | |
1464 | |
1368 // static | 1465 // static |
1369 bool GLRenderer::SetupQuadForAntialiasing( | 1466 bool GLRenderer::SetupQuadForAntialiasing( |
1370 const gfx::Transform& device_transform, | 1467 const gfx::Transform& device_transform, |
1371 const DrawQuad* quad, | 1468 const DrawQuad* quad, |
1372 gfx::QuadF* local_quad, | 1469 gfx::QuadF* local_quad, |
1373 float edge[24]) { | 1470 float edge[24]) { |
1374 gfx::Rect tile_rect = quad->visible_rect; | 1471 gfx::Rect tile_rect = quad->visible_rect; |
1375 | 1472 |
1376 bool clipped = false; | 1473 bool clipped = false; |
1377 gfx::QuadF device_layer_quad = MathUtil::MapQuad( | 1474 gfx::QuadF device_layer_quad = MathUtil::MapQuad( |
1378 device_transform, gfx::QuadF(quad->visibleContentRect()), &clipped); | 1475 device_transform, gfx::QuadF(quad->visibleContentRect()), &clipped); |
1379 | 1476 |
1477 // The 2d BoundingBox of the quad may still be empty even if the quad | |
1478 // was not clipped (if the plane is edge-on for example). | |
1479 if (device_layer_quad.BoundingBox().IsEmpty()) { | |
1480 return false; | |
1481 } | |
1482 | |
1380 bool is_axis_aligned_in_target = device_layer_quad.IsRectilinear(); | 1483 bool is_axis_aligned_in_target = device_layer_quad.IsRectilinear(); |
1381 bool is_nearest_rect_within_epsilon = | 1484 bool is_nearest_rect_within_epsilon = |
1382 is_axis_aligned_in_target && | 1485 is_axis_aligned_in_target && |
1383 gfx::IsNearestRectWithinDistance(device_layer_quad.BoundingBox(), | 1486 gfx::IsNearestRectWithinDistance(device_layer_quad.BoundingBox(), |
1384 kAntiAliasingEpsilon); | 1487 kAntiAliasingEpsilon); |
1385 // AAing clipped quads is not supported by the code yet. | 1488 // AAing clipped quads is not supported by the code yet. |
1386 bool use_aa = !clipped && !is_nearest_rect_within_epsilon && quad->IsEdge(); | 1489 bool use_aa = !clipped && !is_nearest_rect_within_epsilon && quad->IsEdge(); |
1387 if (!use_aa) | 1490 if (!use_aa) |
1388 return false; | 1491 return false; |
1389 | 1492 |
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1444 *local_quad = MathUtil::MapQuad( | 1547 *local_quad = MathUtil::MapQuad( |
1445 inverse_device_transform, device_quad.ToQuadF(), &clipped); | 1548 inverse_device_transform, device_quad.ToQuadF(), &clipped); |
1446 // We should not DCHECK(!clipped) here, because anti-aliasing inflation may | 1549 // We should not DCHECK(!clipped) here, because anti-aliasing inflation may |
1447 // cause device_quad to become clipped. To our knowledge this scenario does | 1550 // cause device_quad to become clipped. To our knowledge this scenario does |
1448 // not need to be handled differently than the unclipped case. | 1551 // not need to be handled differently than the unclipped case. |
1449 | 1552 |
1450 return true; | 1553 return true; |
1451 } | 1554 } |
1452 | 1555 |
1453 void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame, | 1556 void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame, |
1454 const SolidColorDrawQuad* quad) { | 1557 const SolidColorDrawQuad* quad, |
1558 const gfx::QuadF* clip_region) { | |
1455 gfx::Rect tile_rect = quad->visible_rect; | 1559 gfx::Rect tile_rect = quad->visible_rect; |
1456 | 1560 |
1457 SkColor color = quad->color; | 1561 SkColor color = quad->color; |
1458 float opacity = quad->opacity(); | 1562 float opacity = quad->opacity(); |
1459 float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity; | 1563 float alpha = (SkColorGetA(color) * (1.0f / 255.0f)) * opacity; |
1460 | 1564 |
1461 // Early out if alpha is small enough that quad doesn't contribute to output. | 1565 // Early out if alpha is small enough that quad doesn't contribute to output. |
1462 if (alpha < std::numeric_limits<float>::epsilon() && | 1566 if (alpha < std::numeric_limits<float>::epsilon() && |
1463 quad->ShouldDrawWithBlending()) | 1567 quad->ShouldDrawWithBlending()) |
1464 return; | 1568 return; |
1465 | 1569 |
1466 gfx::Transform device_transform = | 1570 gfx::Transform device_transform = |
1467 frame->window_matrix * frame->projection_matrix * quad->quadTransform(); | 1571 frame->window_matrix * frame->projection_matrix * quad->quadTransform(); |
1468 device_transform.FlattenTo2d(); | 1572 device_transform.FlattenTo2d(); |
1469 if (!device_transform.IsInvertible()) | 1573 if (!device_transform.IsInvertible()) |
1470 return; | 1574 return; |
1471 | 1575 |
1472 gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect)); | 1576 gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect)); |
1577 gfx::QuadF original_quad = local_quad; | |
1473 float edge[24]; | 1578 float edge[24]; |
1474 bool use_aa = | 1579 bool use_aa = |
1475 settings_->allow_antialiasing && !quad->force_anti_aliasing_off && | 1580 settings_->allow_antialiasing && |
1476 SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge); | 1581 SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge); |
1477 | 1582 |
1583 gfx::QuadF local_draw_region; | |
1584 if (!clip_region) { | |
1585 local_draw_region = local_quad; | |
1586 } else { | |
1587 local_draw_region = *clip_region; | |
1588 } | |
1589 | |
1590 if (use_aa) { | |
1591 ExpandDrawRegionToAAQuad(original_quad, local_quad, &local_draw_region); | |
1592 } | |
1593 | |
1478 SolidColorProgramUniforms uniforms; | 1594 SolidColorProgramUniforms uniforms; |
1479 if (use_aa) | 1595 if (use_aa) |
1480 SolidColorUniformLocation(GetSolidColorProgramAA(), &uniforms); | 1596 SolidColorUniformLocation(GetSolidColorProgramAA(), &uniforms); |
1481 else | 1597 else |
1482 SolidColorUniformLocation(GetSolidColorProgram(), &uniforms); | 1598 SolidColorUniformLocation(GetSolidColorProgram(), &uniforms); |
1483 SetUseProgram(uniforms.program); | 1599 SetUseProgram(uniforms.program); |
1484 | 1600 |
1485 GLC(gl_, | 1601 GLC(gl_, |
1486 gl_->Uniform4f(uniforms.color_location, | 1602 gl_->Uniform4f(uniforms.color_location, |
