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Unified Diff: extensions/browser/api/cast_channel/cast_socket.cc

Issue 588433002: Revert "Make protobuf enums canonical for ReadState/WriteState/ConnectState." (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 3 months ago
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Index: extensions/browser/api/cast_channel/cast_socket.cc
diff --git a/extensions/browser/api/cast_channel/cast_socket.cc b/extensions/browser/api/cast_channel/cast_socket.cc
index 02636ee9aacb493434acf8d90f9e0f9c50366968..650857ce3694e0b0b0af3bf6039bc4910a129a63 100644
--- a/extensions/browser/api/cast_channel/cast_socket.cc
+++ b/extensions/browser/api/cast_channel/cast_socket.cc
@@ -66,6 +66,117 @@ ApiResourceManager<core_api::cast_channel::CastSocket>::GetFactoryInstance() {
namespace core_api {
namespace cast_channel {
+
+namespace {
+
+proto::ReadyState ReadyStateToProto(ReadyState state) {
+ switch (state) {
+ case READY_STATE_NONE:
+ return proto::READY_STATE_NONE;
+ case READY_STATE_CONNECTING:
+ return proto::READY_STATE_CONNECTING;
+ case READY_STATE_OPEN:
+ return proto::READY_STATE_OPEN;
+ case READY_STATE_CLOSING:
+ return proto::READY_STATE_CLOSING;
+ case READY_STATE_CLOSED:
+ return proto::READY_STATE_CLOSED;
+ default:
+ NOTREACHED();
+ return proto::READY_STATE_NONE;
+ }
+}
+
+proto::ConnectionState ConnectStateToProto(CastSocket::ConnectionState state) {
+ switch (state) {
+ case CastSocket::CONN_STATE_NONE:
+ return proto::CONN_STATE_NONE;
+ case CastSocket::CONN_STATE_TCP_CONNECT:
+ return proto::CONN_STATE_TCP_CONNECT;
+ case CastSocket::CONN_STATE_TCP_CONNECT_COMPLETE:
+ return proto::CONN_STATE_TCP_CONNECT_COMPLETE;
+ case CastSocket::CONN_STATE_SSL_CONNECT:
+ return proto::CONN_STATE_SSL_CONNECT;
+ case CastSocket::CONN_STATE_SSL_CONNECT_COMPLETE:
+ return proto::CONN_STATE_SSL_CONNECT_COMPLETE;
+ case CastSocket::CONN_STATE_AUTH_CHALLENGE_SEND:
+ return proto::CONN_STATE_AUTH_CHALLENGE_SEND;
+ case CastSocket::CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE:
+ return proto::CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE;
+ case CastSocket::CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE:
+ return proto::CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE;
+ default:
+ NOTREACHED();
+ return proto::CONN_STATE_NONE;
+ }
+}
+
+proto::ReadState ReadStateToProto(CastSocket::ReadState state) {
+ switch (state) {
+ case CastSocket::READ_STATE_NONE:
+ return proto::READ_STATE_NONE;
+ case CastSocket::READ_STATE_READ:
+ return proto::READ_STATE_READ;
+ case CastSocket::READ_STATE_READ_COMPLETE:
+ return proto::READ_STATE_READ_COMPLETE;
+ case CastSocket::READ_STATE_DO_CALLBACK:
+ return proto::READ_STATE_DO_CALLBACK;
+ case CastSocket::READ_STATE_ERROR:
+ return proto::READ_STATE_ERROR;
+ default:
+ NOTREACHED();
+ return proto::READ_STATE_NONE;
