Index: media-libs/mesa/files/7.9-can_inline.patch |
diff --git a/media-libs/mesa/files/7.9-can_inline.patch b/media-libs/mesa/files/7.9-can_inline.patch |
new file mode 100644 |
index 0000000000000000000000000000000000000000..3d300c836d64b0620a0e7b3f61cf5ef724e1da0c |
--- /dev/null |
+++ b/media-libs/mesa/files/7.9-can_inline.patch |
@@ -0,0 +1,30 @@ |
+From e8a24c65bc06a2a098c05728df0da1e5ed61b1de Mon Sep 17 00:00:00 2001 |
+From: Kenneth Graunke <kenneth@whitecape.org> |
+Date: Thu, 25 Nov 2010 08:09:43 +0000 |
+Subject: glsl: Don't inline function prototypes. |
+ |
+Currently, the standalone compiler tries to do function inlining before |
+linking shaders (including linking against the built-in functions). |
+This resulted in the built-in function _prototypes_ being inlined rather |
+than the actual function definition. |
+ |
+This is only known to fix a bug in the standalone compiler; most |
+programs should be unaffected. Still, it seems like a good idea. |
+ |
+NOTE: This is a candidate for the 7.9 branch. |
+--- |
+diff --git a/src/glsl/ir_function_can_inline.cpp b/src/glsl/ir_function_can_inline.cpp |
+index f29f277..c367c30 100644 |
+--- a/src/glsl/ir_function_can_inline.cpp |
++++ b/src/glsl/ir_function_can_inline.cpp |
+@@ -60,6 +60,8 @@ can_inline(ir_call *call) |
+ { |
+ ir_function_can_inline_visitor v; |
+ const ir_function_signature *callee = call->get_callee(); |
++ if (!callee->is_defined) |
++ return false; |
+ |
+ v.run((exec_list *) &callee->body); |
+ |
+-- |
+cgit v0.8.3-6-g21f6 |