| Index: gm/perlinnoise.cpp
|
| diff --git a/gm/perlinnoise.cpp b/gm/perlinnoise.cpp
|
| index a2ec916a39052783a26d579cdfd57a75ccec229f..098c690ec98c317cf792c6d8b5a70e2bd862d046 100644
|
| --- a/gm/perlinnoise.cpp
|
| +++ b/gm/perlinnoise.cpp
|
| @@ -23,7 +23,7 @@ protected:
|
| }
|
|
|
| virtual SkISize onISize() {
|
| - return make_isize(200, 400);
|
| + return make_isize(200, 500);
|
| }
|
|
|
| void drawClippedRect(SkCanvas* canvas, int x, int y, const SkPaint& paint) {
|
| @@ -52,27 +52,31 @@ protected:
|
|
|
| virtual void onDraw(SkCanvas* canvas) {
|
| canvas->clear(0x00000000);
|
| + test(canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type,
|
| + 0.1f, 0.1f, 0, 0, false);
|
| + test(canvas, 100, 0, SkPerlinNoiseShader::kTurbulence_Type,
|
| + 0.1f, 0.1f, 0, 0, false);
|
|
|
| - test(canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type,
|
| + test(canvas, 0, 100, SkPerlinNoiseShader::kFractalNoise_Type,
|
| 0.1f, 0.1f, 2, 0, false);
|
| - test(canvas, 100, 0, SkPerlinNoiseShader::kFractalNoise_Type,
|
| + test(canvas, 100, 100, SkPerlinNoiseShader::kFractalNoise_Type,
|
| 0.2f, 0.4f, 5, 0, true);
|
|
|
| - test(canvas, 0, 100, SkPerlinNoiseShader::kTurbulence_Type,
|
| + test(canvas, 0, 200, SkPerlinNoiseShader::kTurbulence_Type,
|
| 0.1f, 0.1f, 2, 0, true);
|
| - test(canvas, 100, 100, SkPerlinNoiseShader::kTurbulence_Type,
|
| + test(canvas, 100, 200, SkPerlinNoiseShader::kTurbulence_Type,
|
| 0.2f, 0.4f, 5, 0, false);
|
|
|
| - test(canvas, 0, 200, SkPerlinNoiseShader::kFractalNoise_Type,
|
| + test(canvas, 0, 300, SkPerlinNoiseShader::kFractalNoise_Type,
|
| 0.1f, 0.1f, 3, 1, false);
|
| - test(canvas, 100, 200, SkPerlinNoiseShader::kFractalNoise_Type,
|
| + test(canvas, 100, 300, SkPerlinNoiseShader::kFractalNoise_Type,
|
| 0.1f, 0.1f, 3, 4, false);
|
|
|
| canvas->scale(SkFloatToScalar(0.75f), SkFloatToScalar(1.0f));
|
|
|
| - test(canvas, 0, 300, SkPerlinNoiseShader::kFractalNoise_Type,
|
| + test(canvas, 0, 400, SkPerlinNoiseShader::kFractalNoise_Type,
|
| 0.1f, 0.1f, 2, 0, false);
|
| - test(canvas, 100, 300, SkPerlinNoiseShader::kFractalNoise_Type,
|
| + test(canvas, 100, 400, SkPerlinNoiseShader::kFractalNoise_Type,
|
| 0.2f, 0.4f, 5, 0, true);
|
| }
|
|
|
|
|