+ }
+}
+
+proto::WriteState WriteStateToProto(CastSocket::WriteState state) {
+ switch (state) {
+ case CastSocket::WRITE_STATE_NONE:
+ return proto::WRITE_STATE_NONE;
+ case CastSocket::WRITE_STATE_WRITE:
+ return proto::WRITE_STATE_WRITE;
+ case CastSocket::WRITE_STATE_WRITE_COMPLETE:
+ return proto::WRITE_STATE_WRITE_COMPLETE;
+ case CastSocket::WRITE_STATE_DO_CALLBACK:
+ return proto::WRITE_STATE_DO_CALLBACK;
+ case CastSocket::WRITE_STATE_ERROR:
+ return proto::WRITE_STATE_ERROR;
+ default:
+ NOTREACHED();
+ return proto::WRITE_STATE_NONE;
+ }
+}
+
+proto::ErrorState ErrorStateToProto(ChannelError state) {
+ switch (state) {
+ case CHANNEL_ERROR_NONE:
+ return proto::CHANNEL_ERROR_NONE;
+ case CHANNEL_ERROR_CHANNEL_NOT_OPEN:
+ return proto::CHANNEL_ERROR_CHANNEL_NOT_OPEN;
+ case CHANNEL_ERROR_AUTHENTICATION_ERROR:
+ return proto::CHANNEL_ERROR_AUTHENTICATION_ERROR;
+ case CHANNEL_ERROR_CONNECT_ERROR:
+ return proto::CHANNEL_ERROR_CONNECT_ERROR;
+ case CHANNEL_ERROR_SOCKET_ERROR:
+ return proto::CHANNEL_ERROR_SOCKET_ERROR;
+ case CHANNEL_ERROR_TRANSPORT_ERROR:
+ return proto::CHANNEL_ERROR_TRANSPORT_ERROR;
+ case CHANNEL_ERROR_INVALID_MESSAGE:
+ return proto::CHANNEL_ERROR_INVALID_MESSAGE;
+ case CHANNEL_ERROR_INVALID_CHANNEL_ID:
+ return proto::CHANNEL_ERROR_INVALID_CHANNEL_ID;
+ case CHANNEL_ERROR_CONNECT_TIMEOUT:
+ return proto::CHANNEL_ERROR_CONNECT_TIMEOUT;
+ case CHANNEL_ERROR_UNKNOWN:
+ return proto::CHANNEL_ERROR_UNKNOWN;
+ default:
+ NOTREACHED();
+ return proto::CHANNEL_ERROR_NONE;
+ }
+}
+
+} // namespace
+
CastSocket::CastSocket(const std::string& owner_extension_id,
const net::IPEndPoint& ip_endpoint,
ChannelAuthType channel_auth,
@@ -83,9 +194,9 @@ CastSocket::CastSocket(const std::string& owner_extension_id,
connect_timeout_(timeout),
connect_timeout_timer_(new base::OneShotTimer<CastSocket>),
is_canceled_(false),
- connect_state_(proto::CONN_STATE_NONE),
- write_state_(proto::WRITE_STATE_NONE),
- read_state_(proto::READ_STATE_NONE),
+ connect_state_(CONN_STATE_NONE),
+ write_state_(WRITE_STATE_NONE),
+ read_state_(READ_STATE_NONE),
error_state_(CHANNEL_ERROR_NONE),
ready_state_(READY_STATE_NONE) {
DCHECK(net_log_);
@@ -193,7 +304,7 @@ void CastSocket::Connect(const net::CompletionCallback& callback) {
connect_callback_ = callback;
SetReadyState(READY_STATE_CONNECTING);
- SetConnectState(proto::CONN_STATE_TCP_CONNECT);
+ SetConnectState(CONN_STATE_TCP_CONNECT);
if (connect_timeout_.InMicroseconds() > 0) {
DCHECK(connect_timeout_callback_.IsCancelled());
@@ -241,46 +352,47 @@ void CastSocket::DoConnectLoop(int result) {
// synchronously.
int rv = result;
do {
- proto::ConnectionState state = connect_state_;
+ ConnectionState state = connect_state_;
// Default to CONN_STATE_NONE, which breaks the processing loop if any
// handler fails to transition to another state to continue processing.
