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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/builders/GrGLProgramBuilder.h" | 8 #include "gl/builders/GrGLProgramBuilder.h" |
9 #include "GrGLProgramDesc.h" | 9 #include "GrGLProgramDesc.h" |
10 #include "GrBackendEffectFactory.h" | 10 #include "GrBackendEffectFactory.h" |
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156 if (!gen_effect_meta_key(stage, useExplicitLocalCoords, caps, b)) { | 156 if (!gen_effect_meta_key(stage, useExplicitLocalCoords, caps, b)) { |
157 return false; | 157 return false; |
158 } | 158 } |
159 return true; | 159 return true; |
160 } | 160 } |
161 | 161 |
162 bool GrGLProgramDesc::Build(const GrOptDrawState& optState, | 162 bool GrGLProgramDesc::Build(const GrOptDrawState& optState, |
163 GrGpu::DrawType drawType, | 163 GrGpu::DrawType drawType, |
164 GrBlendCoeff srcCoeff, | 164 GrBlendCoeff srcCoeff, |
165 GrBlendCoeff dstCoeff, | 165 GrBlendCoeff dstCoeff, |
166 const GrGpuGL* gpu, | 166 GrGpuGL* gpu, |
167 const GrDeviceCoordTexture* dstCopy, | 167 const GrDeviceCoordTexture* dstCopy, |
168 const GrEffectStage** geometryProcessor, | 168 const GrEffectStage** geometryProcessor, |
169 SkTArray<const GrEffectStage*, true>* colorStages, | 169 SkTArray<const GrEffectStage*, true>* colorStages, |
170 SkTArray<const GrEffectStage*, true>* coverageStages
, | 170 SkTArray<const GrEffectStage*, true>* coverageStages
, |
171 GrGLProgramDesc* desc) { | 171 GrGLProgramDesc* desc) { |
172 colorStages->reset(); | 172 colorStages->reset(); |
173 coverageStages->reset(); | 173 coverageStages->reset(); |
174 | 174 |
175 bool inputColorIsUsed = optState.inputColorIsUsed(); | 175 bool inputColorIsUsed = optState.inputColorIsUsed(); |
176 bool inputCoverageIsUsed = optState.inputColorIsUsed(); | 176 bool inputCoverageIsUsed = optState.inputColorIsUsed(); |
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253 } | 253 } |
254 | 254 |
255 if (!effectKeySuccess) { | 255 if (!effectKeySuccess) { |
256 desc->fKey.reset(); | 256 desc->fKey.reset(); |
257 return false; | 257 return false; |
258 } | 258 } |
259 | 259 |
260 // Because header is a pointer into the dynamic array, we can't push any new
data into the key | 260 // Because header is a pointer into the dynamic array, we can't push any new
data into the key |
261 // below here. | 261 // below here. |
262 | 262 |
263 // We will only require a vertex shader if we have more than just the positi
on VA attrib. | 263 header->fUseFragShaderOnly = gpu->caps()->pathRenderingSupport() && |
264 // If we have a geom processor we must us a vertex shader and we should not
have a geometry | 264 GrGpu::IsPathRenderingDrawType(drawType) && |
265 // processor if we are doing path rendering. | 265 gpu->glPathRendering()->texturingMode() == GrGLPathRendering::FixedFunct
ion_TexturingMode; |
266 SkASSERT(!GrGpu::IsPathRenderingDrawType(drawType) || !optState.requiresVert
exShader()); | 266 SkASSERT(!header->fUseFragShaderOnly || !optState.hasGeometryProcessor()); |
267 header->fRequiresVertexShader = optState.requiresVertexShader() || | 267 |
268 !GrGpu::IsPathRenderingDrawType(drawType); | |
269 header->fEmitsPointSize = GrGpu::kDrawPoints_DrawType == drawType; | 268 header->fEmitsPointSize = GrGpu::kDrawPoints_DrawType == drawType; |
270 | 269 |
271 // Currently the experimental GS will only work with triangle prims (and it
doesn't do anything | 270 // Currently the experimental GS will only work with triangle prims (and it
doesn't do anything |
272 // other than pass through values from the VS to the FS anyway). | 271 // other than pass through values from the VS to the FS anyway). |
