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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef APPS_UI_NATIVE_APP_WINDOW_H_ | 5 #ifndef APPS_UI_NATIVE_APP_WINDOW_H_ |
6 #define APPS_UI_NATIVE_APP_WINDOW_H_ | 6 #define APPS_UI_NATIVE_APP_WINDOW_H_ |
7 | 7 |
8 #include "apps/shell_window.h" | 8 #include "apps/shell_window.h" |
9 #include "components/web_modal/web_contents_modal_dialog_host.h" | 9 #include "components/web_modal/web_contents_modal_dialog_host.h" |
10 #include "ui/base/base_window.h" | 10 #include "ui/base/base_window.h" |
11 #include "ui/gfx/insets.h" | 11 #include "ui/gfx/insets.h" |
12 | 12 |
13 namespace apps { | 13 namespace apps { |
14 | 14 |
15 // This is an interface to a native implementation of a shell window, used for | 15 // This is an interface to a native implementation of a shell window, used for |
16 // new-style packaged apps. Shell windows contain a web contents, but no tabs | 16 // new-style packaged apps. Shell windows contain a web contents, but no tabs |
17 // or URL bar. | 17 // or URL bar. |
18 class NativeAppWindow : public ui::BaseWindow, | 18 class NativeAppWindow : public ui::BaseWindow, |
19 public web_modal::WebContentsModalDialogHost { | 19 public web_modal::WebContentsModalDialogHost { |
20 public: | 20 public: |
21 // Fullscreen changes may be asynchronous on some platforms. | 21 // Sets whether the window is fullscreen and the type of fullscreen. |
22 virtual void SetFullscreen(bool fullscreen) = 0; | 22 virtual void SetFullscreen(ShellWindow::FullscreenType type) = 0; |
23 virtual bool IsFullscreenOrPending() const = 0; | 23 |
24 // Returns true if the window supports immersive fullscreen. | |
benwells
2013/11/13 07:41:27
Maybe this is bikeshedding, but 'immersive fullscr
pkotwicz
2013/11/13 22:06:01
I agree that immersive fullscreen is not a good na
| |
25 virtual bool SupportsImmersiveFullscreen() const = 0; | |
24 | 26 |
25 // Returns true if the window is a panel that has been detached. | 27 // Returns true if the window is a panel that has been detached. |
26 virtual bool IsDetached() const = 0; | 28 virtual bool IsDetached() const = 0; |
27 | 29 |
28 // Called when the icon of the window changes. | 30 // Called when the icon of the window changes. |
29 virtual void UpdateWindowIcon() = 0; | 31 virtual void UpdateWindowIcon() = 0; |
30 | 32 |
31 // Called when the title of the window changes. | 33 // Called when the title of the window changes. |
32 virtual void UpdateWindowTitle() = 0; | 34 virtual void UpdateWindowTitle() = 0; |
33 | 35 |
(...skipping 30 matching lines...) Expand all Loading... | |
64 // Updates the minimum and maximum size of the native window with the current | 66 // Updates the minimum and maximum size of the native window with the current |
65 // size constraints. | 67 // size constraints. |
66 virtual void UpdateWindowMinMaxSize() = 0; | 68 virtual void UpdateWindowMinMaxSize() = 0; |
67 | 69 |
68 virtual ~NativeAppWindow() {} | 70 virtual ~NativeAppWindow() {} |
69 }; | 71 }; |
70 | 72 |
71 } // namespace apps | 73 } // namespace apps |
72 | 74 |
73 #endif // APPS_UI_NATIVE_APP_WINDOW_H_ | 75 #endif // APPS_UI_NATIVE_APP_WINDOW_H_ |
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