- connect_state_ = proto::CONN_STATE_NONE;
+ connect_state_ = CONN_STATE_NONE;
switch (state) {
- case proto::CONN_STATE_TCP_CONNECT:
+ case CONN_STATE_TCP_CONNECT:
rv = DoTcpConnect();
break;
- case proto::CONN_STATE_TCP_CONNECT_COMPLETE:
+ case CONN_STATE_TCP_CONNECT_COMPLETE:
rv = DoTcpConnectComplete(rv);
break;
- case proto::CONN_STATE_SSL_CONNECT:
+ case CONN_STATE_SSL_CONNECT:
DCHECK_EQ(net::OK, rv);
rv = DoSslConnect();
break;
- case proto::CONN_STATE_SSL_CONNECT_COMPLETE:
+ case CONN_STATE_SSL_CONNECT_COMPLETE:
rv = DoSslConnectComplete(rv);
break;
- case proto::CONN_STATE_AUTH_CHALLENGE_SEND:
+ case CONN_STATE_AUTH_CHALLENGE_SEND:
rv = DoAuthChallengeSend();
break;
- case proto::CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE:
+ case CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE:
rv = DoAuthChallengeSendComplete(rv);
break;
- case proto::CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE:
+ case CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE:
rv = DoAuthChallengeReplyComplete(rv);
break;
default:
NOTREACHED() << "BUG in connect flow. Unknown state: " << state;
break;
}
- } while (rv != net::ERR_IO_PENDING &&
- connect_state_ != proto::CONN_STATE_NONE);
- // Get out of the loop either when: // a. A network operation is pending, OR
+ } while (rv != net::ERR_IO_PENDING && connect_state_ != CONN_STATE_NONE);
+ // Get out of the loop either when:
+ // a. A network operation is pending, OR
// b. The Do* method called did not change state
// No state change occurred in do-while loop above. This means state has
// transitioned to NONE.
- if (connect_state_ == proto::CONN_STATE_NONE) {
- logger_->LogSocketConnectState(channel_id_, connect_state_);
+ if (connect_state_ == CONN_STATE_NONE) {
+ logger_->LogSocketConnectState(channel_id_,
+ ConnectStateToProto(connect_state_));
}
// Connect loop is finished: if there is no pending IO invoke the callback.
@@ -293,7 +405,7 @@ void CastSocket::DoConnectLoop(int result) {
int CastSocket::DoTcpConnect() {
DCHECK(connect_loop_callback_.IsCancelled());
VLOG_WITH_CONNECTION(1) << "DoTcpConnect";
- SetConnectState(proto::CONN_STATE_TCP_CONNECT_COMPLETE);
+ SetConnectState(CONN_STATE_TCP_CONNECT_COMPLETE);
tcp_socket_ = CreateTcpSocket();
int rv = tcp_socket_->Connect(
@@ -310,7 +422,7 @@ int CastSocket::DoTcpConnectComplete(int result) {
LOG_IF(WARNING, !result) << "Failed to SetKeepAlive.";
logger_->LogSocketEventWithRv(
channel_id_, proto::TCP_SOCKET_SET_KEEP_ALIVE, result ? 1 : 0);
- SetConnectState(proto::CONN_STATE_SSL_CONNECT);
+ SetConnectState(CONN_STATE_SSL_CONNECT);
}
return result;
}
@@ -318,7 +430,7 @@ int CastSocket::DoTcpConnectComplete(int result) {
int CastSocket::DoSslConnect() {
DCHECK(connect_loop_callback_.IsCancelled());
VLOG_WITH_CONNECTION(1) << "DoSslConnect";
- SetConnectState(proto::CONN_STATE_SSL_CONNECT_COMPLETE);
+ SetConnectState(CONN_STATE_SSL_CONNECT_COMPLETE);
socket_ = CreateSslSocket(tcp_socket_.PassAs<net::StreamSocket>());
int rv = socket_->Connect(
@@ -331,17 +443,17 @@ int CastSocket::DoSslConnectComplete(int result) {
VLOG_WITH_CONNECTION(1) << "DoSslConnectComplete: " << result;
if (result == net::ERR_CERT_AUTHORITY_INVALID &&
peer_cert_.empty() && ExtractPeerCert(&peer_cert_)) {
