| Index: Source/core/rendering/RenderObject.cpp
|
| diff --git a/Source/core/rendering/RenderObject.cpp b/Source/core/rendering/RenderObject.cpp
|
| index 4a385c0510141c1153eab7c5d86cd15e952860c8..96a28d4392bcdb5cd41f7d77e5274e5d91ee2bc2 100644
|
| --- a/Source/core/rendering/RenderObject.cpp
|
| +++ b/Source/core/rendering/RenderObject.cpp
|
| @@ -41,6 +41,8 @@
|
| #include "core/frame/EventHandlerRegistry.h"
|
| #include "core/frame/FrameView.h"
|
| #include "core/frame/LocalFrame.h"
|
| +#include "core/frame/Settings.h"
|
| +#include "core/frame/UseCounter.h"
|
| #include "core/html/HTMLAnchorElement.h"
|
| #include "core/html/HTMLElement.h"
|
| #include "core/html/HTMLHtmlElement.h"
|
| @@ -49,8 +51,7 @@
|
| #include "core/page/AutoscrollController.h"
|
| #include "core/page/EventHandler.h"
|
| #include "core/page/Page.h"
|
| -#include "core/frame/Settings.h"
|
| -#include "core/frame/UseCounter.h"
|
| +#include "core/paint/ObjectPainter.h"
|
| #include "core/rendering/FlowThreadController.h"
|
| #include "core/rendering/HitTestResult.h"
|
| #include "core/rendering/RenderCounter.h"
|
| @@ -977,336 +978,9 @@ bool RenderObject::mustInvalidateBackgroundOrBorderPaintOnHeightChange() const
|
| return false;
|
| }
|
|
|
| -void RenderObject::drawLineForBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
|
| - BoxSide side, Color color, EBorderStyle style,
|
| - int adjacentWidth1, int adjacentWidth2, bool antialias)
|
| -{
|
| - int thickness;
|
| - int length;
|
| - if (side == BSTop || side == BSBottom) {
|
| - thickness = y2 - y1;
|
| - length = x2 - x1;
|
| - } else {
|
| - thickness = x2 - x1;
|
| - length = y2 - y1;
|
| - }
|
| -
|
| - // FIXME: We really would like this check to be an ASSERT as we don't want to draw empty borders. However
|
| - // nothing guarantees that the following recursive calls to drawLineForBoxSide will have non-null dimensions.
|
| - if (!thickness || !length)
|
| - return;
|
| -
|
| - if (style == DOUBLE && thickness < 3)
|
| - style = SOLID;
|
| -
|
| - switch (style) {
|
| - case BNONE:
|
| - case BHIDDEN:
|
| - return;
|
| - case DOTTED:
|
| - case DASHED:
|
| - drawDashedOrDottedBoxSide(graphicsContext, x1, y1, x2, y2, side,
|
| - color, thickness, style, antialias);
|
| - break;
|
| - case DOUBLE:
|
| - drawDoubleBoxSide(graphicsContext, x1, y1, x2, y2, length, side, color,
|
| - thickness, adjacentWidth1, adjacentWidth2, antialias);
|
| - break;
|
| - case RIDGE:
|
| - case GROOVE:
|
| - drawRidgeOrGrooveBoxSide(graphicsContext, x1, y1, x2, y2, side, color,
|
| - style, adjacentWidth1, adjacentWidth2, antialias);
|
| - break;
|
| - case INSET:
|
| - // FIXME: Maybe we should lighten the colors on one side like Firefox.
