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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #include "GrGLProgram.h" | 7 #include "GrGLProgram.h" |
8 | 8 |
9 #include "builders/GrGLFragmentOnlyProgramBuilder.h" | 9 #include "builders/GrGLFragmentOnlyProgramBuilder.h" |
10 #include "builders/GrGLFullProgramBuilder.h" | 10 #include "builders/GrGLFullProgramBuilder.h" |
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21 | 21 |
22 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) | 22 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) |
23 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) | 23 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) |
24 | 24 |
25 GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu, | 25 GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu, |
26 const GrGLProgramDesc& desc, | 26 const GrGLProgramDesc& desc, |
27 const GrEffectStage* geometryProcessor, | 27 const GrEffectStage* geometryProcessor, |
28 const GrEffectStage* colorStages[], | 28 const GrEffectStage* colorStages[], |
29 const GrEffectStage* coverageStages[]) { | 29 const GrEffectStage* coverageStages[]) { |
30 SkAutoTDelete<GrGLProgramBuilder> builder; | 30 SkAutoTDelete<GrGLProgramBuilder> builder; |
31 if (!desc.getHeader().fRequiresVertexShader && | 31 if (desc.getHeader().fDoPathRendering) { |
bsalomon
2014/09/19 17:29:49
I think this should have a different name since we
egdaniel
2014/09/19 17:44:05
changed to fUseFragShaderOnly
On 2014/09/19 17:29
| |
32 gpu->glCaps().pathRenderingSupport() && | 32 SkASSERT(gpu->glPathRendering()->texturingMode() == |
33 gpu->glPathRendering()->texturingMode() == GrGLPathRendering::FixedFunct ion_TexturingMode) { | 33 GrGLPathRendering::FixedFunction_TexturingMode); |
34 SkASSERT(gpu->glCaps().pathRenderingSupport()); | |
34 SkASSERT(NULL == geometryProcessor); | 35 SkASSERT(NULL == geometryProcessor); |
35 builder.reset(SkNEW_ARGS(GrGLFragmentOnlyProgramBuilder, (gpu, desc))); | 36 builder.reset(SkNEW_ARGS(GrGLFragmentOnlyProgramBuilder, (gpu, desc))); |
36 } else { | 37 } else { |
37 builder.reset(SkNEW_ARGS(GrGLFullProgramBuilder, (gpu, desc))); | 38 builder.reset(SkNEW_ARGS(GrGLFullProgramBuilder, (gpu, desc))); |
38 } | 39 } |
39 if (builder->genProgram(geometryProcessor, colorStages, coverageStages)) { | 40 if (builder->genProgram(geometryProcessor, colorStages, coverageStages)) { |
40 SkASSERT(0 != builder->getProgramID()); | 41 SkASSERT(0 != builder->getProgramID()); |
41 return SkNEW_ARGS(GrGLProgram, (gpu, desc, *builder)); | 42 return SkNEW_ARGS(GrGLProgram, (gpu, desc, *builder)); |
42 } | 43 } |
43 return NULL; | 44 return NULL; |
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263 | 264 |
264 GrGLfloat viewMatrix[3 * 3]; | 265 GrGLfloat viewMatrix[3 * 3]; |
265 fMatrixState.getGLMatrix<3>(viewMatrix); | 266 fMatrixState.getGLMatrix<3>(viewMatrix); |
266 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, v iewMatrix); | 267 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, v iewMatrix); |
267 | 268 |
268 GrGLfloat rtAdjustmentVec[4]; | 269 GrGLfloat rtAdjustmentVec[4]; |
269 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); | 270 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); |
270 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r tAdjustmentVec); | 271 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r tAdjustmentVec); |
271 } | 272 } |
272 } | 273 } |
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