1487 (SkColorGetR(color) * (1.0f / 255.0f)) * alpha, | 1603 (SkColorGetR(color) * (1.0f / 255.0f)) * alpha, |
1488 (SkColorGetG(color) * (1.0f / 255.0f)) * alpha, | 1604 (SkColorGetG(color) * (1.0f / 255.0f)) * alpha, |
1489 (SkColorGetB(color) * (1.0f / 255.0f)) * alpha, | 1605 (SkColorGetB(color) * (1.0f / 255.0f)) * alpha, |
1490 alpha)); | 1606 alpha)); |
1491 if (use_aa) { | 1607 if (use_aa) { |
1492 float viewport[4] = {static_cast<float>(viewport_.x()), | 1608 float viewport[4] = {static_cast<float>(viewport_.x()), |
1493 static_cast<float>(viewport_.y()), | 1609 static_cast<float>(viewport_.y()), |
1494 static_cast<float>(viewport_.width()), | 1610 static_cast<float>(viewport_.width()), |
1495 static_cast<float>(viewport_.height()), }; | 1611 static_cast<float>(viewport_.height()), }; |
1496 GLC(gl_, gl_->Uniform4fv(uniforms.viewport_location, 1, viewport)); | 1612 GLC(gl_, gl_->Uniform4fv(uniforms.viewport_location, 1, viewport)); |
1497 GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge)); | 1613 GLC(gl_, gl_->Uniform3fv(uniforms.edge_location, 8, edge)); |
1498 } | 1614 } |
1499 | 1615 |
1500 // Enable blending when the quad properties require it or if we decided | 1616 // Enable blending when the quad properties require it or if we decided |
1501 // to use antialiasing. | 1617 // to use antialiasing. |
1502 SetBlendEnabled(quad->ShouldDrawWithBlending() || use_aa); | 1618 SetBlendEnabled(quad->ShouldDrawWithBlending() || use_aa); |
1503 | 1619 |
1504 // Normalize to tile_rect. | 1620 //Normalize to tile_rect. |
1505 local_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height()); | 1621 local_draw_region.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height()); |
1506 | 1622 |
1507 SetShaderQuadF(local_quad, uniforms.quad_location); | 1623 SetShaderQuadF(local_draw_region, uniforms.quad_location); |
1508 | 1624 |
1509 // The transform and vertex data are used to figure out the extents that the | 1625 // The transform and vertex data are used to figure out the extents that the |
1510 // un-antialiased quad should have and which vertex this is and the float | 1626 // un-antialiased quad should have and which vertex this is and the float |
1511 // quad passed in via uniform is the actual geometry that gets used to draw | 1627 // quad passed in via uniform is the actual geometry that gets used to draw |
1512 // it. This is why this centered rect is used and not the original quad_rect. | 1628 // it. This is why this centered rect is used and not the original quad_rect. |
1513 gfx::RectF centered_rect( | 1629 gfx::RectF centered_rect( |
1514 gfx::PointF(-0.5f * tile_rect.width(), -0.5f * tile_rect.height()), | 1630 gfx::PointF(-0.5f * tile_rect.width(), -0.5f * tile_rect.height()), |
1515 tile_rect.size()); | 1631 tile_rect.size()); |
1516 DrawQuadGeometry( | 1632 DrawQuadGeometry( |
1517 frame, quad->quadTransform(), centered_rect, uniforms.matrix_location); | 1633 frame, quad->quadTransform(), centered_rect, uniforms.matrix_location); |
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1539 uniforms->vertex_tex_transform_location = | 1655 uniforms->vertex_tex_transform_location = |
1540 program->vertex_shader().vertex_tex_transform_location(); | 1656 program->vertex_shader().vertex_tex_transform_location(); |
1541 | 1657 |
1542 uniforms->sampler_location = program->fragment_shader().sampler_location(); | 1658 uniforms->sampler_location = program->fragment_shader().sampler_location(); |
1543 uniforms->alpha_location = program->fragment_shader().alpha_location(); | 1659 uniforms->alpha_location = program->fragment_shader().alpha_location(); |
1544 uniforms->fragment_tex_transform_location = | 1660 uniforms->fragment_tex_transform_location = |
1545 program->fragment_shader().fragment_tex_transform_location(); | 1661 program->fragment_shader().fragment_tex_transform_location(); |
1546 } | 1662 } |
1547 | 1663 |
1548 void GLRenderer::DrawTileQuad(const DrawingFrame* frame, | 1664 void GLRenderer::DrawTileQuad(const DrawingFrame* frame, |
1549 const TileDrawQuad* quad) { | 1665 const TileDrawQuad* quad, |
1550 DrawContentQuad(frame, quad, quad->resource_id); | 1666 const gfx::QuadF* clip_region) { |
1667 DrawContentQuad(frame, quad, quad->resource_id, clip_region); | |
1551 } | 1668 } |
1552 | 1669 |
1553 void GLRenderer::DrawContentQuad(const DrawingFrame* frame, | 1670 void GLRenderer::DrawContentQuad(const DrawingFrame* frame, |
1554 const ContentDrawQuadBase* quad, | 1671 const ContentDrawQuadBase* quad, |
1555 ResourceProvider::ResourceId resource_id) { | 1672 ResourceProvider::ResourceId resource_id, |
1673 const gfx::QuadF* clip_region) { | |
1556 gfx::Rect tile_rect = quad->visible_rect; | 1674 gfx::Rect tile_rect = quad->visible_rect; |
1557 | 1675 |
1558 gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional( | 1676 gfx::RectF tex_coord_rect = MathUtil::ScaleRectProportional( |
1559 quad->tex_coord_rect, quad->rect, tile_rect); | 1677 quad->tex_coord_rect, quad->rect, tile_rect); |
1560 float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width(); | 1678 float tex_to_geom_scale_x = quad->rect.width() / quad->tex_coord_rect.width(); |
1561 float tex_to_geom_scale_y = | 1679 float tex_to_geom_scale_y = |
1562 quad->rect.height() / quad->tex_coord_rect.height(); | 1680 quad->rect.height() / quad->tex_coord_rect.height(); |
1563 | 1681 |
1564 gfx::RectF clamp_geom_rect(tile_rect); | 1682 gfx::RectF clamp_geom_rect(tile_rect); |
1565 gfx::RectF clamp_tex_rect(tex_coord_rect); | 1683 gfx::RectF clamp_tex_rect(tex_coord_rect); |
(...skipping 26 matching lines...) Expand all Loading... | |
1592 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( | 1710 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
1593 gl_, &highp_threshold_cache_, highp_threshold_min_, quad->texture_size); | 1711 gl_, &highp_threshold_cache_, highp_threshold_min_, quad->texture_size); |
1594 | 1712 |
1595 gfx::Transform device_transform = | 1713 gfx::Transform device_transform = |
