| Index: Source/core/rendering/svg/SVGRenderingContext.cpp
|
| diff --git a/Source/core/rendering/svg/SVGRenderingContext.cpp b/Source/core/rendering/svg/SVGRenderingContext.cpp
|
| index 2f79029eec24b5f88ec8d747d799f0068ee4d31e..4b735ae98d4c982ac106f1575b2ca73978fd44d8 100644
|
| --- a/Source/core/rendering/svg/SVGRenderingContext.cpp
|
| +++ b/Source/core/rendering/svg/SVGRenderingContext.cpp
|
| @@ -228,7 +228,9 @@ void SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(con
|
| // We can stop at compositing layers, to match the backing resolution.
|
| // FIXME: should we be computing the transform to the nearest composited layer,
|
| // or the nearest composited layer that does not paint into its ancestor?
|
| - if (layer->compositedLayerMapping())
|
| + // I think this is the nearest composited ancestor since we will inherit its
|
| + // transforms in the composited layer tree.
|
| + if (layer->hasCompositedLayerMapping())
|
| break;
|
|
|
| layer = layer->parent();
|
|
|