Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(550)

Side by Side Diff: tests/GLProgramsTest.cpp

Issue 586793002: Change GrGLProgramDesc header to have DoPathRendering flag instead of RequiresVertexShader (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 3 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 // This is a GPU-backend specific test. It relies on static intializers to work 9 // This is a GPU-backend specific test. It relies on static intializers to work
10 10
(...skipping 24 matching lines...) Expand all
35 } 35 }
36 36
37 bool GrGLProgramDesc::setRandom(SkRandom* random, 37 bool GrGLProgramDesc::setRandom(SkRandom* random,
38 const GrGpuGL* gpu, 38 const GrGpuGL* gpu,
39 const GrRenderTarget* dstRenderTarget, 39 const GrRenderTarget* dstRenderTarget,
40 const GrTexture* dstCopyTexture, 40 const GrTexture* dstCopyTexture,
41 const GrEffectStage* geometryProcessor, 41 const GrEffectStage* geometryProcessor,
42 const GrEffectStage* stages[], 42 const GrEffectStage* stages[],
43 int numColorStages, 43 int numColorStages,
44 int numCoverageStages, 44 int numCoverageStages,
45 int currAttribIndex) { 45 int currAttribIndex,
46 bool useLocalCoords = random->nextBool() && currAttribIndex < GrDrawState::k MaxVertexAttribCnt; 46 GrGpu::DrawType drawType) {
47 bool isPathRendering = GrGpu::IsPathRenderingDrawType(drawType);
48 bool useLocalCoords = !isPathRendering &&
49 random->nextBool() &&
50 currAttribIndex < GrDrawState::kMaxVertexAttribCnt;
47 51
48 int numStages = numColorStages + numCoverageStages; 52 int numStages = numColorStages + numCoverageStages;
49 fKey.reset(); 53 fKey.reset();
50 54
51 GR_STATIC_ASSERT(0 == kEffectKeyOffsetsAndLengthOffset % sizeof(uint32_t)); 55 GR_STATIC_ASSERT(0 == kEffectKeyOffsetsAndLengthOffset % sizeof(uint32_t));
52 56
53 // Make room for everything up to and including the array of offsets to effe ct keys. 57 // Make room for everything up to and including the array of offsets to effe ct keys.
54 fKey.push_back_n(kEffectKeyOffsetsAndLengthOffset + 2 * sizeof(uint16_t) * ( numStages + 58 fKey.push_back_n(kEffectKeyOffsetsAndLengthOffset + 2 * sizeof(uint16_t) * ( numStages +
55 (geometryProcessor ? 1 : 0))); 59 (geometryProcessor ? 1 : 0)));
56 60
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
103 107
104 KeyHeader* header = this->header(); 108 KeyHeader* header = this->header();
105 memset(header, 0, kHeaderSize); 109 memset(header, 0, kHeaderSize);
106 header->fEmitsPointSize = random->nextBool(); 110 header->fEmitsPointSize = random->nextBool();
107 111
108 header->fPositionAttributeIndex = 0; 112 header->fPositionAttributeIndex = 0;
109 113
110 // if the effects have used up all off the available attributes, 114 // if the effects have used up all off the available attributes,
111 // don't try to use color or coverage attributes as input 115 // don't try to use color or coverage attributes as input
112 do { 116 do {
113 uint32_t colorRand = random->nextULessThan(2); 117 header->fColorInput = static_cast<GrGLProgramDesc::ColorInput>(
114 header->fColorInput = (0 == colorRand) ? GrGLProgramDesc::kAttribute_Col orInput : 118 random->nextULessThan(kColorInputCnt));
115 GrGLProgramDesc::kUniform_Color Input; 119 } while ((GrDrawState::kMaxVertexAttribCnt <= currAttribIndex || isPathRende ring) &&
116 } while (GrDrawState::kMaxVertexAttribCnt <= currAttribIndex &&
117 kAttribute_ColorInput == header->fColorInput); 120 kAttribute_ColorInput == header->fColorInput);
118
119 header->fColorAttributeIndex = (header->fColorInput == kAttribute_ColorInput ) ? 121 header->fColorAttributeIndex = (header->fColorInput == kAttribute_ColorInput ) ?
