| Index: media-libs/mesa/files/7.9-can_inline.patch
|
| diff --git a/media-libs/mesa/files/7.9-can_inline.patch b/media-libs/mesa/files/7.9-can_inline.patch
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..3d300c836d64b0620a0e7b3f61cf5ef724e1da0c
|
| --- /dev/null
|
| +++ b/media-libs/mesa/files/7.9-can_inline.patch
|
| @@ -0,0 +1,30 @@
|
| +From e8a24c65bc06a2a098c05728df0da1e5ed61b1de Mon Sep 17 00:00:00 2001
|
| +From: Kenneth Graunke <kenneth@whitecape.org>
|
| +Date: Thu, 25 Nov 2010 08:09:43 +0000
|
| +Subject: glsl: Don't inline function prototypes.
|
| +
|
| +Currently, the standalone compiler tries to do function inlining before
|
| +linking shaders (including linking against the built-in functions).
|
| +This resulted in the built-in function _prototypes_ being inlined rather
|
| +than the actual function definition.
|
| +
|
| +This is only known to fix a bug in the standalone compiler; most
|
| +programs should be unaffected. Still, it seems like a good idea.
|
| +
|
| +NOTE: This is a candidate for the 7.9 branch.
|
| +---
|
| +diff --git a/src/glsl/ir_function_can_inline.cpp b/src/glsl/ir_function_can_inline.cpp
|
| +index f29f277..c367c30 100644
|
| +--- a/src/glsl/ir_function_can_inline.cpp
|
| ++++ b/src/glsl/ir_function_can_inline.cpp
|
| +@@ -60,6 +60,8 @@ can_inline(ir_call *call)
|
| + {
|
| + ir_function_can_inline_visitor v;
|
| + const ir_function_signature *callee = call->get_callee();
|
| ++ if (!callee->is_defined)
|
| ++ return false;
|
| +
|
| + v.run((exec_list *) &callee->body);
|
| +
|
| +--
|
| +cgit v0.8.3-6-g21f6
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|
|