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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef IPC_IPC_CHANNEL_WIN_H_ | 5 #ifndef IPC_IPC_CHANNEL_WIN_H_ |
6 #define IPC_IPC_CHANNEL_WIN_H_ | 6 #define IPC_IPC_CHANNEL_WIN_H_ |
7 | 7 |
8 #include "ipc/ipc_channel.h" | 8 #include "ipc/ipc_channel.h" |
9 | 9 |
10 #include <queue> | 10 #include <queue> |
11 #include <string> | 11 #include <string> |
12 | 12 |
13 #include "base/memory/scoped_ptr.h" | 13 #include "base/memory/scoped_ptr.h" |
14 #include "base/memory/weak_ptr.h" | 14 #include "base/memory/weak_ptr.h" |
15 #include "base/message_loop/message_loop.h" | 15 #include "base/message_loop/message_loop.h" |
| 16 #include "base/win/scoped_handle.h" |
16 #include "ipc/ipc_channel_reader.h" | 17 #include "ipc/ipc_channel_reader.h" |
17 | 18 |
18 namespace base { | 19 namespace base { |
19 class ThreadChecker; | 20 class ThreadChecker; |
20 } | 21 } |
21 | 22 |
22 namespace IPC { | 23 namespace IPC { |
23 | 24 |
24 class ChannelWin : public Channel, | 25 class ChannelWin : public Channel, |
25 public internal::ChannelReader, | 26 public internal::ChannelReader, |
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67 struct State { | 68 struct State { |
68 explicit State(ChannelWin* channel); | 69 explicit State(ChannelWin* channel); |
69 ~State(); | 70 ~State(); |
70 base::MessageLoopForIO::IOContext context; | 71 base::MessageLoopForIO::IOContext context; |
71 bool is_pending; | 72 bool is_pending; |
72 }; | 73 }; |
73 | 74 |
74 State input_state_; | 75 State input_state_; |
75 State output_state_; | 76 State output_state_; |
76 | 77 |
77 HANDLE pipe_; | 78 base::win::ScopedHandle pipe_; |
78 | 79 |
79 base::ProcessId peer_pid_; | 80 base::ProcessId peer_pid_; |
80 | 81 |
81 // Messages to be sent are queued here. | 82 // Messages to be sent are queued here. |
82 std::queue<Message*> output_queue_; | 83 std::queue<Message*> output_queue_; |
83 | 84 |
84 // In server-mode, we have to wait for the client to connect before we | 85 // In server-mode, we have to wait for the client to connect before we |
85 // can begin reading. We make use of the input_state_ when performing | 86 // can begin reading. We make use of the input_state_ when performing |
86 // the connect operation in overlapped mode. | 87 // the connect operation in overlapped mode. |
87 bool waiting_connect_; | 88 bool waiting_connect_; |
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117 | 118 |
118 scoped_ptr<base::ThreadChecker> thread_check_; | 119 scoped_ptr<base::ThreadChecker> thread_check_; |
119 base::WeakPtrFactory<ChannelWin> weak_factory_; | 120 base::WeakPtrFactory<ChannelWin> weak_factory_; |
120 | 121 |
121 DISALLOW_COPY_AND_ASSIGN(ChannelWin); | 122 DISALLOW_COPY_AND_ASSIGN(ChannelWin); |
122 }; | 123 }; |
123 | 124 |
124 } // namespace IPC | 125 } // namespace IPC |
125 | 126 |
126 #endif // IPC_IPC_CHANNEL_WIN_H_ | 127 #endif // IPC_IPC_CHANNEL_WIN_H_ |
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