|
| - // https://bugs.webkit.org/show_bug.cgi?id=58608
|
| - if (side == BSTop || side == BSLeft)
|
| - color = color.dark();
|
| - // fall through
|
| - case OUTSET:
|
| - if (style == OUTSET && (side == BSBottom || side == BSRight))
|
| - color = color.dark();
|
| - // fall through
|
| - case SOLID:
|
| - drawSolidBoxSide(graphicsContext, x1, y1, x2, y2, side, color, adjacentWidth1, adjacentWidth2, antialias);
|
| - break;
|
| - }
|
| -}
|
| -
|
| -void RenderObject::drawDashedOrDottedBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
|
| - BoxSide side, Color color, int thickness, EBorderStyle style, bool antialias)
|
| -{
|
| - if (thickness <= 0)
|
| - return;
|
| -
|
| - bool wasAntialiased = graphicsContext->shouldAntialias();
|
| - StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle();
|
| - graphicsContext->setShouldAntialias(antialias);
|
| - graphicsContext->setStrokeColor(color);
|
| - graphicsContext->setStrokeThickness(thickness);
|
| - graphicsContext->setStrokeStyle(style == DASHED ? DashedStroke : DottedStroke);
|
| -
|
| - switch (side) {
|
| - case BSBottom:
|
| - case BSTop:
|
| - graphicsContext->drawLine(IntPoint(x1, (y1 + y2) / 2), IntPoint(x2, (y1 + y2) / 2));
|
| - break;
|
| - case BSRight:
|
| - case BSLeft:
|
| - graphicsContext->drawLine(IntPoint((x1 + x2) / 2, y1), IntPoint((x1 + x2) / 2, y2));
|
| - break;
|
| - }
|
| - graphicsContext->setShouldAntialias(wasAntialiased);
|
| - graphicsContext->setStrokeStyle(oldStrokeStyle);
|
| -}
|
| -
|
| -void RenderObject::drawDoubleBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
|
| - int length, BoxSide side, Color color, int thickness, int adjacentWidth1, int adjacentWidth2, bool antialias)
|
| -{
|
| - int thirdOfThickness = (thickness + 1) / 3;
|
| - ASSERT(thirdOfThickness);
|
| -
|
| - if (!adjacentWidth1 && !adjacentWidth2) {
|
| - StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle();
|
| - graphicsContext->setStrokeStyle(NoStroke);
|
| - graphicsContext->setFillColor(color);
|
| -
|
| - bool wasAntialiased = graphicsContext->shouldAntialias();
|
| - graphicsContext->setShouldAntialias(antialias);
|
| -
|
| - switch (side) {
|
| - case BSTop:
|
| - case BSBottom:
|
| - graphicsContext->drawRect(IntRect(x1, y1, length, thirdOfThickness));
|
| - graphicsContext->drawRect(IntRect(x1, y2 - thirdOfThickness, length, thirdOfThickness));
|
| - break;
|
| - case BSLeft:
|
| - case BSRight:
|
| - // FIXME: Why do we offset the border by 1 in this case but not the other one?
|
| - if (length > 1) {
|
| - graphicsContext->drawRect(IntRect(x1, y1 + 1, thirdOfThickness, length - 1));
|
| - graphicsContext->drawRect(IntRect(x2 - thirdOfThickness, y1 + 1, thirdOfThickness, length - 1));
|
| - }
|
| - break;
|
| - }
|
| -
|
| - graphicsContext->setShouldAntialias(wasAntialiased);
|
| - graphicsContext->setStrokeStyle(oldStrokeStyle);
|
| - return;
|
| - }
|
| -
|
| - int adjacent1BigThird = ((adjacentWidth1 > 0) ? adjacentWidth1 + 1 : adjacentWidth1 - 1) / 3;
|
| - int adjacent2BigThird = ((adjacentWidth2 > 0) ? adjacentWidth2 + 1 : adjacentWidth2 - 1) / 3;
|
| -
|
| - switch (side) {
|
| - case BSTop:
|
| - drawLineForBoxSide(graphicsContext, x1 + std::max((-adjacentWidth1 * 2 + 1) / 3, 0),
|
| - y1, x2 - std::max((-adjacentWidth2 * 2 + 1) / 3, 0), y1 + thirdOfThickness,
|
| - side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
|
| - drawLineForBoxSide(graphicsContext, x1 + std::max((adjacentWidth1 * 2 + 1) / 3, 0),
|
| - y2 - thirdOfThickness, x2 - std::max((adjacentWidth2 * 2 + 1) / 3, 0), y2,
|
| - side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
|
| - break;
|
| - case BSLeft:
|
| - drawLineForBoxSide(graphicsContext, x1, y1 + std::max((-adjacentWidth1 * 2 + 1) / 3, 0),
|
| - x1 + thirdOfThickness, y2 - std::max((-adjacentWidth2 * 2 + 1) / 3, 0),
|
| - side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
|
| - drawLineForBoxSide(graphicsContext, x2 - thirdOfThickness, y1 + std::max((adjacentWidth1 * 2 + 1) / 3, 0),
|
| - x2, y2 - std::max((adjacentWidth2 * 2 + 1) / 3, 0),
|
| - side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
|
| - break;
|
| - case BSBottom:
