Index: trunk/src/ash/debug.cc |
=================================================================== |
--- trunk/src/ash/debug.cc (revision 233812) |
+++ trunk/src/ash/debug.cc (working copy) |
@@ -13,12 +13,12 @@ |
namespace debug { |
void ToggleShowDebugBorders() { |
- aura::Window::Windows root_windows = |
+ Shell::RootWindowList root_windows = |
Shell::GetInstance()->GetAllRootWindows(); |
scoped_ptr<bool> value; |
- for (aura::Window::Windows::iterator it = root_windows.begin(); |
+ for (Shell::RootWindowList::iterator it = root_windows.begin(); |
it != root_windows.end(); ++it) { |
- ui::Compositor* compositor = (*it)->GetDispatcher()->compositor(); |
+ ui::Compositor* compositor = (*it)->compositor(); |
cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState(); |
if (!value.get()) |
value.reset(new bool(!state.show_debug_borders)); |
@@ -28,12 +28,12 @@ |
} |
void ToggleShowFpsCounter() { |
- aura::Window::Windows root_windows = |
+ Shell::RootWindowList root_windows = |
Shell::GetInstance()->GetAllRootWindows(); |
scoped_ptr<bool> value; |
- for (aura::Window::Windows::iterator it = root_windows.begin(); |
+ for (Shell::RootWindowList::iterator it = root_windows.begin(); |
it != root_windows.end(); ++it) { |
- ui::Compositor* compositor = (*it)->GetDispatcher()->compositor(); |
+ ui::Compositor* compositor = (*it)->compositor(); |
cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState(); |
if (!value.get()) |
value.reset(new bool(!state.show_fps_counter)); |
@@ -43,12 +43,12 @@ |
} |
void ToggleShowPaintRects() { |
- aura::Window::Windows root_windows = |
+ Shell::RootWindowList root_windows = |
Shell::GetInstance()->GetAllRootWindows(); |
scoped_ptr<bool> value; |
- for (aura::Window::Windows::iterator it = root_windows.begin(); |
+ for (Shell::RootWindowList::iterator it = root_windows.begin(); |
it != root_windows.end(); ++it) { |
- ui::Compositor* compositor = (*it)->GetDispatcher()->compositor(); |
+ ui::Compositor* compositor = (*it)->compositor(); |
cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState(); |
if (!value.get()) |
value.reset(new bool(!state.show_paint_rects)); |