1596 frame->window_matrix * frame->projection_matrix * quad->quadTransform(); | 1714 frame->window_matrix * frame->projection_matrix * quad->quadTransform(); |
1597 device_transform.FlattenTo2d(); | 1715 device_transform.FlattenTo2d(); |
1598 if (!device_transform.IsInvertible()) | 1716 if (!device_transform.IsInvertible()) |
1599 return; | 1717 return; |
1600 | 1718 |
1601 gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect)); | 1719 gfx::QuadF local_quad = gfx::QuadF(gfx::RectF(tile_rect)); |
1720 gfx::QuadF original_quad = local_quad; | |
1602 float edge[24]; | 1721 float edge[24]; |
1603 bool use_aa = | 1722 bool use_aa = |
1604 settings_->allow_antialiasing && | 1723 settings_->allow_antialiasing && |
1605 SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge); | 1724 SetupQuadForAntialiasing(device_transform, quad, &local_quad, edge); |
1606 | 1725 |
1726 gfx::QuadF local_draw_region; | |
1727 if (!clip_region) { | |
1728 local_draw_region = local_quad; | |
1729 } else { | |
1730 local_draw_region = *clip_region; | |
1731 } | |
1732 | |
1733 if (use_aa) { | |
1734 ExpandDrawRegionToAAQuad(original_quad, local_quad, &local_draw_region); | |
1735 } | |
1736 | |
1607 bool scaled = (tex_to_geom_scale_x != 1.f || tex_to_geom_scale_y != 1.f); | 1737 bool scaled = (tex_to_geom_scale_x != 1.f || tex_to_geom_scale_y != 1.f); |
1608 GLenum filter = (use_aa || scaled || | 1738 GLenum filter = (use_aa || scaled || |
1609 !quad->quadTransform().IsIdentityOrIntegerTranslation()) | 1739 !quad->quadTransform().IsIdentityOrIntegerTranslation()) |
1610 ? GL_LINEAR | 1740 ? GL_LINEAR |
1611 : GL_NEAREST; | 1741 : GL_NEAREST; |
1612 ResourceProvider::ScopedSamplerGL quad_resource_lock( | 1742 ResourceProvider::ScopedSamplerGL quad_resource_lock( |
1613 resource_provider_, resource_id, filter); | 1743 resource_provider_, resource_id, filter); |
1614 SamplerType sampler = | 1744 SamplerType sampler = |
1615 SamplerTypeFromTextureTarget(quad_resource_lock.target()); | 1745 SamplerTypeFromTextureTarget(quad_resource_lock.target()); |
1616 | 1746 |
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1700 vertex_tex_translate_y, | 1830 vertex_tex_translate_y, |
1701 vertex_tex_scale_x, | 1831 vertex_tex_scale_x, |
1702 vertex_tex_scale_y)); | 1832 vertex_tex_scale_y)); |
1703 } | 1833 } |
1704 | 1834 |
1705 // Enable blending when the quad properties require it or if we decided | 1835 // Enable blending when the quad properties require it or if we decided |
1706 // to use antialiasing. | 1836 // to use antialiasing. |
1707 SetBlendEnabled(quad->ShouldDrawWithBlending() || use_aa); | 1837 SetBlendEnabled(quad->ShouldDrawWithBlending() || use_aa); |
1708 | 1838 |
1709 // Normalize to tile_rect. | 1839 // Normalize to tile_rect. |
1710 local_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height()); | 1840 local_draw_region.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height()); |
1711 | |
1712 SetShaderOpacity(quad->opacity(), uniforms.alpha_location); | 1841 SetShaderOpacity(quad->opacity(), uniforms.alpha_location); |
1713 SetShaderQuadF(local_quad, uniforms.quad_location); | 1842 SetShaderQuadF(local_draw_region, uniforms.quad_location); |
1714 | 1843 |
1715 // The transform and vertex data are used to figure out the extents that the | 1844 // The transform and vertex data are used to figure out the extents that the |
1716 // un-antialiased quad should have and which vertex this is and the float | 1845 // un-antialiased quad should have and which vertex this is and the float |
1717 // quad passed in via uniform is the actual geometry that gets used to draw | 1846 // quad passed in via uniform is the actual geometry that gets used to draw |
1718 // it. This is why this centered rect is used and not the original quad_rect. | 1847 // it. This is why this centered rect is used and not the original quad_rect. |
1719 gfx::RectF centered_rect( | 1848 gfx::RectF centered_rect( |
1720 gfx::PointF(-0.5f * tile_rect.width(), -0.5f * tile_rect.height()), | 1849 gfx::PointF(-0.5f * tile_rect.width(), -0.5f * tile_rect.height()), |
1721 tile_rect.size()); | 1850 tile_rect.size()); |
1722 DrawQuadGeometry( | 1851 DrawQuadGeometry( |
1723 frame, quad->quadTransform(), centered_rect, uniforms.matrix_location); | 1852 frame, quad->quadTransform(), centered_rect, uniforms.matrix_location); |
1724 } | 1853 } |
1725 | 1854 |
1726 void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame, | 1855 void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame, |
1727 const YUVVideoDrawQuad* quad) { | 1856 const YUVVideoDrawQuad* quad, |
1857 const gfx::QuadF* clip_region) { | |
1728 SetBlendEnabled(quad->ShouldDrawWithBlending()); | 1858 SetBlendEnabled(quad->ShouldDrawWithBlending()); |
1729 | 1859 |
1730 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( | 1860 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
1731 gl_, | 1861 gl_, |
1732 &highp_threshold_cache_, | 1862 &highp_threshold_cache_, |
1733 highp_threshold_min_, | 1863 highp_threshold_min_, |
1734 quad->shared_quad_state->visible_content_rect.bottom_right()); | 1864 quad->shared_quad_state->visible_content_rect.bottom_right()); |
1735 | 1865 |
1736 bool use_alpha_plane = quad->a_plane_resource_id != 0; | 1866 bool use_alpha_plane = quad->a_plane_resource_id != 0; |
1737 | 1867 |
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1836 case YUVVideoDrawQuad::REC_601: | 1966 case YUVVideoDrawQuad::REC_601: |
1837 yuv_to_rgb = yuv_to_rgb_rec601; | 1967 yuv_to_rgb = yuv_to_rgb_rec601; |
1838 yuv_adjust = yuv_adjust_rec601; | 1968 yuv_adjust = yuv_adjust_rec601; |
1839 break; | 1969 break; |
1840 case YUVVideoDrawQuad::REC_601_JPEG: | 1970 case YUVVideoDrawQuad::REC_601_JPEG: |
1841 yuv_to_rgb = yuv_to_rgb_rec601_jpeg; | 1971 yuv_to_rgb = yuv_to_rgb_rec601_jpeg; |
1842 yuv_adjust = yuv_adjust_rec601_jpeg; | 1972 yuv_adjust = yuv_adjust_rec601_jpeg; |