|
| - drawLineForBoxSide(graphicsContext, x1 + std::max((adjacentWidth1 * 2 + 1) / 3, 0),
|
| - y1, x2 - std::max((adjacentWidth2 * 2 + 1) / 3, 0), y1 + thirdOfThickness,
|
| - side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
|
| - drawLineForBoxSide(graphicsContext, x1 + std::max((-adjacentWidth1 * 2 + 1) / 3, 0),
|
| - y2 - thirdOfThickness, x2 - std::max((-adjacentWidth2 * 2 + 1) / 3, 0), y2,
|
| - side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
|
| - break;
|
| - case BSRight:
|
| - drawLineForBoxSide(graphicsContext, x1, y1 + std::max((adjacentWidth1 * 2 + 1) / 3, 0),
|
| - x1 + thirdOfThickness, y2 - std::max((adjacentWidth2 * 2 + 1) / 3, 0),
|
| - side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
|
| - drawLineForBoxSide(graphicsContext, x2 - thirdOfThickness, y1 + std::max((-adjacentWidth1 * 2 + 1) / 3, 0),
|
| - x2, y2 - std::max((-adjacentWidth2 * 2 + 1) / 3, 0),
|
| - side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
|
| - break;
|
| - default:
|
| - break;
|
| - }
|
| -}
|
| -
|
| -void RenderObject::drawRidgeOrGrooveBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
|
| - BoxSide side, Color color, EBorderStyle style, int adjacentWidth1, int adjacentWidth2, bool antialias)
|
| -{
|
| - EBorderStyle s1;
|
| - EBorderStyle s2;
|
| - if (style == GROOVE) {
|
| - s1 = INSET;
|
| - s2 = OUTSET;
|
| - } else {
|
| - s1 = OUTSET;
|
| - s2 = INSET;
|
| - }
|
| -
|
| - int adjacent1BigHalf = ((adjacentWidth1 > 0) ? adjacentWidth1 + 1 : adjacentWidth1 - 1) / 2;
|
| - int adjacent2BigHalf = ((adjacentWidth2 > 0) ? adjacentWidth2 + 1 : adjacentWidth2 - 1) / 2;
|
| -
|
| - switch (side) {
|
| - case BSTop:
|
| - drawLineForBoxSide(graphicsContext, x1 + std::max(-adjacentWidth1, 0) / 2, y1, x2 - std::max(-adjacentWidth2, 0) / 2, (y1 + y2 + 1) / 2,
|
| - side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias);
|
| - drawLineForBoxSide(graphicsContext, x1 + std::max(adjacentWidth1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - std::max(adjacentWidth2 + 1, 0) / 2, y2,
|
| - side, color, s2, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
|
| - break;
|
| - case BSLeft:
|
| - drawLineForBoxSide(graphicsContext, x1, y1 + std::max(-adjacentWidth1, 0) / 2, (x1 + x2 + 1) / 2, y2 - std::max(-adjacentWidth2, 0) / 2,
|
| - side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias);
|
| - drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + std::max(adjacentWidth1 + 1, 0) / 2, x2, y2 - std::max(adjacentWidth2 + 1, 0) / 2,
|
| - side, color, s2, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
|
| - break;
|
| - case BSBottom:
|
| - drawLineForBoxSide(graphicsContext, x1 + std::max(adjacentWidth1, 0) / 2, y1, x2 - std::max(adjacentWidth2, 0) / 2, (y1 + y2 + 1) / 2,
|
| - side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias);
|
| - drawLineForBoxSide(graphicsContext, x1 + std::max(-adjacentWidth1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - std::max(-adjacentWidth2 + 1, 0) / 2, y2,
|
| - side, color, s1, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
|
| - break;
|
| - case BSRight:
|
| - drawLineForBoxSide(graphicsContext, x1, y1 + std::max(adjacentWidth1, 0) / 2, (x1 + x2 + 1) / 2, y2 - std::max(adjacentWidth2, 0) / 2,
|
| - side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias);
|
| - drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + std::max(-adjacentWidth1 + 1, 0) / 2, x2, y2 - std::max(-adjacentWidth2 + 1, 0) / 2,
|
| - side, color, s1, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
|
| - break;
|
| - }
|
| -}
|
| -
|
| -void RenderObject::drawSolidBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
|
| - BoxSide side, Color color, int adjacentWidth1, int adjacentWidth2, bool antialias)
|
| -{
|
| - StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle();
|
| - graphicsContext->setStrokeStyle(NoStroke);
|
| - graphicsContext->setFillColor(color);
|
| - ASSERT(x2 >= x1);
|
| - ASSERT(y2 >= y1);
|
| - if (!adjacentWidth1 && !adjacentWidth2) {
|
| - // Turn off antialiasing to match the behavior of drawConvexPolygon();
|
| - // this matters for rects in transformed contexts.
