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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Neither the name of Google Inc. nor the names of its | 10 * * Neither the name of Google Inc. nor the names of its |
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28 #define ElementShadow_h | 28 #define ElementShadow_h |
29 | 29 |
30 #include "core/dom/shadow/InsertionPoint.h" | 30 #include "core/dom/shadow/InsertionPoint.h" |
31 #include "core/dom/shadow/SelectRuleFeatureSet.h" | 31 #include "core/dom/shadow/SelectRuleFeatureSet.h" |
32 #include "core/dom/shadow/ShadowRoot.h" | 32 #include "core/dom/shadow/ShadowRoot.h" |
33 #include "wtf/DoublyLinkedList.h" | 33 #include "wtf/DoublyLinkedList.h" |
34 #include "wtf/Forward.h" | 34 #include "wtf/Forward.h" |
35 #include "wtf/HashMap.h" | 35 #include "wtf/HashMap.h" |
36 #include "wtf/Noncopyable.h" | 36 #include "wtf/Noncopyable.h" |
37 #include "wtf/PassOwnPtr.h" | 37 #include "wtf/PassOwnPtr.h" |
38 #include "wtf/PassRefPtr.h" | |
38 #include "wtf/Vector.h" | 39 #include "wtf/Vector.h" |
39 | 40 |
40 namespace WebCore { | 41 namespace WebCore { |
41 | 42 |
42 class ElementShadow { | 43 class ElementShadow { |
43 WTF_MAKE_NONCOPYABLE(ElementShadow); WTF_MAKE_FAST_ALLOCATED; | 44 WTF_MAKE_NONCOPYABLE(ElementShadow); WTF_MAKE_FAST_ALLOCATED; |
44 public: | 45 public: |
45 static PassOwnPtr<ElementShadow> create(); | 46 static PassOwnPtr<ElementShadow> create(); |
46 ~ElementShadow(); | 47 ~ElementShadow(); |
47 | 48 |
48 Element* host() const; | 49 Element* host() const; |
49 ShadowRoot* youngestShadowRoot() const { return m_shadowRoots.head(); } | 50 ShadowRoot* youngestShadowRoot() const { return m_shadowRoots.head(); } |
50 ShadowRoot* oldestShadowRoot() const { return m_shadowRoots.tail(); } | 51 ShadowRoot* oldestShadowRoot() const { return m_shadowRoots.tail(); } |
51 ElementShadow* containingShadow() const; | 52 ElementShadow* containingShadow() const; |
52 | 53 |
53 ShadowRoot* addShadowRoot(Element& shadowHost, ShadowRoot::ShadowRootType); | 54 PassRefPtr<ShadowRoot> addShadowRoot(Element& shadowHost, ShadowRoot::Shadow RootType); |
eseidel
2013/11/06 01:11:17
add methods generally take a PassRefPtr<>, not ret
adamk
2013/11/06 02:01:39
It creates a shadow root and adds it to the shadow
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54 | 55 |
55 bool applyAuthorStyles() const { return m_applyAuthorStyles; } | 56 bool applyAuthorStyles() const { return m_applyAuthorStyles; } |
56 bool didAffectApplyAuthorStyles(); | 57 bool didAffectApplyAuthorStyles(); |
57 bool containsActiveStyles() const; | 58 bool containsActiveStyles() const; |
58 | 59 |
59 void attach(const Node::AttachContext&); | 60 void attach(const Node::AttachContext&); |
60 void detach(const Node::AttachContext&); | 61 void detach(const Node::AttachContext&); |
61 | 62 |
62 void removeAllEventListeners(); | 63 void removeAllEventListeners(); |
63 | 64 |
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123 inline void ElementShadow::distributeIfNeeded() | 124 inline void ElementShadow::distributeIfNeeded() |
124 { | 125 { |
125 if (m_needsDistributionRecalc) | 126 if (m_needsDistributionRecalc) |
126 distribute(); | 127 distribute(); |
127 m_needsDistributionRecalc = false; | 128 m_needsDistributionRecalc = false; |
128 } | 129 } |
129 | 130 |
130 } // namespace | 131 } // namespace |
131 | 132 |
132 #endif | 133 #endif |
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