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Side by Side Diff: Source/core/inspector/InspectorLayerTreeAgent.cpp

Issue 59063003: Don't coerce pointers to compositor layer mappings to booleans. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: rebaaaase Created 7 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2012 Apple Inc. All rights reserved. 2 * Copyright (C) 2012 Apple Inc. All rights reserved.
3 * Copyright (C) 2013 Google Inc. All rights reserved. 3 * Copyright (C) 2013 Google Inc. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are 6 * modification, are permitted provided that the following conditions are
7 * met: 7 * met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
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145 } 145 }
146 146
147 void InspectorLayerTreeAgent::layerTreeDidChange() 147 void InspectorLayerTreeAgent::layerTreeDidChange()
148 { 148 {
149 m_frontend->layerTreeDidChange(buildLayerTree()); 149 m_frontend->layerTreeDidChange(buildLayerTree());
150 } 150 }
151 151
152 void InspectorLayerTreeAgent::didPaint(RenderObject* renderer, GraphicsContext*, const LayoutRect& rect) 152 void InspectorLayerTreeAgent::didPaint(RenderObject* renderer, GraphicsContext*, const LayoutRect& rect)
153 { 153 {
154 RenderLayer* renderLayer = toRenderLayerModelObject(renderer)->layer(); 154 RenderLayer* renderLayer = toRenderLayerModelObject(renderer)->layer();
155 CompositedLayerMapping* compositedLayerMapping = renderLayer->compositedLaye rMapping();
156 // Should only happen for FrameView paints when compositing is off. Consider different instrumentation method for that. 155 // Should only happen for FrameView paints when compositing is off. Consider different instrumentation method for that.
157 if (!compositedLayerMapping) 156 if (renderLayer->compositingState() != PaintsIntoOwnBacking)
shawnsingh 2013/11/05 10:20:27 It makes sense if this would never be called when
Ian Vollick 2013/11/08 03:35:12 Yep, I'm pretty certain. I've updated the code wit
158 return; 157 return;
159 GraphicsLayer* graphicsLayer = compositedLayerMapping->mainGraphicsLayer(); 158 GraphicsLayer* graphicsLayer = renderLayer->compositedLayerMapping()->mainGr aphicsLayer();
160 RefPtr<TypeBuilder::DOM::Rect> domRect = TypeBuilder::DOM::Rect::create() 159 RefPtr<TypeBuilder::DOM::Rect> domRect = TypeBuilder::DOM::Rect::create()
161 .setX(rect.x()) 160 .setX(rect.x())
162 .setY(rect.y()) 161 .setY(rect.y())
163 .setWidth(rect.width()) 162 .setWidth(rect.width())
164 .setHeight(rect.height()); 163 .setHeight(rect.height());
165 m_frontend->layerPainted(idForLayer(graphicsLayer), domRect.release()); 164 m_frontend->layerPainted(idForLayer(graphicsLayer), domRect.release());
166 } 165 }
167 166
168 PassRefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> > InspectorLayerTre eAgent::buildLayerTree() 167 PassRefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> > InspectorLayerTre eAgent::buildLayerTree()
169 { 168 {
170 RenderLayerCompositor* compositor = renderLayerCompositor(); 169 RenderLayerCompositor* compositor = renderLayerCompositor();
171 if (!compositor || !compositor->inCompositingMode()) 170 if (!compositor || !compositor->inCompositingMode())
172 return 0; 171 return 0;
173 LayerIdToNodeIdMap layerIdToNodeIdMap; 172 LayerIdToNodeIdMap layerIdToNodeIdMap;
174 RefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> > layers = TypeBuil der::Array<TypeBuilder::LayerTree::Layer>::create(); 173 RefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> > layers = TypeBuil der::Array<TypeBuilder::LayerTree::Layer>::create();
175 buildLayerIdToNodeIdMap(compositor->rootRenderLayer(), layerIdToNodeIdMap); 174 buildLayerIdToNodeIdMap(compositor->rootRenderLayer(), layerIdToNodeIdMap);
176 gatherGraphicsLayers(compositor->rootGraphicsLayer(), layerIdToNodeIdMap, la yers); 175 gatherGraphicsLayers(compositor->rootGraphicsLayer(), layerIdToNodeIdMap, la yers);
177 return layers.release(); 176 return layers.release();
178 } 177 }
179 178
180 void InspectorLayerTreeAgent::buildLayerIdToNodeIdMap(RenderLayer* root, LayerId ToNodeIdMap& layerIdToNodeIdMap) 179 void InspectorLayerTreeAgent::buildLayerIdToNodeIdMap(RenderLayer* root, LayerId ToNodeIdMap& layerIdToNodeIdMap)
181 { 180 {
182 if (root->compositedLayerMapping()) { 181 if (root->compositingState() == PaintsIntoOwnBacking) {
shawnsingh 2013/11/05 10:20:27 I don't think this one is correct. The previous c
Ian Vollick 2013/11/08 03:35:12 I think there may have been a bug in the old code.
183 if (Node* node = root->renderer()->generatingNode()) { 182 if (Node* node = root->renderer()->generatingNode()) {
184 GraphicsLayer* graphicsLayer = root->compositedLayerMapping()->child ForSuperlayers(); 183 GraphicsLayer* graphicsLayer = root->compositedLayerMapping()->child ForSuperlayers();
185 layerIdToNodeIdMap.set(graphicsLayer->platformLayer()->id(), idForNo de(node)); 184 layerIdToNodeIdMap.set(graphicsLayer->platformLayer()->id(), idForNo de(node));
186 } 185 }
187 } 186 }
188 for (RenderLayer* child = root->firstChild(); child; child = child->nextSibl ing()) 187 for (RenderLayer* child = root->firstChild(); child; child = child->nextSibl ing())
189 buildLayerIdToNodeIdMap(child, layerIdToNodeIdMap); 188 buildLayerIdToNodeIdMap(child, layerIdToNodeIdMap);
190 if (!root->renderer()->isRenderIFrame()) 189 if (!root->renderer()->isRenderIFrame())
191 return; 190 return;
192 FrameView* childFrameView = toFrameView(toRenderWidget(root->renderer())->wi dget()); 191 FrameView* childFrameView = toFrameView(toRenderWidget(root->renderer())->wi dget());
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298 continue; 297 continue;
299 reasonStrings->addItem(compositingReasonNames[i].protocolName); 298 reasonStrings->addItem(compositingReasonNames[i].protocolName);
300 #ifndef _NDEBUG 299 #ifndef _NDEBUG
301 reasonsBitmask &= ~compositingReasonNames[i].mask; 300 reasonsBitmask &= ~compositingReasonNames[i].mask;
302 #endif 301 #endif
303 } 302 }
304 ASSERT(!reasonsBitmask); 303 ASSERT(!reasonsBitmask);
305 } 304 }
306 305
307 } // namespace WebCore 306 } // namespace WebCore
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