|
| - bool wasAntialiased = graphicsContext->shouldAntialias();
|
| - graphicsContext->setShouldAntialias(antialias);
|
| - graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, y2 - y1));
|
| - graphicsContext->setShouldAntialias(wasAntialiased);
|
| - graphicsContext->setStrokeStyle(oldStrokeStyle);
|
| - return;
|
| - }
|
| - FloatPoint quad[4];
|
| - switch (side) {
|
| - case BSTop:
|
| - quad[0] = FloatPoint(x1 + std::max(-adjacentWidth1, 0), y1);
|
| - quad[1] = FloatPoint(x1 + std::max(adjacentWidth1, 0), y2);
|
| - quad[2] = FloatPoint(x2 - std::max(adjacentWidth2, 0), y2);
|
| - quad[3] = FloatPoint(x2 - std::max(-adjacentWidth2, 0), y1);
|
| - break;
|
| - case BSBottom:
|
| - quad[0] = FloatPoint(x1 + std::max(adjacentWidth1, 0), y1);
|
| - quad[1] = FloatPoint(x1 + std::max(-adjacentWidth1, 0), y2);
|
| - quad[2] = FloatPoint(x2 - std::max(-adjacentWidth2, 0), y2);
|
| - quad[3] = FloatPoint(x2 - std::max(adjacentWidth2, 0), y1);
|
| - break;
|
| - case BSLeft:
|
| - quad[0] = FloatPoint(x1, y1 + std::max(-adjacentWidth1, 0));
|
| - quad[1] = FloatPoint(x1, y2 - std::max(-adjacentWidth2, 0));
|
| - quad[2] = FloatPoint(x2, y2 - std::max(adjacentWidth2, 0));
|
| - quad[3] = FloatPoint(x2, y1 + std::max(adjacentWidth1, 0));
|
| - break;
|
| - case BSRight:
|
| - quad[0] = FloatPoint(x1, y1 + std::max(adjacentWidth1, 0));
|
| - quad[1] = FloatPoint(x1, y2 - std::max(adjacentWidth2, 0));
|
| - quad[2] = FloatPoint(x2, y2 - std::max(-adjacentWidth2, 0));
|
| - quad[3] = FloatPoint(x2, y1 + std::max(-adjacentWidth1, 0));
|
| - break;
|
| - }
|
| -
|
| - graphicsContext->drawConvexPolygon(4, quad, antialias);
|
| - graphicsContext->setStrokeStyle(oldStrokeStyle);
|
| -}
|
| -
|
| -void RenderObject::paintFocusRing(PaintInfo& paintInfo, const LayoutPoint& paintOffset, RenderStyle* style)
|
| -{
|
| - Vector<LayoutRect> focusRingRects;
|
| - addFocusRingRects(focusRingRects, paintOffset, paintInfo.paintContainer());
|
| - ASSERT(style->outlineStyleIsAuto());
|
| - Vector<IntRect> focusRingIntRects;
|
| - for (size_t i = 0; i < focusRingRects.size(); ++i)
|
| - focusRingIntRects.append(pixelSnappedIntRect(focusRingRects[i]));
|
| - paintInfo.context->drawFocusRing(focusRingIntRects, style->outlineWidth(), style->outlineOffset(), resolveColor(style, CSSPropertyOutlineColor));
|
| -}
|
| -
|
| void RenderObject::paintOutline(PaintInfo& paintInfo, const LayoutRect& paintRect)
|
| {
|
| - RenderStyle* styleToUse = style();
|
| - if (!styleToUse->hasOutline())
|
| - return;
|
| -
|
| - LayoutUnit outlineWidth = styleToUse->outlineWidth();
|
| -
|
| - int outlineOffset = styleToUse->outlineOffset();
|
| -
|
| - if (styleToUse->outlineStyleIsAuto()) {
|
| - if (RenderTheme::theme().shouldDrawDefaultFocusRing(this)) {
|
| - // Only paint the focus ring by hand if the theme isn't able to draw the focus ring.