120 currAttribIndex++ : 122 currAttribIndex++ :
121 -1; 123 -1;
122 124
123 do { 125 do {
124 header->fCoverageInput = static_cast<GrGLProgramDesc::ColorInput>( 126 header->fCoverageInput = static_cast<GrGLProgramDesc::ColorInput>(
125 random->nextULessThan(kColorInputCnt)); 127 random->nextULessThan(kColorInputCnt));
126 } while (GrDrawState::kMaxVertexAttribCnt <= currAttribIndex && 128 } while ((GrDrawState::kMaxVertexAttribCnt <= currAttribIndex || isPathRende ring) &&
127 kAttribute_ColorInput == header->fCoverageInput); 129 kAttribute_ColorInput == header->fCoverageInput);
128 header->fCoverageAttributeIndex = (header->fCoverageInput == kAttribute_Colo rInput) ? 130 header->fCoverageAttributeIndex = (header->fCoverageInput == kAttribute_Colo rInput) ?
129 currAttribIndex++ : 131 currAttribIndex++ :
130 -1; 132 -1;
131 133
132 #if GR_GL_EXPERIMENTAL_GS 134 #if GR_GL_EXPERIMENTAL_GS
133 header->fExperimentalGS = gpu->caps()->geometryShaderSupport() && random->ne xtBool(); 135 header->fExperimentalGS = gpu->caps()->geometryShaderSupport() && random->ne xtBool();
134 #endif 136 #endif
135 137
136 header->fLocalCoordAttributeIndex = useLocalCoords ? currAttribIndex++ : -1; 138 header->fLocalCoordAttributeIndex = useLocalCoords ? currAttribIndex++ : -1;
137 139
138 header->fColorEffectCnt = numColorStages; 140 header->fColorEffectCnt = numColorStages;
139 header->fCoverageEffectCnt = numCoverageStages; 141 header->fCoverageEffectCnt = numCoverageStages;
140 142
141 if (dstRead) { 143 if (dstRead) {
142 header->fDstReadKey = SkToU8(GrGLFragmentShaderBuilder::KeyForDstRead(ds tCopyTexture, 144 header->fDstReadKey = SkToU8(GrGLFragmentShaderBuilder::KeyForDstRead(ds tCopyTexture,
143 gpu->glCap s())); 145 gpu->glCap s()));
144 } else { 146 } else {
145 header->fDstReadKey = 0; 147 header->fDstReadKey = 0;
146 } 148 }
147 if (fragPos) { 149 if (fragPos) {
148 header->fFragPosKey = SkToU8(GrGLFragmentShaderBuilder::KeyForFragmentPo sition(dstRenderTarget, 150 header->fFragPosKey = SkToU8(GrGLFragmentShaderBuilder::KeyForFragmentPo sition(dstRenderTarget,
149 g pu->glCaps())); 151 g pu->glCaps()));
150 } else { 152 } else {
151 header->fFragPosKey = 0; 153 header->fFragPosKey = 0;
152 } 154 }
153 155
154 header->fRequiresVertexShader = vertexShader || 156 header->fDoPathRendering = isPathRendering;
155 useLocalCoords ||
156 kAttribute_ColorInput == header->fColorInput ||
157 kAttribute_ColorInput == header->fCoverageIn put;
158 header->fHasGeometryProcessor = vertexShader; 157 header->fHasGeometryProcessor = vertexShader;
159 158
160 CoverageOutput coverageOutput; 159 CoverageOutput coverageOutput;
161 bool illegalCoverageOutput; 160 bool illegalCoverageOutput;
162 do { 161 do {
163 coverageOutput = static_cast<CoverageOutput>(random->nextULessThan(kCove rageOutputCnt)); 162 coverageOutput = static_cast<CoverageOutput>(random->nextULessThan(kCove rageOutputCnt));
164 illegalCoverageOutput = (!gpu->caps()->dualSourceBlendingSupport() && 163 illegalCoverageOutput = (!gpu->caps()->dualSourceBlendingSupport() &&
165 CoverageOutputUsesSecondaryOutput(coverageOutpu t)) || 164 CoverageOutputUsesSecondaryOutput(coverageOutpu t)) ||
166 (!dstRead && kCombineWithDst_CoverageOutput == c overageOutput); 165 (!dstRead && kCombineWithDst_CoverageOutput == c overageOutput);
167 } while (illegalCoverageOutput); 166 } while (illegalCoverageOutput);
(...skipping 72 matching lines...) Expand 10 before | Expand all | Expand 10 after
240 int currTextureCoordSet = 0; 239 int currTextureCoordSet = 0;
241 GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; 240 GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()};
242 241
243 int numStages = random.nextULessThan(maxStages + 1); 242 int numStages = random.nextULessThan(maxStages + 1);