1843 break; | 1973 break; |
1844 } | 1974 } |
1845 | 1975 |
1976 // The transform and vertex data are used to figure out the extents that the | |
1977 // un-antialiased quad should have and which vertex this is and the float | |
1978 // quad passed in via uniform is the actual geometry that gets used to draw | |
1979 // it. This is why this centered rect is used and not the original quad_rect. | |
1980 gfx::RectF tile_rect = quad->visible_rect; | |
1846 GLC(gl_, gl_->UniformMatrix3fv(yuv_matrix_location, 1, 0, yuv_to_rgb)); | 1981 GLC(gl_, gl_->UniformMatrix3fv(yuv_matrix_location, 1, 0, yuv_to_rgb)); |
1847 GLC(gl_, gl_->Uniform3fv(yuv_adj_location, 1, yuv_adjust)); | 1982 GLC(gl_, gl_->Uniform3fv(yuv_adj_location, 1, yuv_adjust)); |
1848 | 1983 |
1849 SetShaderOpacity(quad->opacity(), alpha_location); | 1984 SetShaderOpacity(quad->opacity(), alpha_location); |
1850 DrawQuadGeometry(frame, quad->quadTransform(), quad->rect, matrix_location); | 1985 if (!clip_region) { |
1986 DrawQuadGeometry(frame, quad->quadTransform(), tile_rect, matrix_location); | |
1987 } else { | |
1988 gfx::QuadF region_quad = *clip_region; | |
1989 region_quad.Scale(1.0f / tile_rect.width(), 1.0f / tile_rect.height()); | |
1990 DrawQuadGeometryClippedByQuadF( | |
1991 frame, quad->quadTransform(), tile_rect, region_quad, matrix_location); | |
1992 } | |
1851 } | 1993 } |
1852 | 1994 |
1853 void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame, | 1995 void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame, |
1854 const StreamVideoDrawQuad* quad) { | 1996 const StreamVideoDrawQuad* quad, |
1997 const gfx::QuadF* clip_region) { | |
1855 SetBlendEnabled(quad->ShouldDrawWithBlending()); | 1998 SetBlendEnabled(quad->ShouldDrawWithBlending()); |
1856 | 1999 |
1857 static float gl_matrix[16]; | 2000 static float gl_matrix[16]; |
1858 | 2001 |
1859 DCHECK(capabilities_.using_egl_image); | 2002 DCHECK(capabilities_.using_egl_image); |
1860 | 2003 |
1861 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( | 2004 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
1862 gl_, | 2005 gl_, |
1863 &highp_threshold_cache_, | 2006 &highp_threshold_cache_, |
1864 highp_threshold_min_, | 2007 highp_threshold_min_, |
(...skipping 10 matching lines...) Expand all Loading... | |
1875 | 2018 |
1876 ResourceProvider::ScopedReadLockGL lock(resource_provider_, | 2019 ResourceProvider::ScopedReadLockGL lock(resource_provider_, |
1877 quad->resource_id); | 2020 quad->resource_id); |
1878 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); | 2021 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); |
1879 GLC(gl_, gl_->BindTexture(GL_TEXTURE_EXTERNAL_OES, lock.texture_id())); | 2022 GLC(gl_, gl_->BindTexture(GL_TEXTURE_EXTERNAL_OES, lock.texture_id())); |
1880 | 2023 |
1881 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0)); | 2024 GLC(gl_, gl_->Uniform1i(program->fragment_shader().sampler_location(), 0)); |
1882 | 2025 |
1883 SetShaderOpacity(quad->opacity(), | 2026 SetShaderOpacity(quad->opacity(), |
1884 program->fragment_shader().alpha_location()); | 2027 program->fragment_shader().alpha_location()); |
1885 DrawQuadGeometry(frame, | 2028 if (!clip_region) { |
1886 quad->quadTransform(), | 2029 DrawQuadGeometry(frame, |
1887 quad->rect, | 2030 quad->quadTransform(), |
1888 program->vertex_shader().matrix_location()); | 2031 quad->rect, |
2032 program->vertex_shader().matrix_location()); | |
2033 } else { | |
2034 DrawQuadGeometryClippedByQuadF(frame, | |
2035 quad->quadTransform(), | |
2036 quad->rect, | |
2037 *clip_region, | |
2038 program->vertex_shader().matrix_location()); | |
2039 } | |
1889 } | 2040 } |
1890 | 2041 |
1891 void GLRenderer::DrawPictureQuad(const DrawingFrame* frame, | 2042 void GLRenderer::DrawPictureQuad(const DrawingFrame* frame, |
1892 const PictureDrawQuad* quad) { | 2043 const PictureDrawQuad* quad, |
2044 const gfx::QuadF* clip_region) { | |
1893 if (on_demand_tile_raster_bitmap_.width() != quad->texture_size.width() || | 2045 if (on_demand_tile_raster_bitmap_.width() != quad->texture_size.width() || |
1894 on_demand_tile_raster_bitmap_.height() != quad->texture_size.height()) { | 2046 on_demand_tile_raster_bitmap_.height() != quad->texture_size.height()) { |
1895 on_demand_tile_raster_bitmap_.allocN32Pixels(quad->texture_size.width(), | 2047 on_demand_tile_raster_bitmap_.allocN32Pixels(quad->texture_size.width(), |
1896 quad->texture_size.height()); | 2048 quad->texture_size.height()); |
1897 | 2049 |
1898 if (on_demand_tile_raster_resource_id_) | 2050 if (on_demand_tile_raster_resource_id_) |
1899 resource_provider_->DeleteResource(on_demand_tile_raster_resource_id_); | 2051 resource_provider_->DeleteResource(on_demand_tile_raster_resource_id_); |
1900 | 2052 |
1901 on_demand_tile_raster_resource_id_ = resource_provider_->CreateGLTexture( | 2053 on_demand_tile_raster_resource_id_ = resource_provider_->CreateGLTexture( |
1902 quad->texture_size, | 2054 quad->texture_size, |
(...skipping 23 matching lines...) Expand all Loading... | |
1926 bitmap_pixels = | 2078 bitmap_pixels = |
1927 reinterpret_cast<uint8_t*>(on_demand_tile_raster_bitmap_.getPixels()); | 2079 reinterpret_cast<uint8_t*>(on_demand_tile_raster_bitmap_.getPixels()); |
1928 } | 2080 } |
1929 | 2081 |
1930 resource_provider_->SetPixels(on_demand_tile_raster_resource_id_, | 2082 resource_provider_->SetPixels(on_demand_tile_raster_resource_id_, |
1931 bitmap_pixels, | 2083 bitmap_pixels, |
1932 gfx::Rect(quad->texture_size), | 2084 gfx::Rect(quad->texture_size), |
1933 gfx::Rect(quad->texture_size), | 2085 gfx::Rect(quad->texture_size), |
1934 gfx::Vector2d()); | 2086 gfx::Vector2d()); |
1935 | 2087 |
1936 DrawContentQuad(frame, quad, on_demand_tile_raster_resource_id_); | 2088 DrawContentQuad(frame, quad, on_demand_tile_raster_resource_id_, clip_region); |
1937 } | 2089 } |
1938 | 2090 |
1939 struct TextureProgramBinding { | 2091 struct TextureProgramBinding { |
