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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrPictureUtils_DEFINED | 8 #ifndef GrPictureUtils_DEFINED |
9 #define GrPictureUtils_DEFINED | 9 #define GrPictureUtils_DEFINED |
10 | 10 |
11 #include "SkPicture.h" | 11 #include "SkPicture.h" |
12 #include "SkTDArray.h" | 12 #include "SkTArray.h" |
13 | 13 |
14 // This class encapsulates the GPU-backend-specific acceleration data | 14 // This class encapsulates the GPU-backend-specific acceleration data |
15 // for a single SkPicture | 15 // for a single SkPicture |
16 class GrAccelData : public SkPicture::AccelData { | 16 class GrAccelData : public SkPicture::AccelData { |
17 public: | 17 public: |
18 // Information about a given saveLayer in an SkPicture | 18 // Information about a given saveLayer in an SkPicture |
19 struct SaveLayerInfo { | 19 class SaveLayerInfo { |
20 // True if the SaveLayerInfo is valid. False if either 'fOffset' is | 20 public: |
21 // invalid (due to a non-invertible CTM) or 'fPaint' is NULL (due | 21 SaveLayerInfo() : fPicture(NULL), fPaint(NULL) {} |
22 // to a non-copyable paint). | 22 ~SaveLayerInfo() { SkSafeUnref(fPicture); SkDELETE(fPaint); } |
| 23 |
| 24 // True if the SaveLayerInfo is valid. False if 'fOffset' is |
| 25 // invalid (due to a non-invertible CTM). |
| 26 // TODO: remove fValid |
23 bool fValid; | 27 bool fValid; |
24 // ID of the picture containing the layer. This can be the ID of | 28 // The picture owning the layer. If the owning picture is the top-most |
25 // a sub-picture embedded within the picture owning the GrAccelData | 29 // one (i.e., the picture for which this GrAccelData was created) then |
26 uint32_t fPictureID; | 30 // this pointer is NULL. If it is a nested picture then the pointer |
| 31 // is non-NULL and owns a ref on the picture. |
| 32 const SkPicture* fPicture; |
27 // The size of the saveLayer | 33 // The size of the saveLayer |
28 SkISize fSize; | 34 SkISize fSize; |
29 // The matrix state in which this layer's draws must occur. It does not | 35 // The matrix state in which this layer's draws must occur. It does not |
30 // include the translation needed to map the layer's top-left point to t
he origin. | 36 // include the translation needed to map the layer's top-left point to t
he origin. |
31 SkMatrix fOriginXform; | 37 SkMatrix fOriginXform; |
32 // The offset that needs to be passed to drawBitmap to correctly | 38 // The offset that needs to be passed to drawBitmap to correctly |
33 // position the pre-rendered layer. It is in device space. | 39 // position the pre-rendered layer. It is in device space. |
34 SkIPoint fOffset; | 40 SkIPoint fOffset; |
35 // The paint to use on restore. NULL if the paint was not copyable (and | 41 // The paint to use on restore. Can be NULL since it is optional. |
36 // thus that this layer should not be pulled forward). | |
37 const SkPaint* fPaint; | 42 const SkPaint* fPaint; |
38 // The ID of this saveLayer in the picture. 0 is an invalid ID. | 43 // The ID of this saveLayer in the picture. 0 is an invalid ID. |
39 size_t fSaveLayerOpID; | 44 size_t fSaveLayerOpID; |
40 // The ID of the matching restore in the picture. 0 is an invalid ID. | 45 // The ID of the matching restore in the picture. 0 is an invalid ID. |
41 size_t fRestoreOpID; | 46 size_t fRestoreOpID; |
42 // True if this saveLayer has at least one other saveLayer nested within
it. | 47 // True if this saveLayer has at least one other saveLayer nested within
it. |
43 // False otherwise. | 48 // False otherwise. |
44 bool fHasNestedLayers; | 49 bool fHasNestedLayers; |
45 // True if this saveLayer is nested within another. False otherwise. | 50 // True if this saveLayer is nested within another. False otherwise. |
46 bool fIsNested; | 51 bool fIsNested; |
47 }; | 52 }; |
48 | 53 |
49 GrAccelData(Key key) : INHERITED(key) { } | 54 GrAccelData(Key key) : INHERITED(key) { } |
50 | 55 |
51 virtual ~GrAccelData() { | 56 virtual ~GrAccelData() { } |
52 for (int i = 0; i < fSaveLayerInfo.count(); ++i) { | |
53 SkDELETE(fSaveLayerInfo[i].fPaint); | |
54 } | |
55 } | |
56 | 57 |
57 void addSaveLayerInfo(const SaveLayerInfo& info) { | 58 SaveLayerInfo& addSaveLayerInfo() { return fSaveLayerInfo.push_back(); } |
58 SkASSERT(info.fSaveLayerOpID < info.fRestoreOpID); | |
59 *fSaveLayerInfo.push() = info; | |
60 } | |
61 | 59 |
62 int numSaveLayers() const { return fSaveLayerInfo.count(); } | 60 int numSaveLayers() const { return fSaveLayerInfo.count(); } |
63 | 61 |
64 const SaveLayerInfo& saveLayerInfo(int index) const { | 62 const SaveLayerInfo& saveLayerInfo(int index) const { |
65 SkASSERT(index < fSaveLayerInfo.count()); | 63 SkASSERT(index < fSaveLayerInfo.count()); |
66 | 64 |
67 return fSaveLayerInfo[index]; | 65 return fSaveLayerInfo[index]; |
68 } | 66 } |
69 | 67 |
70 // We may, in the future, need to pass in the GPUDevice in order to | 68 // We may, in the future, need to pass in the GPUDevice in order to |
71 // incorporate the clip and matrix state into the key | 69 // incorporate the clip and matrix state into the key |
72 static SkPicture::AccelData::Key ComputeAccelDataKey(); | 70 static SkPicture::AccelData::Key ComputeAccelDataKey(); |
73 | 71 |
74 private: | 72 private: |
75 SkTDArray<SaveLayerInfo> fSaveLayerInfo; | 73 SkTArray<SaveLayerInfo, true> fSaveLayerInfo; |
76 | 74 |
77 typedef SkPicture::AccelData INHERITED; | 75 typedef SkPicture::AccelData INHERITED; |
78 }; | 76 }; |
79 | 77 |
80 const GrAccelData* GPUOptimize(const SkPicture* pict); | 78 const GrAccelData* GPUOptimize(const SkPicture* pict); |
81 | 79 |
82 #endif // GrPictureUtils_DEFINED | 80 #endif // GrPictureUtils_DEFINED |
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