244 int numColorStages = random.nextULessThan(numStages + 1); 243 int numColorStages = random.nextULessThan(numStages + 1);
245 int numCoverageStages = numStages - numColorStages; 244 int numCoverageStages = numStages - numColorStages;
246 245
247 SkAutoSTMalloc<8, const GrEffectStage*> stages(numStages); 246 SkAutoSTMalloc<8, const GrEffectStage*> stages(numStages);
248 247
249 bool useFixedFunctionPathRendering = this->glCaps().pathRenderingSupport () && 248 bool useFixedFunctionPathRendering = this->glCaps().pathRenderingSupport () &&
250 this->glPathRendering()->texturingMode() == GrGLPathRendering::Fixed Function_TexturingMode && 249 this->glPathRendering()->texturingMode() == GrGLPathRendering::Fixed Function_TexturingMode;
251 random.nextBool(); 250 bool usePathRenderingDrawType = useFixedFunctionPathRendering && random. nextBool();
251
252 GrGpu::DrawType drawType = usePathRenderingDrawType ? GrGpu::kDrawPath_D rawType :
253 GrGpu::kDrawPoints _DrawType;
252 254
253 SkAutoTDelete<GrEffectStage> geometryProcessor; 255 SkAutoTDelete<GrEffectStage> geometryProcessor;
254 bool hasGeometryProcessor = useFixedFunctionPathRendering ? false : rand om.nextBool(); 256 bool hasGeometryProcessor = useFixedFunctionPathRendering ? false : rand om.nextBool();
255 if (hasGeometryProcessor) { 257 if (hasGeometryProcessor) {
256 while (true) { 258 while (true) {
257 SkAutoTUnref<const GrEffect> effect(GrEffectTestFactory::CreateS tage( 259 SkAutoTUnref<const GrEffect> effect(GrEffectTestFactory::CreateS tage(
258 &random, 260 &random,
259 this->getContext(), 261 this->getContext(),
260 *this->caps(), 262 *this->caps(),
261 dummyTextures)); 263 dummyTextures));
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after
318 } 320 }
319 const GrTexture* dstTexture = random.nextBool() ? dummyTextures[0] : dum myTextures[1]; 321 const GrTexture* dstTexture = random.nextBool() ? dummyTextures[0] : dum myTextures[1];
320 if (!pdesc.setRandom(&random, 322 if (!pdesc.setRandom(&random,
321 this, 323 this,
322 dummyTextures[0]->asRenderTarget(), 324 dummyTextures[0]->asRenderTarget(),
323 dstTexture, 325 dstTexture,
324 geometryProcessor.get(), 326 geometryProcessor.get(),
325 stages.get(), 327 stages.get(),
326 numColorStages, 328 numColorStages,
327 numCoverageStages, 329 numCoverageStages,
328 currAttribIndex)) { 330 currAttribIndex,
331 drawType)) {
329 return false; 332 return false;
330 } 333 }
331 334
332 SkAutoTUnref<GrGLProgram> program(GrGLProgram::Create(this, 335 SkAutoTUnref<GrGLProgram> program(GrGLProgram::Create(this,
333 pdesc, 336 pdesc,
334 geometryProcessor. get(), 337 geometryProcessor. get(),
335 stages, 338 stages,
336 stages + numColorS tages)); 339 stages + numColorS tages));
337 for (int s = 0; s < numStages; ++s) { 340 for (int s = 0; s < numStages; ++s) {
338 SkDELETE(stages[s]); 341 SkDELETE(stages[s]);
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
383 SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar1)); 386 SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar1));
384 GrConfigConversionEffect::Create(NULL, 387 GrConfigConversionEffect::Create(NULL,
385 false, 388 false,
386 GrConfigConversionEffect::kNone_PMConversio n, 389 GrConfigConversionEffect::kNone_PMConversio n,
387 SkMatrix::I()); 390 SkMatrix::I());
388 SkScalar matrix[20]; 391 SkScalar matrix[20];
389 SkAutoTUnref<SkColorMatrixFilter> cmf(SkColorMatrixFilter::Create(matrix)); 392 SkAutoTUnref<SkColorMatrixFilter> cmf(SkColorMatrixFilter::Create(matrix));
390 } 393 }
391 394
392 #endif 395 #endif
OLDNEW
« src/gpu/gl/GrGLProgramDesc.cpp ('K') | « src/gpu/gl/builders/GrGLProgramBuilder.cpp ('k') | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698