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1 /* | 1 /* |
2 * Copyright (C) 2010-2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2010-2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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64 #include "public/platform/Platform.h" | 64 #include "public/platform/Platform.h" |
65 #include "public/platform/WebRect.h" | 65 #include "public/platform/WebRect.h" |
66 #include "public/platform/WebString.h" | 66 #include "public/platform/WebString.h" |
67 #include "public/platform/WebURL.h" | 67 #include "public/platform/WebURL.h" |
68 #include "public/platform/WebURLError.h" | 68 #include "public/platform/WebURLError.h" |
69 #include "public/platform/WebURLRequest.h" | 69 #include "public/platform/WebURLRequest.h" |
70 #include "public/platform/WebURLResponse.h" | 70 #include "public/platform/WebURLResponse.h" |
71 #include "wtf/CurrentTime.h" | 71 #include "wtf/CurrentTime.h" |
72 #include "wtf/MathExtras.h" | 72 #include "wtf/MathExtras.h" |
73 #include "wtf/Noncopyable.h" | 73 #include "wtf/Noncopyable.h" |
74 #include "wtf/OwnPtr.h" | |
75 #include "wtf/text/WTFString.h" | 74 #include "wtf/text/WTFString.h" |
76 | 75 |
77 using namespace WebCore; | 76 using namespace WebCore; |
78 using namespace std; | 77 using namespace std; |
79 | 78 |
80 namespace OverlayZOrders { | 79 namespace OverlayZOrders { |
81 // Use 99 as a big z-order number so that highlight is above other overlays. | 80 // Use 99 as a big z-order number so that highlight is above other overlays. |
82 static const int highlight = 99; | 81 static const int highlight = 99; |
83 } | 82 } |
84 | 83 |
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618 || commandName == InspectorBackendDispatcher::commandName(InspectorBacke
ndDispatcher::kProfiler_getCPUProfileCmd) | 617 || commandName == InspectorBackendDispatcher::commandName(InspectorBacke
ndDispatcher::kProfiler_getCPUProfileCmd) |
619 || commandName == InspectorBackendDispatcher::commandName(InspectorBacke
ndDispatcher::kHeapProfiler_getHeapSnapshotCmd); | 618 || commandName == InspectorBackendDispatcher::commandName(InspectorBacke
ndDispatcher::kHeapProfiler_getHeapSnapshotCmd); |
620 } | 619 } |
621 | 620 |
622 void WebDevToolsAgent::processPendingMessages() | 621 void WebDevToolsAgent::processPendingMessages() |
623 { | 622 { |
624 PageScriptDebugServer::shared().runPendingTasks(); | 623 PageScriptDebugServer::shared().runPendingTasks(); |
625 } | 624 } |
626 | 625 |
627 } // namespace blink | 626 } // namespace blink |
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