OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_GEOMETRY_BINDING_H_ | 5 #ifndef CC_OUTPUT_GEOMETRY_BINDING_H_ |
6 #define CC_OUTPUT_GEOMETRY_BINDING_H_ | 6 #define CC_OUTPUT_GEOMETRY_BINDING_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
| 9 #include "cc/output/gl_renderer.h" // For the GLC() macro. |
| 10 #include "gpu/command_buffer/client/gles2_interface.h" |
9 #include "third_party/khronos/GLES2/gl2.h" | 11 #include "third_party/khronos/GLES2/gl2.h" |
| 12 #include "third_party/khronos/GLES2/gl2ext.h" |
| 13 #include "ui/gfx/rect_f.h" |
10 | 14 |
11 namespace gfx { | 15 namespace gfx { |
12 class RectF; | 16 class QuadF; |
| 17 class PointF; |
13 } | 18 } |
14 namespace gpu { | 19 using gpu::gles2::GLES2Interface; |
15 namespace gles2 { | |
16 class GLES2Interface; | |
17 } | |
18 } | |
19 | 20 |
20 namespace cc { | 21 namespace cc { |
21 | 22 |
| 23 class DrawQuad; |
| 24 class DrawPolygon; |
| 25 |
22 class GeometryBinding { | 26 class GeometryBinding { |
23 public: | 27 public: |
24 GeometryBinding(gpu::gles2::GLES2Interface* gl, | 28 GeometryBinding(gpu::gles2::GLES2Interface* gl, |
25 const gfx::RectF& quad_vertex_rect); | 29 const gfx::RectF& quad_vertex_rect, |
| 30 size_t buffer_size); |
26 ~GeometryBinding(); | 31 ~GeometryBinding(); |
27 | 32 |
28 void PrepareForDraw(); | 33 void PrepareForDraw(); |
| 34 void InitializeBaseQuads(size_t buffer_size); |
29 | 35 |
30 // All layer shaders share the same attribute locations for the vertex | 36 // All layer shaders share the same attribute locations for the vertex |
31 // positions and texture coordinates. This allows switching shaders without | 37 // positions and texture coordinates. This allows switching shaders without |
32 // rebinding attribute arrays. | 38 // rebinding attribute arrays. |
33 static int PositionAttribLocation() { return 0; } | 39 static int PositionAttribLocation() { return 0; } |
34 static int TexCoordAttribLocation() { return 1; } | 40 static int TexCoordAttribLocation() { return 1; } |
35 static int TriangleIndexAttribLocation() { return 2; } | 41 static int TriangleIndexAttribLocation() { return 2; } |
36 | 42 |
37 private: | 43 protected: |
| 44 struct Vertex { |
| 45 float a_position[3]; |
| 46 float a_texCoord[2]; |
| 47 // Index of the vertex, divide by 4 to have the matrix for this quad. |
| 48 float a_index; |
| 49 }; |
| 50 struct Quad { |
| 51 Vertex v0, v1, v2, v3; |
| 52 }; |
| 53 |
| 54 struct QuadIndex { |
| 55 uint16 data[6]; |
| 56 }; |
| 57 |
38 gpu::gles2::GLES2Interface* gl_; | 58 gpu::gles2::GLES2Interface* gl_; |
39 | 59 |
40 GLuint quad_vertices_vbo_; | 60 GLuint quad_vertices_vbo_; |
41 GLuint quad_elements_vbo_; | 61 GLuint quad_elements_vbo_; |
| 62 gfx::RectF quad_vertex_rect_; |
| 63 |
| 64 bool initialized_; |
| 65 |
| 66 template <typename S, typename T> |
| 67 void SetBuffers(S* verts, |
| 68 T* indices, |
| 69 int vert_offset, |
| 70 int elem_offset, |
| 71 int vert_size, |
| 72 int elem_size) { |
| 73 // GLC(context_, context_->bindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); |
| 74 GLC(gl_, |
| 75 gl_->BufferSubData(GL_ARRAY_BUFFER, |
| 76 sizeof(S) * vert_offset, |
| 77 sizeof(S) * vert_size, |
| 78 verts)); |
| 79 |
| 80 /* GLC(context_, |
| 81 context_->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_)); */ |
| 82 GLC(gl_, |
| 83 gl_->BufferSubData(GL_ELEMENT_ARRAY_BUFFER, |
| 84 sizeof(T) * elem_offset, |
| 85 sizeof(T) * elem_size, |
| 86 indices)); |
| 87 } |
42 | 88 |
43 DISALLOW_COPY_AND_ASSIGN(GeometryBinding); | 89 DISALLOW_COPY_AND_ASSIGN(GeometryBinding); |
44 }; | 90 }; |
45 | 91 |
| 92 class GeometryBindingQuad : public GeometryBinding { |
| 93 public: |
| 94 GeometryBindingQuad(gpu::gles2::GLES2Interface* gl, |
| 95 const gfx::RectF& quad_vertex_rect); |
| 96 void InitializeCustomQuad(const gfx::QuadF& quad); |
| 97 void InitializeCustomQuadWithUVs(const gfx::QuadF& quad, float uv[8]); |
| 98 }; |
| 99 |
46 } // namespace cc | 100 } // namespace cc |
47 | 101 |
48 #endif // CC_OUTPUT_GEOMETRY_BINDING_H_ | 102 #endif // CC_OUTPUT_GEOMETRY_BINDING_H_ |
OLD | NEW |