1940 template <class Program> | 2092 template <class Program> |
1941 void Set(Program* program) { | 2093 void Set(Program* program) { |
1942 DCHECK(program); | 2094 DCHECK(program); |
1943 program_id = program->program(); | 2095 program_id = program->program(); |
1944 sampler_location = program->fragment_shader().sampler_location(); | 2096 sampler_location = program->fragment_shader().sampler_location(); |
1945 matrix_location = program->vertex_shader().matrix_location(); | 2097 matrix_location = program->vertex_shader().matrix_location(); |
1946 background_color_location = | 2098 background_color_location = |
1947 program->fragment_shader().background_color_location(); | 2099 program->fragment_shader().background_color_location(); |
1948 } | 2100 } |
1949 int program_id; | 2101 int program_id; |
1950 int sampler_location; | 2102 int sampler_location; |
1951 int matrix_location; | 2103 int matrix_location; |
2104 int transform_location; | |
1952 int background_color_location; | 2105 int background_color_location; |
1953 }; | 2106 }; |
1954 | 2107 |
1955 struct TexTransformTextureProgramBinding : TextureProgramBinding { | 2108 struct TexTransformTextureProgramBinding : TextureProgramBinding { |
1956 template <class Program> | 2109 template <class Program> |
1957 void Set(Program* program) { | 2110 void Set(Program* program) { |
1958 TextureProgramBinding::Set(program); | 2111 TextureProgramBinding::Set(program); |
1959 tex_transform_location = program->vertex_shader().tex_transform_location(); | 2112 tex_transform_location = program->vertex_shader().tex_transform_location(); |
1960 vertex_opacity_location = | 2113 vertex_opacity_location = |
1961 program->vertex_shader().vertex_opacity_location(); | 2114 program->vertex_shader().vertex_opacity_location(); |
1962 } | 2115 } |
1963 int tex_transform_location; | 2116 int tex_transform_location; |
1964 int vertex_opacity_location; | 2117 int vertex_opacity_location; |
1965 }; | 2118 }; |
1966 | 2119 |
1967 void GLRenderer::FlushTextureQuadCache() { | 2120 void GLRenderer::FlushTextureQuadCache(bool using_clip_region) { |
1968 // Check to see if we have anything to draw. | 2121 // Check to see if we have anything to draw. |
1969 if (draw_cache_.program_id == 0) | 2122 if (draw_cache_.program_id == 0) |
1970 return; | 2123 return; |
2124 /* | |
2125 if (!using_clip_region) { | |
2126 shared_geometry_->PrepareForDraw(); | |
2127 } else { | |
2128 clipped_geometry_->PrepareForDraw(); | |
2129 } | |
2130 */ | |
1971 | 2131 |
1972 // Set the correct blending mode. | 2132 // Set the correct blending mode. |
1973 SetBlendEnabled(draw_cache_.needs_blending); | 2133 SetBlendEnabled(draw_cache_.needs_blending); |
1974 | 2134 |
1975 // Bind the program to the GL state. | 2135 // Bind the program to the GL state. |
1976 SetUseProgram(draw_cache_.program_id); | 2136 SetUseProgram(draw_cache_.program_id); |
1977 | 2137 |
1978 // Bind the correct texture sampler location. | 2138 // Bind the correct texture sampler location. |
1979 GLC(gl_, gl_->Uniform1i(draw_cache_.sampler_location, 0)); | 2139 GLC(gl_, gl_->Uniform1i(draw_cache_.sampler_location, 0)); |
1980 | 2140 |
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2019 gl_->DrawElements(GL_TRIANGLES, | 2179 gl_->DrawElements(GL_TRIANGLES, |
2020 6 * draw_cache_.matrix_data.size(), | 2180 6 * draw_cache_.matrix_data.size(), |
2021 GL_UNSIGNED_SHORT, | 2181 GL_UNSIGNED_SHORT, |
2022 0)); | 2182 0)); |
2023 | 2183 |
2024 // Clear the cache. | 2184 // Clear the cache. |
2025 draw_cache_.program_id = 0; | 2185 draw_cache_.program_id = 0; |
2026 draw_cache_.uv_xform_data.resize(0); | 2186 draw_cache_.uv_xform_data.resize(0); |
2027 draw_cache_.vertex_opacity_data.resize(0); | 2187 draw_cache_.vertex_opacity_data.resize(0); |
2028 draw_cache_.matrix_data.resize(0); | 2188 draw_cache_.matrix_data.resize(0); |
2189 /* | |
2190 if (using_clip_region) { | |
2191 shared_geometry_->PrepareForDraw(); | |
2192 }*/ | |
2193 } | |
2194 | |
2195 void PrintQuad(const gfx::QuadF& quad) { | |
2196 LOG(ERROR) << "quad"; | |
2197 LOG(ERROR) << quad.p1().x() << ", " << quad.p1().y(); | |
2198 LOG(ERROR) << quad.p2().x() << ", " << quad.p2().y(); | |
2199 LOG(ERROR) << quad.p3().x() << ", " << quad.p3().y(); | |
2200 LOG(ERROR) << quad.p4().x() << ", " << quad.p4().y(); | |
2029 } | 2201 } |
2030 | 2202 |
2031 void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame, | 2203 void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame, |
2032 const TextureDrawQuad* quad) { | 2204 const TextureDrawQuad* quad, |
2205 const gfx::QuadF* clip_region) { | |
2206 //TODO(awoloszyn):: THIS IS VERY SUSPICIOUS, this is going to invole | |
2207 // a huge amount of state swapping where it may not be necessary | |
2208 // Here we need to flush out everything that's already in the cache because | |
2209 // we need to enqueue a single quad, switch geometry bindings, and then | |
2210 // flush that single quad. | |
2211 if (clip_region) { | |
2212 // We send in false here because we want to flush what's currently in the | |
2213 // queue using the shared_geometry and not clipped_geometry | |
2214 // FlushTextureQuadCache(false); | |
2215 } | |
2216 | |
2033 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( | 2217 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
2034 gl_, | 2218 gl_, |
2035 &highp_threshold_cache_, | 2219 &highp_threshold_cache_, |
2036 highp_threshold_min_, | 2220 highp_threshold_min_, |
2037 quad->shared_quad_state->visible_content_rect.bottom_right()); | 2221 quad->shared_quad_state->visible_content_rect.bottom_right()); |
2038 | 2222 |
2039 // Choose the correct texture program binding | 2223 // Choose the correct texture program binding |
2040 TexTransformTextureProgramBinding binding; | 2224 TexTransformTextureProgramBinding binding; |
2041 if (quad->premultiplied_alpha) { | 2225 if (quad->premultiplied_alpha) { |
