| OLD | NEW |
| 1 CONSOLE WARNING: Avoid synchronous requests as it hampers user experience due to
unresponsiveness of the web page. Refer https://xhr.spec.whatwg.org/#sync-warni
ng. |
| 1 Tests calling WebGL APIs with objects from other contexts | 2 Tests calling WebGL APIs with objects from other contexts |
| 2 | 3 |
| 3 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE
". | 4 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE
". |
| 4 | 5 |
| 5 PASS contextA.compileShader(shaderB) generated expected GL error: INVALID_OPERAT
ION. | 6 PASS contextA.compileShader(shaderB) generated expected GL error: INVALID_OPERAT
ION. |
| 6 PASS contextA.linkProgram(programB) generated expected GL error: INVALID_OPERATI
ON. | 7 PASS contextA.linkProgram(programB) generated expected GL error: INVALID_OPERATI
ON. |
| 7 PASS contextA.attachShader(programA, shaderB) generated expected GL error: INVAL
ID_OPERATION. | 8 PASS contextA.attachShader(programA, shaderB) generated expected GL error: INVAL
ID_OPERATION. |
| 8 PASS contextA.attachShader(programB, shaderA) generated expected GL error: INVAL
ID_OPERATION. | 9 PASS contextA.attachShader(programB, shaderA) generated expected GL error: INVAL
ID_OPERATION. |
| 9 PASS contextA.attachShader(programB, shaderB) generated expected GL error: INVAL
ID_OPERATION. | 10 PASS contextA.attachShader(programB, shaderB) generated expected GL error: INVAL
ID_OPERATION. |
| 10 PASS contextA.detachShader(programA, shaderB) generated expected GL error: INVAL
ID_OPERATION. | 11 PASS contextA.detachShader(programA, shaderB) generated expected GL error: INVAL
ID_OPERATION. |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 PASS contextA.getProgramInfoLog(programB, 0) generated expected GL error: INVALI
D_OPERATION. | 22 PASS contextA.getProgramInfoLog(programB, 0) generated expected GL error: INVALI
D_OPERATION. |
| 22 PASS contextA.getShaderParameter(shaderB, 0) generated expected GL error: INVALI
D_OPERATION. | 23 PASS contextA.getShaderParameter(shaderB, 0) generated expected GL error: INVALI
D_OPERATION. |
| 23 PASS contextA.getShaderInfoLog(shaderB, 0) generated expected GL error: INVALID_
OPERATION. | 24 PASS contextA.getShaderInfoLog(shaderB, 0) generated expected GL error: INVALID_
OPERATION. |
| 24 PASS contextA.getShaderSource(shaderB) generated expected GL error: INVALID_OPER
ATION. | 25 PASS contextA.getShaderSource(shaderB) generated expected GL error: INVALID_OPER
ATION. |
| 25 PASS contextA.getUniform(programB, locationA) generated expected GL error: INVAL
ID_OPERATION. | 26 PASS contextA.getUniform(programB, locationA) generated expected GL error: INVAL
ID_OPERATION. |
| 26 PASS contextA.getUniformLocation(programB, 'u_modelViewProjMatrix') generated ex
pected GL error: INVALID_OPERATION. | 27 PASS contextA.getUniformLocation(programB, 'u_modelViewProjMatrix') generated ex
pected GL error: INVALID_OPERATION. |
| 27 PASS successfullyParsed is true | 28 PASS successfullyParsed is true |
| 28 | 29 |
| 29 TEST COMPLETE | 30 TEST COMPLETE |
| 30 | 31 |
| OLD | NEW |