|
| - paintFocusRing(paintInfo, paintRect.location(), styleToUse);
|
| - }
|
| - return;
|
| - }
|
| -
|
| - if (styleToUse->outlineStyle() == BNONE)
|
| - return;
|
| -
|
| - IntRect inner = pixelSnappedIntRect(paintRect);
|
| - inner.inflate(outlineOffset);
|
| -
|
| - IntRect outer = pixelSnappedIntRect(inner);
|
| - outer.inflate(outlineWidth);
|
| -
|
| - // FIXME: This prevents outlines from painting inside the object. See bug 12042
|
| - if (outer.isEmpty())
|
| - return;
|
| -
|
| - EBorderStyle outlineStyle = styleToUse->outlineStyle();
|
| - Color outlineColor = resolveColor(styleToUse, CSSPropertyOutlineColor);
|
| -
|
| - GraphicsContext* graphicsContext = paintInfo.context;
|
| - bool useTransparencyLayer = outlineColor.hasAlpha();
|
| - if (useTransparencyLayer) {
|
| - if (outlineStyle == SOLID) {
|
| - Path path;
|
| - path.addRect(outer);
|
| - path.addRect(inner);
|
| - graphicsContext->setFillRule(RULE_EVENODD);
|
| - graphicsContext->setFillColor(outlineColor);
|
| - graphicsContext->fillPath(path);
|
| - return;
|
| - }
|
| - graphicsContext->beginTransparencyLayer(static_cast<float>(outlineColor.alpha()) / 255);
|
| - outlineColor = Color(outlineColor.red(), outlineColor.green(), outlineColor.blue());
|
| - }
|
| -
|
| - int leftOuter = outer.x();
|
| - int leftInner = inner.x();
|
| - int rightOuter = outer.maxX();
|
| - int rightInner = inner.maxX();
|
| - int topOuter = outer.y();
|
| - int topInner = inner.y();
|
| - int bottomOuter = outer.maxY();
|
| - int bottomInner = inner.maxY();
|
| -
|
| - drawLineForBoxSide(graphicsContext, leftOuter, topOuter, leftInner, bottomOuter, BSLeft, outlineColor, outlineStyle, outlineWidth, outlineWidth);
|
| - drawLineForBoxSide(graphicsContext, leftOuter, topOuter, rightOuter, topInner, BSTop, outlineColor, outlineStyle, outlineWidth, outlineWidth);
|
| - drawLineForBoxSide(graphicsContext, rightInner, topOuter, rightOuter, bottomOuter, BSRight, outlineColor, outlineStyle, outlineWidth, outlineWidth);
|
| - drawLineForBoxSide(graphicsContext, leftOuter, bottomInner, rightOuter, bottomOuter, BSBottom, outlineColor, outlineStyle, outlineWidth, outlineWidth);
|
| -
|
| - if (useTransparencyLayer)
|
| - graphicsContext->endLayer();
|
| + ObjectPainter(*this).paintOutline(paintInfo, paintRect);
|
| }
|
|
|
| void RenderObject::addChildFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) const
|
|
|