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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
9 | 9 |
10 #include "builders/GrGLFragmentOnlyProgramBuilder.h" | 10 #include "builders/GrGLFragmentOnlyProgramBuilder.h" |
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22 | 22 |
23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) | 23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) |
24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) | 24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) |
25 | 25 |
26 GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu, | 26 GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu, |
27 const GrGLProgramDesc& desc, | 27 const GrGLProgramDesc& desc, |
28 const GrEffectStage* geometryProcessor, | 28 const GrEffectStage* geometryProcessor, |
29 const GrEffectStage* colorStages[], | 29 const GrEffectStage* colorStages[], |
30 const GrEffectStage* coverageStages[]) { | 30 const GrEffectStage* coverageStages[]) { |
31 SkAutoTDelete<GrGLProgramBuilder> builder; | 31 SkAutoTDelete<GrGLProgramBuilder> builder; |
32 if (!desc.getHeader().fRequiresVertexShader && | 32 if (desc.getHeader().fUseFragShaderOnly) { |
33 gpu->glCaps().pathRenderingSupport() && | 33 SkASSERT(gpu->glCaps().pathRenderingSupport()); |
34 gpu->glPathRendering()->texturingMode() == GrGLPathRendering::FixedFunct
ion_TexturingMode) { | 34 SkASSERT(gpu->glPathRendering()->texturingMode() == |
| 35 GrGLPathRendering::FixedFunction_TexturingMode); |
35 SkASSERT(NULL == geometryProcessor); | 36 SkASSERT(NULL == geometryProcessor); |
36 builder.reset(SkNEW_ARGS(GrGLFragmentOnlyProgramBuilder, (gpu, desc))); | 37 builder.reset(SkNEW_ARGS(GrGLFragmentOnlyProgramBuilder, (gpu, desc))); |
37 } else { | 38 } else { |
38 builder.reset(SkNEW_ARGS(GrGLFullProgramBuilder, (gpu, desc))); | 39 builder.reset(SkNEW_ARGS(GrGLFullProgramBuilder, (gpu, desc))); |
39 } | 40 } |
40 if (builder->genProgram(geometryProcessor, colorStages, coverageStages)) { | 41 if (builder->genProgram(geometryProcessor, colorStages, coverageStages)) { |
41 SkASSERT(0 != builder->getProgramID()); | 42 SkASSERT(0 != builder->getProgramID()); |
42 return SkNEW_ARGS(GrGLProgram, (gpu, desc, *builder)); | 43 return SkNEW_ARGS(GrGLProgram, (gpu, desc, *builder)); |
43 } | 44 } |
44 return NULL; | 45 return NULL; |
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264 | 265 |
265 GrGLfloat viewMatrix[3 * 3]; | 266 GrGLfloat viewMatrix[3 * 3]; |
266 fMatrixState.getGLMatrix<3>(viewMatrix); | 267 fMatrixState.getGLMatrix<3>(viewMatrix); |
267 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, v
iewMatrix); | 268 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, v
iewMatrix); |
268 | 269 |
269 GrGLfloat rtAdjustmentVec[4]; | 270 GrGLfloat rtAdjustmentVec[4]; |
270 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); | 271 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); |
271 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r
tAdjustmentVec); | 272 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r
tAdjustmentVec); |
272 } | 273 } |
273 } | 274 } |
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