2042 if (quad->background_color == SK_ColorTRANSPARENT) { | 2226 if (quad->background_color == SK_ColorTRANSPARENT) { |
(...skipping 10 matching lines...) Expand all Loading... | |
2053 } | 2237 } |
2054 } | 2238 } |
2055 | 2239 |
2056 int resource_id = quad->resource_id; | 2240 int resource_id = quad->resource_id; |
2057 | 2241 |
2058 if (draw_cache_.program_id != binding.program_id || | 2242 if (draw_cache_.program_id != binding.program_id || |
2059 draw_cache_.resource_id != resource_id || | 2243 draw_cache_.resource_id != resource_id || |
2060 draw_cache_.needs_blending != quad->ShouldDrawWithBlending() || | 2244 draw_cache_.needs_blending != quad->ShouldDrawWithBlending() || |
2061 draw_cache_.background_color != quad->background_color || | 2245 draw_cache_.background_color != quad->background_color || |
2062 draw_cache_.matrix_data.size() >= 8) { | 2246 draw_cache_.matrix_data.size() >= 8) { |
2063 FlushTextureQuadCache(); | 2247 FlushTextureQuadCache(false); |
2064 draw_cache_.program_id = binding.program_id; | 2248 draw_cache_.program_id = binding.program_id; |
2065 draw_cache_.resource_id = resource_id; | 2249 draw_cache_.resource_id = resource_id; |
2066 draw_cache_.needs_blending = quad->ShouldDrawWithBlending(); | 2250 draw_cache_.needs_blending = quad->ShouldDrawWithBlending(); |
2067 draw_cache_.background_color = quad->background_color; | 2251 draw_cache_.background_color = quad->background_color; |
2068 | 2252 |
2069 draw_cache_.uv_xform_location = binding.tex_transform_location; | 2253 draw_cache_.uv_xform_location = binding.tex_transform_location; |
2070 draw_cache_.background_color_location = binding.background_color_location; | 2254 draw_cache_.background_color_location = binding.background_color_location; |
2071 draw_cache_.vertex_opacity_location = binding.vertex_opacity_location; | 2255 draw_cache_.vertex_opacity_location = binding.vertex_opacity_location; |
2072 draw_cache_.matrix_location = binding.matrix_location; | 2256 draw_cache_.matrix_location = binding.matrix_location; |
2073 draw_cache_.sampler_location = binding.sampler_location; | 2257 draw_cache_.sampler_location = binding.sampler_location; |
2074 } | 2258 } |
2075 | 2259 |
2076 // Generate the uv-transform | 2260 // Generate the uv-transform |
2077 draw_cache_.uv_xform_data.push_back(UVTransform(quad)); | 2261 if (!clip_region) { |
2262 draw_cache_.uv_xform_data.push_back(UVTransform(quad)); | |
2263 } else { | |
2264 Float4 uv_transform = {{0.0f, 0.0f, 1.0f, 1.0f}}; | |
2265 draw_cache_.uv_xform_data.push_back(uv_transform); | |
2266 } | |
2078 | 2267 |
2079 // Generate the vertex opacity | 2268 // Generate the vertex opacity |
2080 const float opacity = quad->opacity(); | 2269 const float opacity = quad->opacity(); |
2081 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[0] * opacity); | 2270 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[0] * opacity); |
2082 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[1] * opacity); | 2271 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[1] * opacity); |
2083 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[2] * opacity); | 2272 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[2] * opacity); |
2084 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[3] * opacity); | 2273 draw_cache_.vertex_opacity_data.push_back(quad->vertex_opacity[3] * opacity); |
2085 | 2274 |
2086 // Generate the transform matrix | 2275 // Generate the transform matrix |
2087 gfx::Transform quad_rect_matrix; | 2276 gfx::Transform quad_rect_matrix; |
2088 QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); | 2277 QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); |
2089 quad_rect_matrix = frame->projection_matrix * quad_rect_matrix; | 2278 quad_rect_matrix = frame->projection_matrix * quad_rect_matrix; |
2090 | 2279 |
2091 Float16 m; | 2280 Float16 m; |
2092 quad_rect_matrix.matrix().asColMajorf(m.data); | 2281 quad_rect_matrix.matrix().asColMajorf(m.data); |
2093 draw_cache_.matrix_data.push_back(m); | 2282 draw_cache_.matrix_data.push_back(m); |
2283 | |
2284 if (clip_region) { | |
2285 // Now we make the clip_region fit inside the regular SharedGeometryQuad | |
2286 // and send that in to be rendered. | |
2287 gfx::PointF p1(clip_region->p1().x() * (1.0f / quad->rect.width()) - 0.5f, | |
2288 clip_region->p1().y() * (1.0f / quad->rect.height()) - 0.5f); | |
2289 gfx::PointF p2(clip_region->p2().x() * (1.0f / quad->rect.width()) - 0.5f, | |
2290 clip_region->p2().y() * (1.0f / quad->rect.height()) - 0.5f); | |
2291 gfx::PointF p3(clip_region->p3().x() * (1.0f / quad->rect.width()) - 0.5f, | |
2292 clip_region->p3().y() * (1.0f / quad->rect.height()) - 0.5f); | |
2293 gfx::PointF p4(clip_region->p4().x() * (1.0f / quad->rect.width()) - 0.5f, | |
2294 clip_region->p4().y() * (1.0f / quad->rect.height()) - 0.5f); | |
2295 gfx::QuadF scaled_region(p1, p2, p3, p4); | |
2296 | |
2297 float uv[8]; | |
2298 uv[0] = p1.x() + 0.5f; | |
2299 uv[1] = p1.y() + 0.5f; | |
2300 uv[2] = p2.x() + 0.5f; | |
2301 uv[3] = p2.y() + 0.5f; | |
2302 uv[4] = p3.x() + 0.5f; | |
2303 uv[5] = p3.y() + 0.5f; | |
2304 uv[6] = p4.x() + 0.5f; | |
2305 uv[7] = p4.y() + 0.5f; | |
2306 | |
2307 clipped_geometry_->InitializeCustomQuadWithUVs(scaled_region, uv); | |
2308 //TODO(awoloszyn) Again, if we flush with EVERY call, we are doing something | |
2309 //wrong | |
2310 //FlushTextureQuadCache(true); | |
2311 } | |
2094 } | 2312 } |
2095 | 2313 |
2096 void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame, | 2314 void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame, |
2097 const IOSurfaceDrawQuad* quad) { | 2315 const IOSurfaceDrawQuad* quad, |
2316 const gfx::QuadF* clip_region) { | |
2098 SetBlendEnabled(quad->ShouldDrawWithBlending()); | 2317 SetBlendEnabled(quad->ShouldDrawWithBlending()); |
2099 | 2318 |
2100 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( | 2319 TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( |
