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Side by Side Diff: Source/core/inspector/InspectorLayerTreeAgent.cpp

Issue 59063003: Don't coerce pointers to compositor layer mappings to booleans. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Respond to reviewer feedback. Created 7 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2012 Apple Inc. All rights reserved. 2 * Copyright (C) 2012 Apple Inc. All rights reserved.
3 * Copyright (C) 2013 Google Inc. All rights reserved. 3 * Copyright (C) 2013 Google Inc. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are 6 * modification, are permitted provided that the following conditions are
7 * met: 7 * met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
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145 } 145 }
146 146
147 void InspectorLayerTreeAgent::layerTreeDidChange() 147 void InspectorLayerTreeAgent::layerTreeDidChange()
148 { 148 {
149 m_frontend->layerTreeDidChange(buildLayerTree()); 149 m_frontend->layerTreeDidChange(buildLayerTree());
150 } 150 }
151 151
152 void InspectorLayerTreeAgent::didPaint(RenderObject* renderer, GraphicsContext*, const LayoutRect& rect) 152 void InspectorLayerTreeAgent::didPaint(RenderObject* renderer, GraphicsContext*, const LayoutRect& rect)
153 { 153 {
154 RenderLayer* renderLayer = toRenderLayerModelObject(renderer)->layer(); 154 RenderLayer* renderLayer = toRenderLayerModelObject(renderer)->layer();
155 CompositedLayerMapping* compositedLayerMapping = renderLayer->compositedLaye rMapping();
156 // Should only happen for FrameView paints when compositing is off. Consider different instrumentation method for that. 155 // Should only happen for FrameView paints when compositing is off. Consider different instrumentation method for that.
157 if (!compositedLayerMapping) 156 // Note, that this only gets called with the FrameView's RenderView which, i f it is composited, only
caseq 2013/11/13 15:45:20 This statement is not correct, there are two call
157 // paint into its own backing.
shawnsingh 2013/11/12 09:55:50 s/paint/paints/
158 ASSERT(renderLayer->compositingState() == PaintsIntoOwnBacking || renderLaye r->compositingState() == NotComposited);
159 if (renderLayer->compositingState() != PaintsIntoOwnBacking)
158 return; 160 return;
159 GraphicsLayer* graphicsLayer = compositedLayerMapping->mainGraphicsLayer(); 161 GraphicsLayer* graphicsLayer = renderLayer->compositedLayerMapping()->mainGr aphicsLayer();
160 RefPtr<TypeBuilder::DOM::Rect> domRect = TypeBuilder::DOM::Rect::create() 162 RefPtr<TypeBuilder::DOM::Rect> domRect = TypeBuilder::DOM::Rect::create()
161 .setX(rect.x()) 163 .setX(rect.x())
162 .setY(rect.y()) 164 .setY(rect.y())
163 .setWidth(rect.width()) 165 .setWidth(rect.width())
164 .setHeight(rect.height()); 166 .setHeight(rect.height());
165 m_frontend->layerPainted(idForLayer(graphicsLayer), domRect.release()); 167 m_frontend->layerPainted(idForLayer(graphicsLayer), domRect.release());
166 } 168 }
167 169
168 PassRefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> > InspectorLayerTre eAgent::buildLayerTree() 170 PassRefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> > InspectorLayerTre eAgent::buildLayerTree()
169 { 171 {
170 RenderLayerCompositor* compositor = renderLayerCompositor(); 172 RenderLayerCompositor* compositor = renderLayerCompositor();
171 if (!compositor || !compositor->inCompositingMode()) 173 if (!compositor || !compositor->inCompositingMode())
172 return 0; 174 return 0;
173 LayerIdToNodeIdMap layerIdToNodeIdMap; 175 LayerIdToNodeIdMap layerIdToNodeIdMap;
174 RefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> > layers = TypeBuil der::Array<TypeBuilder::LayerTree::Layer>::create(); 176 RefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> > layers = TypeBuil der::Array<TypeBuilder::LayerTree::Layer>::create();
175 buildLayerIdToNodeIdMap(compositor->rootRenderLayer(), layerIdToNodeIdMap); 177 buildLayerIdToNodeIdMap(compositor->rootRenderLayer(), layerIdToNodeIdMap);
176 gatherGraphicsLayers(compositor->rootGraphicsLayer(), layerIdToNodeIdMap, la yers); 178 gatherGraphicsLayers(compositor->rootGraphicsLayer(), layerIdToNodeIdMap, la yers);
177 return layers.release(); 179 return layers.release();
178 } 180 }
179 181
180 void InspectorLayerTreeAgent::buildLayerIdToNodeIdMap(RenderLayer* root, LayerId ToNodeIdMap& layerIdToNodeIdMap) 182 void InspectorLayerTreeAgent::buildLayerIdToNodeIdMap(RenderLayer* root, LayerId ToNodeIdMap& layerIdToNodeIdMap)
181 { 183 {
182 if (root->compositedLayerMapping()) { 184 // The layer-id to node-id map is used later in buildObjectForLayer to map e ach graphics
185 // layer back to its corresponding Node. We only want to map a graphics laye r to map back
186 // to the Node corresponding to its owning RenderLayer, not some other Rende rLayer that
187 // paints into that GraphicsLayer.
188 if (root->compositingState() == PaintsIntoOwnBacking) {
shawnsingh 2013/11/12 09:55:50 Isn't this a scenario where we really only care wh
caseq 2013/11/13 15:45:20 +1 to what Shawn says. Since the mere presence of
Ian Vollick 2013/11/14 04:12:47 Agreed.
183 if (Node* node = root->renderer()->generatingNode()) { 189 if (Node* node = root->renderer()->generatingNode()) {
184 GraphicsLayer* graphicsLayer = root->compositedLayerMapping()->child ForSuperlayers(); 190 GraphicsLayer* graphicsLayer = root->compositedLayerMapping()->child ForSuperlayers();
185 layerIdToNodeIdMap.set(graphicsLayer->platformLayer()->id(), idForNo de(node)); 191 layerIdToNodeIdMap.set(graphicsLayer->platformLayer()->id(), idForNo de(node));
186 } 192 }
187 } 193 }
188 for (RenderLayer* child = root->firstChild(); child; child = child->nextSibl ing()) 194 for (RenderLayer* child = root->firstChild(); child; child = child->nextSibl ing())
189 buildLayerIdToNodeIdMap(child, layerIdToNodeIdMap); 195 buildLayerIdToNodeIdMap(child, layerIdToNodeIdMap);
190 if (!root->renderer()->isRenderIFrame()) 196 if (!root->renderer()->isRenderIFrame())
191 return; 197 return;
192 FrameView* childFrameView = toFrameView(toRenderWidget(root->renderer())->wi dget()); 198 FrameView* childFrameView = toFrameView(toRenderWidget(root->renderer())->wi dget());
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298 continue; 304 continue;
299 reasonStrings->addItem(compositingReasonNames[i].protocolName); 305 reasonStrings->addItem(compositingReasonNames[i].protocolName);
300 #ifndef _NDEBUG 306 #ifndef _NDEBUG
301 reasonsBitmask &= ~compositingReasonNames[i].mask; 307 reasonsBitmask &= ~compositingReasonNames[i].mask;
302 #endif 308 #endif
303 } 309 }
304 ASSERT(!reasonsBitmask); 310 ASSERT(!reasonsBitmask);
305 } 311 }
306 312
307 } // namespace WebCore 313 } // namespace WebCore
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