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Side by Side Diff: src/gpu/GrContext.cpp

Issue 589143004: Use draw buffer for texture copy impl. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "GrContext.h" 10 #include "GrContext.h"
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1546 return srcPI.convertPixelsTo(&dstPI, width, height); 1546 return srcPI.convertPixelsTo(&dstPI, width, height);
1547 } 1547 }
1548 return true; 1548 return true;
1549 } 1549 }
1550 1550
1551 void GrContext::resolveRenderTarget(GrRenderTarget* target) { 1551 void GrContext::resolveRenderTarget(GrRenderTarget* target) {
1552 SkASSERT(target); 1552 SkASSERT(target);
1553 ASSERT_OWNED_RESOURCE(target); 1553 ASSERT_OWNED_RESOURCE(target);
1554 // In the future we may track whether there are any pending draws to this 1554 // In the future we may track whether there are any pending draws to this
1555 // target. We don't today so we always perform a flush. We don't promise 1555 // target. We don't today so we always perform a flush. We don't promise
1556 // this to our clients, though. 1556 // this to our clients, though.
robertphillips 2014/09/23 13:21:53 Is this flush on your radar?
bsalomon 2014/09/23 15:08:57 Yes, I think this whole function can be deleted.
1557 this->flush(); 1557 this->flush();
1558 if (fGpu) { 1558 if (fGpu) {
1559 fGpu->resolveRenderTarget(target); 1559 fGpu->resolveRenderTarget(target);
1560 } 1560 }
1561 } 1561 }
1562 1562
1563 void GrContext::discardRenderTarget(GrRenderTarget* renderTarget) { 1563 void GrContext::discardRenderTarget(GrRenderTarget* renderTarget) {
1564 SkASSERT(renderTarget); 1564 SkASSERT(renderTarget);
1565 ASSERT_OWNED_RESOURCE(renderTarget); 1565 ASSERT_OWNED_RESOURCE(renderTarget);
1566 AutoRestoreEffects are; 1566 AutoRestoreEffects are;
1567 AutoCheckFlush acf(this); 1567 AutoCheckFlush acf(this);
1568 GrDrawTarget* target = this->prepareToDraw(NULL, BUFFERED_DRAW, &are, &acf); 1568 GrDrawTarget* target = this->prepareToDraw(NULL, BUFFERED_DRAW, &are, &acf);
1569 if (NULL == target) { 1569 if (NULL == target) {
1570 return; 1570 return;
1571 } 1571 }
1572 target->discard(renderTarget); 1572 target->discard(renderTarget);
1573 } 1573 }
1574 1574
1575 void GrContext::copyTexture(GrTexture* src, GrRenderTarget* dst, const SkIPoint* topLeft) { 1575 void GrContext::copyTexture(GrTexture* src, GrRenderTarget* dst, const SkIPoint* topLeft) {
1576 if (NULL == src || NULL == dst) { 1576 if (NULL == src || NULL == dst) {
1577 return; 1577 return;
1578 } 1578 }
robertphillips 2014/09/23 13:21:53 ASSERT_OWNED_RESOURCE(dst); ?
bsalomon 2014/09/23 15:08:57 Done.
1579 ASSERT_OWNED_RESOURCE(src); 1579 ASSERT_OWNED_RESOURCE(src);
1580 1580
1581 1581
1582 if (src->hasPendingWrite() || dst->hasPendingIO()) { 1582 if (src->hasPendingWrite() || dst->hasPendingIO()) {
1583 this->flush(); 1583 this->flush();
1584 } 1584 }
1585 1585
robertphillips 2014/09/23 13:21:53 So this prepareToDraw call does a bit of work on t
bsalomon 2014/09/23 15:08:57 I think there is a larger change coming related to
1586 GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit); 1586 GrDrawTarget* target = this->prepareToDraw(NULL, kYes_BufferedDraw, NULL, NU LL);
1587 GrDrawState* drawState = fGpu->drawState(); 1587 GrDrawTarget::AutoStateRestore asr(target, GrDrawTarget::kReset_ASRInit);
1588 GrDrawState* drawState = target->drawState();
1588 drawState->setRenderTarget(dst); 1589 drawState->setRenderTarget(dst);
1589 SkMatrix sampleM; 1590 SkMatrix sampleM;
1590 sampleM.setIDiv(src->width(), src->height()); 1591 sampleM.setIDiv(src->width(), src->height());
1591 SkIRect srcRect = SkIRect::MakeWH(dst->width(), dst->height()); 1592 SkIRect srcRect = SkIRect::MakeWH(dst->width(), dst->height());
