Index: src/gpu/GrSWMaskHelper.h |
diff --git a/src/gpu/GrSWMaskHelper.h b/src/gpu/GrSWMaskHelper.h |
index f8cce8b27717f3d0af5163ff67b23873f5742c84..b23ee2c7c0b9e6bb70b8e8af05839fd353c0e392 100644 |
--- a/src/gpu/GrSWMaskHelper.h |
+++ b/src/gpu/GrSWMaskHelper.h |
@@ -68,13 +68,16 @@ public: |
// Move the mask generation results from the internal bitmap to the gpu. |
void toTexture(GrTexture* texture); |
+ // Convert mask generation results to a signed distance field |
+ void toSDF(unsigned char* sdf); |
+ |
// Reset the internal bitmap |
void clear(uint8_t alpha) { |
fBM.eraseColor(SkColorSetARGB(alpha, alpha, alpha, alpha)); |
} |
// Canonical usage utility that draws a single path and uploads it |
- // to the GPU. The result is returned in "result". |
+ // to the GPU. The result is returned. |
static GrTexture* DrawPathMaskToTexture(GrContext* context, |
const SkPath& path, |
const SkStrokeRec& stroke, |