- SetConnectState(proto::CONN_STATE_TCP_CONNECT);
+ SetConnectState(CONN_STATE_TCP_CONNECT);
} else if (result == net::OK &&
channel_auth_ == CHANNEL_AUTH_TYPE_SSL_VERIFIED) {
- SetConnectState(proto::CONN_STATE_AUTH_CHALLENGE_SEND);
+ SetConnectState(CONN_STATE_AUTH_CHALLENGE_SEND);
}
return result;
}
int CastSocket::DoAuthChallengeSend() {
VLOG_WITH_CONNECTION(1) << "DoAuthChallengeSend";
- SetConnectState(proto::CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE);
+ SetConnectState(CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE);
CastMessage challenge_message;
CreateAuthChallengeMessage(&challenge_message);
@@ -377,7 +489,7 @@ int CastSocket::DoAuthChallengeSendComplete(int result) {
if (result < 0) {
return result;
}
- SetConnectState(proto::CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE);
+ SetConnectState(CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE);
// Post a task to start read loop so that DoReadLoop is not nested inside
// DoConnectLoop. This is not strictly necessary but keeps the read loop
@@ -503,8 +615,8 @@ void CastSocket::SendCastMessageInternal(
proto::MESSAGE_ENQUEUED,
message.namespace_(),
base::StringPrintf("Queue size: %" PRIuS, write_queue_.size()));
- if (write_state_ == proto::WRITE_STATE_NONE) {
- SetWriteState(proto::WRITE_STATE_WRITE);
+ if (write_state_ == WRITE_STATE_NONE) {
+ SetWriteState(WRITE_STATE_WRITE);
DoWriteLoop(net::OK);
}
}
@@ -514,7 +626,7 @@ void CastSocket::DoWriteLoop(int result) {
VLOG_WITH_CONNECTION(1) << "DoWriteLoop queue size: " << write_queue_.size();
if (write_queue_.empty()) {
- SetWriteState(proto::WRITE_STATE_NONE);
+ SetWriteState(WRITE_STATE_NONE);
return;
}
@@ -524,38 +636,39 @@ void CastSocket::DoWriteLoop(int result) {
// synchronously.
int rv = result;
do {
- proto::WriteState state = write_state_;
- write_state_ = proto::WRITE_STATE_NONE;
+ WriteState state = write_state_;
+ write_state_ = WRITE_STATE_NONE;
switch (state) {
- case proto::WRITE_STATE_WRITE:
+ case WRITE_STATE_WRITE:
rv = DoWrite();
break;
- case proto::WRITE_STATE_WRITE_COMPLETE:
+ case WRITE_STATE_WRITE_COMPLETE:
rv = DoWriteComplete(rv);
break;
- case proto::WRITE_STATE_DO_CALLBACK:
+ case WRITE_STATE_DO_CALLBACK:
rv = DoWriteCallback();
break;
- case proto::WRITE_STATE_ERROR:
+ case WRITE_STATE_ERROR:
rv = DoWriteError(rv);
break;
default:
NOTREACHED() << "BUG in write flow. Unknown state: " << state;
break;
}
- } while (!write_queue_.empty() && rv != net::ERR_IO_PENDING &&
- write_state_ != proto::WRITE_STATE_NONE);
+ } while (!write_queue_.empty() &&
+ rv != net::ERR_IO_PENDING &&
+ write_state_ != WRITE_STATE_NONE);
// No state change occurred in do-while loop above. This means state has
// transitioned to NONE.
- if (write_state_ == proto::WRITE_STATE_NONE) {
- logger_->LogSocketWriteState(channel_id_, write_state_);
+ if (write_state_ == WRITE_STATE_NONE) {
+ logger_->LogSocketWriteState(channel_id_, WriteStateToProto(write_state_));
}
// If write loop is done because the queue is empty then set write
// state to NONE
if (write_queue_.empty()) {
- SetWriteState(proto::WRITE_STATE_NONE);
+ SetWriteState(WRITE_STATE_NONE);
}
// Write loop is done - if the result is ERR_FAILED then close with error.