2101 gl_, | 2320 gl_, |
2102 &highp_threshold_cache_, | 2321 &highp_threshold_cache_, |
2103 highp_threshold_min_, | 2322 highp_threshold_min_, |
2104 quad->shared_quad_state->visible_content_rect.bottom_right()); | 2323 quad->shared_quad_state->visible_content_rect.bottom_right()); |
2105 | 2324 |
2106 TexTransformTextureProgramBinding binding; | 2325 TexTransformTextureProgramBinding binding; |
2107 binding.Set(GetTextureIOSurfaceProgram(tex_coord_precision)); | 2326 binding.Set(GetTextureIOSurfaceProgram(tex_coord_precision)); |
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2126 | 2345 |
2127 const float vertex_opacity[] = {quad->opacity(), quad->opacity(), | 2346 const float vertex_opacity[] = {quad->opacity(), quad->opacity(), |
2128 quad->opacity(), quad->opacity()}; | 2347 quad->opacity(), quad->opacity()}; |
2129 GLC(gl_, gl_->Uniform1fv(binding.vertex_opacity_location, 4, vertex_opacity)); | 2348 GLC(gl_, gl_->Uniform1fv(binding.vertex_opacity_location, 4, vertex_opacity)); |
2130 | 2349 |
2131 ResourceProvider::ScopedReadLockGL lock(resource_provider_, | 2350 ResourceProvider::ScopedReadLockGL lock(resource_provider_, |
2132 quad->io_surface_resource_id); | 2351 quad->io_surface_resource_id); |
2133 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); | 2352 DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); |
2134 GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, lock.texture_id())); | 2353 GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, lock.texture_id())); |
2135 | 2354 |
2136 DrawQuadGeometry( | 2355 if (!clip_region) { |
2137 frame, quad->quadTransform(), quad->rect, binding.matrix_location); | 2356 DrawQuadGeometry( |
2357 frame, quad->quadTransform(), quad->rect, binding.matrix_location); | |
2358 } else { | |
2359 DrawQuadGeometryClippedByQuadF(frame, | |
2360 quad->quadTransform(), | |
2361 quad->rect, | |
2362 *clip_region, | |
2363 binding.matrix_location); | |
2364 } | |
2138 | 2365 |
2139 GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, 0)); | 2366 GLC(gl_, gl_->BindTexture(GL_TEXTURE_RECTANGLE_ARB, 0)); |
2140 } | 2367 } |
2141 | 2368 |
2142 void GLRenderer::FinishDrawingFrame(DrawingFrame* frame) { | 2369 void GLRenderer::FinishDrawingFrame(DrawingFrame* frame) { |
2143 if (use_sync_query_) { | 2370 if (use_sync_query_) { |
2144 DCHECK(current_sync_query_); | 2371 DCHECK(current_sync_query_); |
2145 current_sync_query_->End(); | 2372 current_sync_query_->End(); |
2146 pending_sync_queries_.push_back(current_sync_query_.Pass()); | 2373 pending_sync_queries_.push_back(current_sync_query_.Pass()); |
2147 } | 2374 } |
2148 | 2375 |
2149 current_framebuffer_lock_.reset(); | 2376 current_framebuffer_lock_.reset(); |
2150 swap_buffer_rect_.Union(gfx::ToEnclosingRect(frame->root_damage_rect)); | 2377 swap_buffer_rect_.Union(gfx::ToEnclosingRect(frame->root_damage_rect)); |
2151 | 2378 |
2152 GLC(gl_, gl_->Disable(GL_BLEND)); | 2379 GLC(gl_, gl_->Disable(GL_BLEND)); |
2153 blend_shadow_ = false; | 2380 blend_shadow_ = false; |
2154 | 2381 |
2155 ScheduleOverlays(frame); | 2382 ScheduleOverlays(frame); |
2156 } | 2383 } |
2157 | 2384 |
2158 void GLRenderer::FinishDrawingQuadList() { FlushTextureQuadCache(); } | 2385 void GLRenderer::FinishDrawingQuadList() { |
2386 FlushTextureQuadCache(false); | |
2387 } | |
2159 | 2388 |
2160 bool GLRenderer::FlippedFramebuffer() const { return true; } | 2389 bool GLRenderer::FlippedFramebuffer() const { return true; } |
2161 | 2390 |
2162 void GLRenderer::EnsureScissorTestEnabled() { | 2391 void GLRenderer::EnsureScissorTestEnabled() { |
2163 if (is_scissor_enabled_) | 2392 if (is_scissor_enabled_) |
2164 return; | 2393 return; |
2165 | 2394 |
2166 FlushTextureQuadCache(); | 2395 FlushTextureQuadCache(false); |
2167 GLC(gl_, gl_->Enable(GL_SCISSOR_TEST)); | 2396 GLC(gl_, gl_->Enable(GL_SCISSOR_TEST)); |
2168 is_scissor_enabled_ = true; | 2397 is_scissor_enabled_ = true; |
2169 } | 2398 } |
2170 | 2399 |
2171 void GLRenderer::EnsureScissorTestDisabled() { | 2400 void GLRenderer::EnsureScissorTestDisabled() { |
2172 if (!is_scissor_enabled_) | 2401 if (!is_scissor_enabled_) |
2173 return; | 2402 return; |
2174 | 2403 |
2175 FlushTextureQuadCache(); | 2404 FlushTextureQuadCache(false); |
2176 GLC(gl_, gl_->Disable(GL_SCISSOR_TEST)); | 2405 GLC(gl_, gl_->Disable(GL_SCISSOR_TEST)); |
2177 is_scissor_enabled_ = false; | 2406 is_scissor_enabled_ = false; |
2178 } | 2407 } |
2179 | 2408 |
2180 void GLRenderer::CopyCurrentRenderPassToBitmap( | 2409 void GLRenderer::CopyCurrentRenderPassToBitmap( |
2181 DrawingFrame* frame, | 2410 DrawingFrame* frame, |
2182 scoped_ptr<CopyOutputRequest> request) { | 2411 scoped_ptr<CopyOutputRequest> request) { |
2183 TRACE_EVENT0("cc", "GLRenderer::CopyCurrentRenderPassToBitmap"); | 2412 TRACE_EVENT0("cc", "GLRenderer::CopyCurrentRenderPassToBitmap"); |
2184 gfx::Rect copy_rect = frame->current_render_pass->output_rect; | 2413 gfx::Rect copy_rect = frame->current_render_pass->output_rect; |
2185 if (request->has_area()) | 2414 if (request->has_area()) |
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2234 blend_shadow_ = enabled; | 2463 blend_shadow_ = enabled; |
2235 } | 2464 } |
2236 | 2465 |
2237 void GLRenderer::SetUseProgram(unsigned program) { | 2466 void GLRenderer::SetUseProgram(unsigned program) { |
2238 if (program == program_shadow_) | 2467 if (program == program_shadow_) |
2239 return; | 2468 return; |
2240 gl_->UseProgram(program); | 2469 gl_->UseProgram(program); |
2241 program_shadow_ = program; | 2470 program_shadow_ = program; |
2242 } | 2471 } |
2243 | 2472 |
2473 void GLRenderer::DrawQuadGeometryClippedByQuadF( | |
2474 const DrawingFrame* frame, | |
2475 const gfx::Transform& draw_transform, | |
2476 const gfx::RectF& quad_rect, | |
2477 const gfx::QuadF& clipping_region_quad, | |
2478 int matrix_location) { | |
2479 // clipped_geometry_->PrepareForDraw(); | |
