Index: Source/core/paint/GridPainter.cpp |
diff --git a/Source/core/paint/GridPainter.cpp b/Source/core/paint/GridPainter.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..fdc690a20b250a59ca14d8bd433d8fb2f6d5e56f |
--- /dev/null |
+++ b/Source/core/paint/GridPainter.cpp |
@@ -0,0 +1,89 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "config.h" |
+#include "core/paint/GridPainter.h" |
+ |
+#include "core/rendering/PaintInfo.h" |
+#include "core/rendering/RenderGrid.h" |
+ |
+namespace blink { |
+ |
+static GridSpan dirtiedGridAreas(const Vector<LayoutUnit>& coordinates, LayoutUnit start, LayoutUnit end) |
+{ |
+ // This function does a binary search over the coordinates. |
+ // This doesn't work with grid items overflowing their grid areas, but that is managed with m_gridItemsOverflowingGridArea. |
+ |
+ size_t startGridAreaIndex = std::upper_bound(coordinates.begin(), coordinates.end() - 1, start) - coordinates.begin(); |
+ if (startGridAreaIndex > 0) |
+ --startGridAreaIndex; |
+ |
+ size_t endGridAreaIndex = std::upper_bound(coordinates.begin() + startGridAreaIndex, coordinates.end() - 1, end) - coordinates.begin(); |
+ if (endGridAreaIndex > 0) |
+ --endGridAreaIndex; |
+ |
+ return GridSpan(startGridAreaIndex, endGridAreaIndex); |
+} |
+ |
+class GridItemsSorter { |
+public: |
+ bool operator()(const std::pair<RenderBox*, size_t>& firstChild, const std::pair<RenderBox*, size_t>& secondChild) const |
+ { |
+ if (firstChild.first->style()->order() != secondChild.first->style()->order()) |
+ return firstChild.first->style()->order() < secondChild.first->style()->order(); |
+ |
+ return firstChild.second < secondChild.second; |
+ } |
+}; |
+ |
+void GridPainter::paintChildren(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
+{ |
+ ASSERT_WITH_SECURITY_IMPLICATION(!m_renderGrid.gridIsDirty()); |
+ |
+ LayoutRect localPaintInvalidationRect = paintInfo.rect; |
+ localPaintInvalidationRect.moveBy(-paintOffset); |
+ |
+ GridSpan dirtiedColumns = dirtiedGridAreas(m_renderGrid.columnPositions(), localPaintInvalidationRect.x(), localPaintInvalidationRect.maxX()); |
+ GridSpan dirtiedRows = dirtiedGridAreas(m_renderGrid.rowPositions(), localPaintInvalidationRect.y(), localPaintInvalidationRect.maxY()); |
+ |
+ Vector<std::pair<RenderBox*, size_t> > gridItemsToBePainted; |
+ |
+ for (GridSpan::iterator row = dirtiedRows.begin(); row != dirtiedRows.end(); ++row) { |
+ for (GridSpan::iterator column = dirtiedColumns.begin(); column != dirtiedColumns.end(); ++column) { |
+ const Vector<RenderBox*, 1>& children = m_renderGrid.gridCell(row.toInt(), column.toInt()); |
+ for (size_t j = 0; j < children.size(); ++j) |
+ gridItemsToBePainted.append(std::make_pair(children[j], m_renderGrid.paintIndexForGridItem(children[j]))); |
+ } |
+ } |
+ |
+ for (Vector<RenderBox*>::const_iterator it = m_renderGrid.itemsOverflowingGridArea().begin(); it != m_renderGrid.itemsOverflowingGridArea().end(); ++it) { |
+ if ((*it)->frameRect().intersects(localPaintInvalidationRect)) |
+ gridItemsToBePainted.append(std::make_pair(*it, m_renderGrid.paintIndexForGridItem(*it))); |
+ } |
+ |
+ // Sort grid items following order-modified document order. |
+ // See http://www.w3.org/TR/css-flexbox/#order-modified-document-order |
+ std::stable_sort(gridItemsToBePainted.begin(), gridItemsToBePainted.end(), GridItemsSorter()); |
+ |
+ RenderBox* previous = 0; |
+ for (Vector<std::pair<RenderBox*, size_t> >::const_iterator it = gridItemsToBePainted.begin(); it != gridItemsToBePainted.end(); ++it) { |
+ // We might have duplicates because of spanning children are included in all cells they span. |
+ // Skip them here to avoid painting items several times. |
+ RenderBox* current = it->first; |
+ if (current == previous) |
+ continue; |
+ |
+ paintChild(current, paintInfo, paintOffset); |
+ previous = current; |
+ } |
+} |
+ |
+void GridPainter::paintChild(RenderBox* child, PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
+{ |
+ LayoutPoint childPoint = m_renderGrid.flipForWritingModeForChild(child, paintOffset); |
+ if (!child->hasSelfPaintingLayer() && !child->isFloating()) |
+ child->paint(paintInfo, childPoint); |
+} |
+ |
+} // namespace blink |