@@ -572,7 +685,7 @@ int CastSocket::DoWrite() {
<< request.io_buffer->size() << " bytes_written "
<< request.io_buffer->BytesConsumed();
- SetWriteState(proto::WRITE_STATE_WRITE_COMPLETE);
+ SetWriteState(WRITE_STATE_WRITE_COMPLETE);
int rv = socket_->Write(
request.io_buffer.get(),
@@ -587,7 +700,7 @@ int CastSocket::DoWriteComplete(int result) {
DCHECK(!write_queue_.empty());
if (result <= 0) { // NOTE that 0 also indicates an error
SetErrorState(CHANNEL_ERROR_SOCKET_ERROR);
- SetWriteState(proto::WRITE_STATE_ERROR);
+ SetWriteState(WRITE_STATE_ERROR);
return result == 0 ? net::ERR_FAILED : result;
}
@@ -596,9 +709,9 @@ int CastSocket::DoWriteComplete(int result) {
scoped_refptr<net::DrainableIOBuffer> io_buffer = request.io_buffer;
io_buffer->DidConsume(result);
if (io_buffer->BytesRemaining() == 0) { // Message fully sent
- SetWriteState(proto::WRITE_STATE_DO_CALLBACK);
+ SetWriteState(WRITE_STATE_DO_CALLBACK);
} else {
- SetWriteState(proto::WRITE_STATE_WRITE);
+ SetWriteState(WRITE_STATE_WRITE);
}
return net::OK;
@@ -607,7 +720,7 @@ int CastSocket::DoWriteComplete(int result) {
int CastSocket::DoWriteCallback() {
DCHECK(!write_queue_.empty());
- SetWriteState(proto::WRITE_STATE_WRITE);
+ SetWriteState(WRITE_STATE_WRITE);
WriteRequest& request = write_queue_.front();
int bytes_consumed = request.io_buffer->BytesConsumed();
@@ -656,8 +769,8 @@ void CastSocket::PostTaskToStartReadLoop() {
void CastSocket::StartReadLoop() {
read_loop_callback_.Cancel();
// Read loop would have already been started if read state is not NONE
- if (read_state_ == proto::READ_STATE_NONE) {
- SetReadState(proto::READ_STATE_READ);
+ if (read_state_ == READ_STATE_NONE) {
+ SetReadState(READ_STATE_READ);
DoReadLoop(net::OK);
}
}
@@ -670,33 +783,33 @@ void CastSocket::DoReadLoop(int result) {
// synchronously.
int rv = result;
do {
- proto::ReadState state = read_state_;
- read_state_ = proto::READ_STATE_NONE;
+ ReadState state = read_state_;
+ read_state_ = READ_STATE_NONE;
switch (state) {
- case proto::READ_STATE_READ:
+ case READ_STATE_READ:
rv = DoRead();
break;
- case proto::READ_STATE_READ_COMPLETE:
+ case READ_STATE_READ_COMPLETE:
rv = DoReadComplete(rv);
break;
- case proto::READ_STATE_DO_CALLBACK:
+ case READ_STATE_DO_CALLBACK:
rv = DoReadCallback();
break;
- case proto::READ_STATE_ERROR:
+ case READ_STATE_ERROR:
rv = DoReadError(rv);
- DCHECK_EQ(read_state_, proto::READ_STATE_NONE);
+ DCHECK_EQ(read_state_, READ_STATE_NONE);
break;
default:
NOTREACHED() << "BUG in read flow. Unknown state: " << state;
break;
}
- } while (rv != net::ERR_IO_PENDING && read_state_ != proto::READ_STATE_NONE);
+ } while (rv != net::ERR_IO_PENDING && read_state_ != READ_STATE_NONE);
// No state change occurred in do-while loop above. This means state has
// transitioned to NONE.