2480 clipped_geometry_->InitializeCustomQuad(clipping_region_quad); | |
2481 static float gl_matrix[16]; | |
2482 ToGLMatrix(&gl_matrix[0], frame->projection_matrix); | |
2483 GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0])); | |
2484 | |
2485 GLC(gl_, | |
2486 gl_->DrawElements(GL_TRIANGLES, | |
2487 6, | |
2488 GL_UNSIGNED_SHORT, | |
2489 reinterpret_cast<const void*>(0))); | |
2490 } | |
2491 | |
2244 void GLRenderer::DrawQuadGeometry(const DrawingFrame* frame, | 2492 void GLRenderer::DrawQuadGeometry(const DrawingFrame* frame, |
2245 const gfx::Transform& draw_transform, | 2493 const gfx::Transform& draw_transform, |
2246 const gfx::RectF& quad_rect, | 2494 const gfx::RectF& quad_rect, |
2247 int matrix_location) { | 2495 int matrix_location) { |
2496 // shared_geometry_->PrepareForDraw(); | |
2248 gfx::Transform quad_rect_matrix; | 2497 gfx::Transform quad_rect_matrix; |
2249 QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect); | 2498 QuadRectTransform(&quad_rect_matrix, draw_transform, quad_rect); |
2250 static float gl_matrix[16]; | 2499 static float gl_matrix[16]; |
2251 ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad_rect_matrix); | 2500 ToGLMatrix(&gl_matrix[0], frame->projection_matrix * quad_rect_matrix); |
2252 GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0])); | 2501 GLC(gl_, gl_->UniformMatrix4fv(matrix_location, 1, false, &gl_matrix[0])); |
2253 | 2502 |
2254 GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)); | 2503 GLC(gl_, gl_->DrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)); |
2255 } | 2504 } |
2256 | 2505 |
2257 void GLRenderer::CopyTextureToFramebuffer(const DrawingFrame* frame, | 2506 void GLRenderer::CopyTextureToFramebuffer(const DrawingFrame* frame, |
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2661 return true; | 2910 return true; |
2662 } | 2911 } |
2663 | 2912 |
2664 void GLRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) { | 2913 void GLRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) { |
2665 EnsureScissorTestEnabled(); | 2914 EnsureScissorTestEnabled(); |
2666 | 2915 |
2667 // Don't unnecessarily ask the context to change the scissor, because it | 2916 // Don't unnecessarily ask the context to change the scissor, because it |
2668 // may cause undesired GPU pipeline flushes. | 2917 // may cause undesired GPU pipeline flushes. |
2669 if (scissor_rect == scissor_rect_ && !scissor_rect_needs_reset_) | 2918 if (scissor_rect == scissor_rect_ && !scissor_rect_needs_reset_) |
2670 return; | 2919 return; |
2671 | |
2672 scissor_rect_ = scissor_rect; | 2920 scissor_rect_ = scissor_rect; |
2673 FlushTextureQuadCache(); | 2921 FlushTextureQuadCache(false); |
2674 GLC(gl_, | 2922 GLC(gl_, |
2675 gl_->Scissor(scissor_rect.x(), | 2923 gl_->Scissor(scissor_rect.x(), |
2676 scissor_rect.y(), | 2924 scissor_rect.y(), |
2677 scissor_rect.width(), | 2925 scissor_rect.width(), |
2678 scissor_rect.height())); | 2926 scissor_rect.height())); |
2679 | 2927 |
2680 scissor_rect_needs_reset_ = false; | 2928 scissor_rect_needs_reset_ = false; |
2681 } | 2929 } |
2682 | 2930 |
2683 void GLRenderer::SetDrawViewport(const gfx::Rect& window_space_viewport) { | 2931 void GLRenderer::SetDrawViewport(const gfx::Rect& window_space_viewport) { |
2684 viewport_ = window_space_viewport; | 2932 viewport_ = window_space_viewport; |
2685 GLC(gl_, | 2933 GLC(gl_, |
2686 gl_->Viewport(window_space_viewport.x(), | 2934 gl_->Viewport(window_space_viewport.x(), |
2687 window_space_viewport.y(), | 2935 window_space_viewport.y(), |
2688 window_space_viewport.width(), | 2936 window_space_viewport.width(), |
2689 window_space_viewport.height())); | 2937 window_space_viewport.height())); |
2690 } | 2938 } |
2691 | 2939 |
2692 void GLRenderer::InitializeSharedObjects() { | 2940 void GLRenderer::InitializeSharedObjects() { |
2693 TRACE_EVENT0("cc", "GLRenderer::InitializeSharedObjects"); | 2941 TRACE_EVENT0("cc", "GLRenderer::InitializeSharedObjects"); |
2694 | 2942 |
2695 // Create an FBO for doing offscreen rendering. | 2943 // Create an FBO for doing offscreen rendering. |
2696 GLC(gl_, gl_->GenFramebuffers(1, &offscreen_framebuffer_id_)); | 2944 GLC(gl_, gl_->GenFramebuffers(1, &offscreen_framebuffer_id_)); |
2697 | 2945 |
2698 shared_geometry_ = make_scoped_ptr( | 2946 shared_geometry_ = |
2699 new GeometryBinding(gl_, QuadVertexRect())); | 2947 make_scoped_ptr(new GeometryBinding(gl_, QuadVertexRect(), 8)); |
2948 clipped_geometry_ = | |
2949 make_scoped_ptr(new GeometryBindingQuad(gl_, QuadVertexRect())); | |
2700 } | 2950 } |
2701 | 2951 |
2702 const GLRenderer::TileCheckerboardProgram* | 2952 const GLRenderer::TileCheckerboardProgram* |
2703 GLRenderer::GetTileCheckerboardProgram() { | 2953 GLRenderer::GetTileCheckerboardProgram() { |
2704 if (!tile_checkerboard_program_.initialized()) { | 2954 if (!tile_checkerboard_program_.initialized()) { |
2705 TRACE_EVENT0("cc", "GLRenderer::checkerboardProgram::initalize"); | 2955 TRACE_EVENT0("cc", "GLRenderer::checkerboardProgram::initalize"); |
2706 tile_checkerboard_program_.Initialize(output_surface_->context_provider(), | 2956 tile_checkerboard_program_.Initialize(output_surface_->context_provider(), |
2707 TexCoordPrecisionNA, | 2957 TexCoordPrecisionNA, |
2708 SamplerTypeNA); | 2958 SamplerTypeNA); |
2709 } | 2959 } |
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3182 context_support_->ScheduleOverlayPlane( | 3432 context_support_->ScheduleOverlayPlane( |
3183 overlay.plane_z_order, | 3433 overlay.plane_z_order, |
3184 overlay.transform, | 3434 overlay.transform, |
3185 pending_overlay_resources_.back()->texture_id(), | 3435 pending_overlay_resources_.back()->texture_id(), |
3186 overlay.display_rect, | 3436 overlay.display_rect, |
3187 overlay.uv_rect); | 3437 overlay.uv_rect); |
3188 } | 3438 } |
3189 } | 3439 } |
3190 | 3440 |
3191 } // namespace cc | 3441 } // namespace cc |
OLD | NEW |