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| 1 CONSOLE WARNING: Synchronous XMLHttpRequest on the main thread is deprecated bec
ause of its detrimental effects to the end user's experience. For more help, che
ck http://xhr.spec.whatwg.org/. |
1 Tests calling WebGL APIs with objects from other contexts | 2 Tests calling WebGL APIs with objects from other contexts |
2 | 3 |
3 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE
". | 4 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE
". |
4 | 5 |
5 PASS contextA.compileShader(shaderB) generated expected GL error: INVALID_OPERAT
ION. | 6 PASS contextA.compileShader(shaderB) generated expected GL error: INVALID_OPERAT
ION. |
6 PASS contextA.linkProgram(programB) generated expected GL error: INVALID_OPERATI
ON. | 7 PASS contextA.linkProgram(programB) generated expected GL error: INVALID_OPERATI
ON. |
7 PASS contextA.attachShader(programA, shaderB) generated expected GL error: INVAL
ID_OPERATION. | 8 PASS contextA.attachShader(programA, shaderB) generated expected GL error: INVAL
ID_OPERATION. |
8 PASS contextA.attachShader(programB, shaderA) generated expected GL error: INVAL
ID_OPERATION. | 9 PASS contextA.attachShader(programB, shaderA) generated expected GL error: INVAL
ID_OPERATION. |
9 PASS contextA.attachShader(programB, shaderB) generated expected GL error: INVAL
ID_OPERATION. | 10 PASS contextA.attachShader(programB, shaderB) generated expected GL error: INVAL
ID_OPERATION. |
10 PASS contextA.detachShader(programA, shaderB) generated expected GL error: INVAL
ID_OPERATION. | 11 PASS contextA.detachShader(programA, shaderB) generated expected GL error: INVAL
ID_OPERATION. |
(...skipping 10 matching lines...) Expand all Loading... |
21 PASS contextA.getProgramInfoLog(programB, 0) generated expected GL error: INVALI
D_OPERATION. | 22 PASS contextA.getProgramInfoLog(programB, 0) generated expected GL error: INVALI
D_OPERATION. |
22 PASS contextA.getShaderParameter(shaderB, 0) generated expected GL error: INVALI
D_OPERATION. | 23 PASS contextA.getShaderParameter(shaderB, 0) generated expected GL error: INVALI
D_OPERATION. |
23 PASS contextA.getShaderInfoLog(shaderB, 0) generated expected GL error: INVALID_
OPERATION. | 24 PASS contextA.getShaderInfoLog(shaderB, 0) generated expected GL error: INVALID_
OPERATION. |
24 PASS contextA.getShaderSource(shaderB) generated expected GL error: INVALID_OPER
ATION. | 25 PASS contextA.getShaderSource(shaderB) generated expected GL error: INVALID_OPER
ATION. |
25 PASS contextA.getUniform(programB, locationA) generated expected GL error: INVAL
ID_OPERATION. | 26 PASS contextA.getUniform(programB, locationA) generated expected GL error: INVAL
ID_OPERATION. |
26 PASS contextA.getUniformLocation(programB, 'u_modelViewProjMatrix') generated ex
pected GL error: INVALID_OPERATION. | 27 PASS contextA.getUniformLocation(programB, 'u_modelViewProjMatrix') generated ex
pected GL error: INVALID_OPERATION. |
27 PASS successfullyParsed is true | 28 PASS successfullyParsed is true |
28 | 29 |
29 TEST COMPLETE | 30 TEST COMPLETE |
30 | 31 |
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