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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef IPC_IPC_CHANNEL_WIN_H_ | 5 #ifndef IPC_IPC_CHANNEL_WIN_H_ |
6 #define IPC_IPC_CHANNEL_WIN_H_ | 6 #define IPC_IPC_CHANNEL_WIN_H_ |
7 | 7 |
8 #include "ipc/ipc_channel.h" | 8 #include "ipc/ipc_channel.h" |
9 | 9 |
10 #include <queue> | 10 #include <queue> |
11 #include <string> | 11 #include <string> |
12 | 12 |
13 #include "base/memory/scoped_ptr.h" | 13 #include "base/memory/scoped_ptr.h" |
14 #include "base/memory/weak_ptr.h" | 14 #include "base/memory/weak_ptr.h" |
15 #include "base/message_loop/message_loop.h" | 15 #include "base/message_loop/message_loop.h" |
| 16 #include "base/win/scoped_handle.h" |
16 #include "ipc/ipc_channel_reader.h" | 17 #include "ipc/ipc_channel_reader.h" |
17 | 18 |
18 namespace base { | 19 namespace base { |
19 class ThreadChecker; | 20 class ThreadChecker; |
20 } | 21 } |
21 | 22 |
22 namespace IPC { | 23 namespace IPC { |
23 | 24 |
24 class ChannelWin : public Channel, | 25 class ChannelWin : public Channel, |
25 public internal::ChannelReader, | 26 public internal::ChannelReader, |
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66 struct State { | 67 struct State { |
67 explicit State(ChannelWin* channel); | 68 explicit State(ChannelWin* channel); |
68 ~State(); | 69 ~State(); |
69 base::MessageLoopForIO::IOContext context; | 70 base::MessageLoopForIO::IOContext context; |
70 bool is_pending; | 71 bool is_pending; |
71 }; | 72 }; |
72 | 73 |
73 State input_state_; | 74 State input_state_; |
74 State output_state_; | 75 State output_state_; |
75 | 76 |
76 HANDLE pipe_; | 77 base::win::ScopedHandle pipe_; |
77 | 78 |
78 base::ProcessId peer_pid_; | 79 base::ProcessId peer_pid_; |
79 | 80 |
80 // Messages to be sent are queued here. | 81 // Messages to be sent are queued here. |
81 std::queue<Message*> output_queue_; | 82 std::queue<Message*> output_queue_; |
82 | 83 |
83 // In server-mode, we have to wait for the client to connect before we | 84 // In server-mode, we have to wait for the client to connect before we |
84 // can begin reading. We make use of the input_state_ when performing | 85 // can begin reading. We make use of the input_state_ when performing |
85 // the connect operation in overlapped mode. | 86 // the connect operation in overlapped mode. |
86 bool waiting_connect_; | 87 bool waiting_connect_; |
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116 | 117 |
117 scoped_ptr<base::ThreadChecker> thread_check_; | 118 scoped_ptr<base::ThreadChecker> thread_check_; |
118 base::WeakPtrFactory<ChannelWin> weak_factory_; | 119 base::WeakPtrFactory<ChannelWin> weak_factory_; |
119 | 120 |
120 DISALLOW_COPY_AND_ASSIGN(ChannelWin); | 121 DISALLOW_COPY_AND_ASSIGN(ChannelWin); |
121 }; | 122 }; |
122 | 123 |
123 } // namespace IPC | 124 } // namespace IPC |
124 | 125 |
125 #endif // IPC_IPC_CHANNEL_WIN_H_ | 126 #endif // IPC_IPC_CHANNEL_WIN_H_ |
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