Index: content/browser/renderer_host/input/input_router_impl_unittest.cc |
diff --git a/content/browser/renderer_host/input/input_router_impl_unittest.cc b/content/browser/renderer_host/input/input_router_impl_unittest.cc |
index b3a535ffe819b1fd4aadae28ed62a023574f5166..1bed763a41e76bb4b972fdc6faf9fa512f4349dc 100644 |
--- a/content/browser/renderer_host/input/input_router_impl_unittest.cc |
+++ b/content/browser/renderer_host/input/input_router_impl_unittest.cc |
@@ -284,7 +284,7 @@ class InputRouterImplTest : public testing::Test { |
} |
bool TouchEventTimeoutEnabled() const { |
- return input_router()->touch_event_queue_.ack_timeout_enabled(); |
+ return input_router()->touch_event_queue_.IsAckTimeoutEnabled(); |
} |
void Flush() const { |
@@ -1105,53 +1105,40 @@ TEST_F(InputRouterImplTest, |
// Start a touch sequence. |
PressTouchPoint(1, 1); |
SendTouchEvent(); |
+ EXPECT_EQ(1U, GetSentMessageCountAndResetSink()); |
// TOUCH_ACTION_NONE should disable the timeout. |
OnSetTouchAction(TOUCH_ACTION_NONE); |
SendInputEventACK(WebInputEvent::TouchStart, INPUT_EVENT_ACK_STATE_CONSUMED); |
+ EXPECT_EQ(1U, ack_handler_->GetAndResetAckCount()); |
EXPECT_FALSE(TouchEventTimeoutEnabled()); |
- // End the touch sequence. |
- ReleaseTouchPoint(0); |
+ MoveTouchPoint(0, 1, 1); |
SendTouchEvent(); |
- SendInputEventACK(WebInputEvent::TouchEnd, INPUT_EVENT_ACK_STATE_CONSUMED); |
EXPECT_FALSE(TouchEventTimeoutEnabled()); |
- ack_handler_->GetAndResetAckCount(); |
- GetSentMessageCountAndResetSink(); |
- |
- // Start another touch sequence. While this does restore the touch timeout |
- // the timeout will not apply until the *next* touch sequence. This affords a |
- // touch-action response from the renderer without racing against the timeout. |
- PressTouchPoint(1, 1); |
- SendTouchEvent(); |
- EXPECT_TRUE(TouchEventTimeoutEnabled()); |
EXPECT_EQ(1U, GetSentMessageCountAndResetSink()); |
- // Delay the ack. The timeout should *not* fire. |
+ // Delay the move ack. The timeout should not fire. |
RunTasksAndWait(base::TimeDelta::FromMilliseconds(timeout_ms + 1)); |
EXPECT_EQ(0U, ack_handler_->GetAndResetAckCount()); |
EXPECT_EQ(0U, GetSentMessageCountAndResetSink()); |
- |
- // Finally send the ack. The touch sequence should not have been cancelled. |
- SendInputEventACK(WebInputEvent::TouchStart, |
- INPUT_EVENT_ACK_STATE_NOT_CONSUMED); |
- EXPECT_TRUE(TouchEventTimeoutEnabled()); |
+ SendInputEventACK(WebInputEvent::TouchEnd, INPUT_EVENT_ACK_STATE_CONSUMED); |
EXPECT_EQ(1U, ack_handler_->GetAndResetAckCount()); |
- EXPECT_EQ(0U, GetSentMessageCountAndResetSink()); |
- // End the sequence. |
+ // End the touch sequence. |
ReleaseTouchPoint(0); |
SendTouchEvent(); |
SendInputEventACK(WebInputEvent::TouchEnd, INPUT_EVENT_ACK_STATE_CONSUMED); |
- EXPECT_EQ(1U, ack_handler_->GetAndResetAckCount()); |
- EXPECT_EQ(1U, GetSentMessageCountAndResetSink()); |
+ EXPECT_FALSE(TouchEventTimeoutEnabled()); |
+ ack_handler_->GetAndResetAckCount(); |
+ GetSentMessageCountAndResetSink(); |
- // A new touch sequence should (finally) be subject to the timeout. |
+ // Start another touch sequence. This should restore the touch timeout. |
PressTouchPoint(1, 1); |
SendTouchEvent(); |
EXPECT_TRUE(TouchEventTimeoutEnabled()); |
- EXPECT_EQ(0U, ack_handler_->GetAndResetAckCount()); |
EXPECT_EQ(1U, GetSentMessageCountAndResetSink()); |
+ EXPECT_EQ(0U, ack_handler_->GetAndResetAckCount()); |
// Wait for the touch ack timeout to fire. |
RunTasksAndWait(base::TimeDelta::FromMilliseconds(timeout_ms + 1)); |