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|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 #include "GrGLProgram.h" | 7 #include "GrGLProgram.h" |
| 8 | 8 |
| 9 #include "builders/GrGLFragmentOnlyProgramBuilder.h" | 9 #include "builders/GrGLFragmentOnlyProgramBuilder.h" |
| 10 #include "builders/GrGLFullProgramBuilder.h" | 10 #include "builders/GrGLFullProgramBuilder.h" |
| (...skipping 10 matching lines...) Expand all Loading... | |
| 21 | 21 |
| 22 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) | 22 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) |
| 23 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) | 23 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) |
| 24 | 24 |
| 25 GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu, | 25 GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu, |
| 26 const GrGLProgramDesc& desc, | 26 const GrGLProgramDesc& desc, |
| 27 const GrEffectStage* geometryProcessor, | 27 const GrEffectStage* geometryProcessor, |
| 28 const GrEffectStage* colorStages[], | 28 const GrEffectStage* colorStages[], |
| 29 const GrEffectStage* coverageStages[]) { | 29 const GrEffectStage* coverageStages[]) { |
| 30 SkAutoTDelete<GrGLProgramBuilder> builder; | 30 SkAutoTDelete<GrGLProgramBuilder> builder; |
| 31 if (!desc.getHeader().fRequiresVertexShader && | 31 if (desc.getHeader().fDoPathRendering) { |
|
bsalomon
2014/09/19 17:29:49
I think this should have a different name since we
egdaniel
2014/09/19 17:44:05
changed to fUseFragShaderOnly
On 2014/09/19 17:29
| |
| 32 gpu->glCaps().pathRenderingSupport() && | 32 SkASSERT(gpu->glPathRendering()->texturingMode() == |
| 33 gpu->glPathRendering()->texturingMode() == GrGLPathRendering::FixedFunct ion_TexturingMode) { | 33 GrGLPathRendering::FixedFunction_TexturingMode); |
| 34 SkASSERT(gpu->glCaps().pathRenderingSupport()); | |
| 34 SkASSERT(NULL == geometryProcessor); | 35 SkASSERT(NULL == geometryProcessor); |
| 35 builder.reset(SkNEW_ARGS(GrGLFragmentOnlyProgramBuilder, (gpu, desc))); | 36 builder.reset(SkNEW_ARGS(GrGLFragmentOnlyProgramBuilder, (gpu, desc))); |
| 36 } else { | 37 } else { |
| 37 builder.reset(SkNEW_ARGS(GrGLFullProgramBuilder, (gpu, desc))); | 38 builder.reset(SkNEW_ARGS(GrGLFullProgramBuilder, (gpu, desc))); |
| 38 } | 39 } |
| 39 if (builder->genProgram(geometryProcessor, colorStages, coverageStages)) { | 40 if (builder->genProgram(geometryProcessor, colorStages, coverageStages)) { |
| 40 SkASSERT(0 != builder->getProgramID()); | 41 SkASSERT(0 != builder->getProgramID()); |
| 41 return SkNEW_ARGS(GrGLProgram, (gpu, desc, *builder)); | 42 return SkNEW_ARGS(GrGLProgram, (gpu, desc, *builder)); |
| 42 } | 43 } |
| 43 return NULL; | 44 return NULL; |
| (...skipping 219 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 263 | 264 |
| 264 GrGLfloat viewMatrix[3 * 3]; | 265 GrGLfloat viewMatrix[3 * 3]; |
| 265 fMatrixState.getGLMatrix<3>(viewMatrix); | 266 fMatrixState.getGLMatrix<3>(viewMatrix); |
| 266 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, v iewMatrix); | 267 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, v iewMatrix); |
| 267 | 268 |
| 268 GrGLfloat rtAdjustmentVec[4]; | 269 GrGLfloat rtAdjustmentVec[4]; |
| 269 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); | 270 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); |
| 270 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r tAdjustmentVec); | 271 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r tAdjustmentVec); |
| 271 } | 272 } |
| 272 } | 273 } |
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