1592 if (topLeft) { 1593 if (topLeft) {
1593 srcRect.offset(*topLeft); 1594 srcRect.offset(*topLeft);
1594 } 1595 }
1595 SkIRect srcBounds = SkIRect::MakeWH(src->width(), src->height()); 1596 SkIRect srcBounds = SkIRect::MakeWH(src->width(), src->height());
1596 if (!srcRect.intersect(srcBounds)) { 1597 if (!srcRect.intersect(srcBounds)) {
1597 return; 1598 return;
1598 } 1599 }
1599 sampleM.preTranslate(SkIntToScalar(srcRect.fLeft), SkIntToScalar(srcRect.fTo p)); 1600 sampleM.preTranslate(SkIntToScalar(srcRect.fLeft), SkIntToScalar(srcRect.fTo p));
1600 drawState->addColorTextureEffect(src, sampleM); 1601 drawState->addColorTextureEffect(src, sampleM);
1601 SkRect dstR = SkRect::MakeWH(SkIntToScalar(srcRect.width()), SkIntToScalar(s rcRect.height())); 1602 SkRect dstR = SkRect::MakeWH(SkIntToScalar(srcRect.width()), SkIntToScalar(s rcRect.height()));
1602 fGpu->drawSimpleRect(dstR); 1603 target->drawSimpleRect(dstR);
1603 } 1604 }
1604 1605
1605 bool GrContext::writeRenderTargetPixels(GrRenderTarget* target, 1606 bool GrContext::writeRenderTargetPixels(GrRenderTarget* target,
1606 int left, int top, int width, int height , 1607 int left, int top, int width, int height ,
1607 GrPixelConfig srcConfig, 1608 GrPixelConfig srcConfig,
1608 const void* buffer, 1609 const void* buffer,
1609 size_t rowBytes, 1610 size_t rowBytes,
1610 uint32_t flags) { 1611 uint32_t flags) {
1611 ASSERT_OWNED_RESOURCE(target); 1612 ASSERT_OWNED_RESOURCE(target);
1612 1613
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1732 1733
1733 drawState->setRenderTarget(target); 1734 drawState->setRenderTarget(target);
1734 1735
1735 fGpu->drawSimpleRect(SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(heig ht))); 1736 fGpu->drawSimpleRect(SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(heig ht)));
1736 return true; 1737 return true;
1737 } 1738 }
1738 //////////////////////////////////////////////////////////////////////////////// 1739 ////////////////////////////////////////////////////////////////////////////////
1739 1740
1740 GrDrawTarget* GrContext::prepareToDraw(const GrPaint* paint, 1741 GrDrawTarget* GrContext::prepareToDraw(const GrPaint* paint,
1741 BufferedDraw buffered, 1742 BufferedDraw buffered,
1742 AutoRestoreEffects* are, 1743 AutoRestoreEffects* are,
robertphillips 2014/09/23 13:21:53 Does it still make sense to pass the acf?
bsalomon 2014/09/23 15:08:57 I'm not totally sure. I want to revisit this once
1743 AutoCheckFlush* acf) { 1744 AutoCheckFlush* acf) {
1744 // All users of this draw state should be freeing up all effects when they'r e done. 1745 // All users of this draw state should be freeing up all effects when they'r e done.
1745 // Otherwise effects that own resources may keep those resources alive indef initely. 1746 // Otherwise effects that own resources may keep those resources alive indef initely.
1746 SkASSERT(0 == fDrawState->numColorStages() && 0 == fDrawState->numCoverageSt ages() && 1747 SkASSERT(0 == fDrawState->numColorStages() && 0 == fDrawState->numCoverageSt ages() &&
1747 !fDrawState->hasGeometryProcessor()); 1748 !fDrawState->hasGeometryProcessor());
1748 1749
1749 if (NULL == fGpu) { 1750 if (NULL == fGpu) {
1750 return NULL; 1751 return NULL;
1751 } 1752 }
1752 1753
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1946 fResourceCache->printStats(); 1947 fResourceCache->printStats();
1947 } 1948 }
1948 #endif 1949 #endif
1949 1950
1950 #if GR_GPU_STATS 1951 #if GR_GPU_STATS
1951 const GrContext::GPUStats* GrContext::gpuStats() const { 1952 const GrContext::GPUStats* GrContext::gpuStats() const {
1952 return fGpu->gpuStats(); 1953 return fGpu->gpuStats();
1953 } 1954 }
1954 #endif 1955 #endif
1955 1956
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