- if (read_state_ == proto::READ_STATE_NONE) {
- logger_->LogSocketReadState(channel_id_, read_state_);
+ if (read_state_ == READ_STATE_NONE) {
+ logger_->LogSocketReadState(channel_id_, ReadStateToProto(read_state_));
}
if (rv == net::ERR_FAILED) {
@@ -714,7 +827,7 @@ void CastSocket::DoReadLoop(int result) {
}
int CastSocket::DoRead() {
- SetReadState(proto::READ_STATE_READ_COMPLETE);
+ SetReadState(READ_STATE_READ_COMPLETE);
// Determine how many bytes need to be read.
size_t num_bytes_to_read = framer_->BytesRequested();
@@ -735,7 +848,7 @@ int CastSocket::DoReadComplete(int result) {
if (result <= 0) { // 0 means EOF: the peer closed the socket
VLOG_WITH_CONNECTION(1) << "Read error, peer closed the socket";
SetErrorState(CHANNEL_ERROR_SOCKET_ERROR);
- SetReadState(proto::READ_STATE_ERROR);
+ SetReadState(READ_STATE_ERROR);
return result == 0 ? net::ERR_FAILED : result;
}
@@ -751,19 +864,19 @@ int CastSocket::DoReadComplete(int result) {
current_message_->namespace_(),
base::StringPrintf("Message size: %u",
static_cast<uint32>(message_size)));
- SetReadState(proto::READ_STATE_DO_CALLBACK);
+ SetReadState(READ_STATE_DO_CALLBACK);
} else if (error_state_ != CHANNEL_ERROR_NONE) {
DCHECK(current_message_.get() == NULL);
- SetReadState(proto::READ_STATE_ERROR);
+ SetReadState(READ_STATE_ERROR);
} else {
DCHECK(current_message_.get() == NULL);
- SetReadState(proto::READ_STATE_READ);
+ SetReadState(READ_STATE_READ);
}
return net::OK;
}
int CastSocket::DoReadCallback() {
- SetReadState(proto::READ_STATE_READ);
+ SetReadState(READ_STATE_READ);
const CastMessage& message = *current_message_;
if (ready_state_ == READY_STATE_CONNECTING) {
if (IsAuthMessage(message)) {
@@ -773,7 +886,7 @@ int CastSocket::DoReadCallback() {
current_message_.reset();
return net::OK;
} else {
- SetReadState(proto::READ_STATE_ERROR);
+ SetReadState(READ_STATE_ERROR);
SetErrorState(CHANNEL_ERROR_INVALID_MESSAGE);
current_message_.reset();
return net::ERR_INVALID_RESPONSE;
@@ -783,7 +896,7 @@ int CastSocket::DoReadCallback() {
MessageInfo message_info;
if (!CastMessageToMessageInfo(message, &message_info)) {
current_message_.reset();
- SetReadState(proto::READ_STATE_ERROR);
+ SetReadState(READ_STATE_ERROR);
SetErrorState(CHANNEL_ERROR_INVALID_MESSAGE);
return net::ERR_INVALID_RESPONSE;
}
@@ -826,10 +939,11 @@ base::Timer* CastSocket::GetTimer() {
return connect_timeout_timer_.get();
}
-void CastSocket::SetConnectState(proto::ConnectionState connect_state) {
+void CastSocket::SetConnectState(ConnectionState connect_state) {
if (connect_state_ != connect_state) {
connect_state_ = connect_state;
- logger_->LogSocketConnectState(channel_id_, connect_state_);
+ logger_->LogSocketConnectState(channel_id_,
+ ConnectStateToProto(connect_state_));
}
}
@@ -847,17 +961,17 @@ void CastSocket::SetErrorState(ChannelError error_state) {
}
}
-void CastSocket::SetReadState(proto::ReadState read_state) {
+void CastSocket::SetReadState(ReadState read_state) {
if (read_state_ != read_state) {
read_state_ = read_state;
- logger_->LogSocketReadState(channel_id_, read_state_);
+ logger_->LogSocketReadState(channel_id_, ReadStateToProto(read_state_));
}
}
-void CastSocket::SetWriteState(proto::WriteState write_state) {
+void CastSocket::SetWriteState(WriteState write_state) {
if (write_state_ != write_state) {
write_state_ = write_state;
- logger_->LogSocketWriteState(channel_id_, write_state_);
+ logger_->LogSocketWriteState(channel_id_, WriteStateToProto(write_state_));
}
}
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