273 #if GR_GL_EXPERIMENTAL_GS | 272 #if GR_GL_EXPERIMENTAL_GS |
274 #if 0 | 273 #if 0 |
275 header->fExperimentalGS = gpu->caps().geometryShaderSupport(); | 274 header->fExperimentalGS = gpu->caps().geometryShaderSupport(); |
276 #else | 275 #else |
277 header->fExperimentalGS = false; | 276 header->fExperimentalGS = false; |
278 #endif | 277 #endif |
279 #endif | 278 #endif |
280 bool defaultToUniformInputs = GR_GL_NO_CONSTANT_ATTRIBUTES || gpu->caps()->p
athRenderingSupport(); | 279 bool defaultToUniformInputs = GR_GL_NO_CONSTANT_ATTRIBUTES || header->fUseFr
agShaderOnly; |
281 | 280 |
282 if (!inputColorIsUsed) { | 281 if (!inputColorIsUsed) { |
283 header->fColorInput = kAllOnes_ColorInput; | 282 header->fColorInput = kAllOnes_ColorInput; |
284 } else if (defaultToUniformInputs && !requiresColorAttrib) { | 283 } else if (defaultToUniformInputs && !requiresColorAttrib) { |
285 header->fColorInput = kUniform_ColorInput; | 284 header->fColorInput = kUniform_ColorInput; |
286 } else { | 285 } else { |
287 header->fColorInput = kAttribute_ColorInput; | 286 header->fColorInput = kAttribute_ColorInput; |
288 header->fRequiresVertexShader = true; | 287 header->fUseFragShaderOnly = false; |
289 } | 288 } |
290 | 289 |
291 bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == optState.get
CoverageColor(); | 290 bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == optState.get
CoverageColor(); |
292 | 291 |
293 if (covIsSolidWhite || !inputCoverageIsUsed) { | 292 if (covIsSolidWhite || !inputCoverageIsUsed) { |
294 header->fCoverageInput = kAllOnes_ColorInput; | 293 header->fCoverageInput = kAllOnes_ColorInput; |
295 } else if (defaultToUniformInputs && !requiresCoverageAttrib) { | 294 } else if (defaultToUniformInputs && !requiresCoverageAttrib) { |
296 header->fCoverageInput = kUniform_ColorInput; | 295 header->fCoverageInput = kUniform_ColorInput; |
297 } else { | 296 } else { |
298 header->fCoverageInput = kAttribute_ColorInput; | 297 header->fCoverageInput = kAttribute_ColorInput; |
299 header->fRequiresVertexShader = true; | 298 header->fUseFragShaderOnly = false; |
300 } | 299 } |
301 | 300 |
302 if (optState.readsDst()) { | 301 if (optState.readsDst()) { |
303 SkASSERT(dstCopy || gpu->caps()->dstReadInShaderSupport()); | 302 SkASSERT(dstCopy || gpu->caps()->dstReadInShaderSupport()); |
304 const GrTexture* dstCopyTexture = NULL; | 303 const GrTexture* dstCopyTexture = NULL; |
305 if (dstCopy) { | 304 if (dstCopy) { |
306 dstCopyTexture = dstCopy->texture(); | 305 dstCopyTexture = dstCopy->texture(); |
307 } | 306 } |
308 header->fDstReadKey = GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTe
xture, | 307 header->fDstReadKey = GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTe
xture, |
309 gpu->glCaps()); | 308 gpu->glCaps()); |
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407 *checksum = 0; | 406 *checksum = 0; |
408 *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), k
eyLength); | 407 *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), k
eyLength); |
409 } | 408 } |
410 | 409 |
411 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) { | 410 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) { |
412 size_t keyLength = other.keyLength(); | 411 size_t keyLength = other.keyLength(); |
413 fKey.reset(keyLength); | 412 fKey.reset(keyLength); |
414 memcpy(fKey.begin(), other.fKey.begin(), keyLength); | 413 memcpy(fKey.begin(), other.fKey.begin(), keyLength); |
415 return *this; | 414 return *this; |
416 } | 415 } |
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