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Side by Side Diff: LayoutTests/fast/canvas/webgl/incorrect-context-object-behaviour-expected.txt

Issue 585873002: Show a warning when using sync xhr. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Added needsrebaseline for win_rel. Created 6 years, 1 month ago
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1 CONSOLE WARNING: Synchronous XMLHttpRequest on the main thread is deprecated bec ause of its detrimental effects to the end user's experience. For more help, che ck http://xhr.spec.whatwg.org/.
1 Tests calling WebGL APIs with objects from other contexts 2 Tests calling WebGL APIs with objects from other contexts
2 3
3 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE ". 4 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE ".
4 5
5 PASS contextA.compileShader(shaderB) generated expected GL error: INVALID_OPERAT ION. 6 PASS contextA.compileShader(shaderB) generated expected GL error: INVALID_OPERAT ION.
6 PASS contextA.linkProgram(programB) generated expected GL error: INVALID_OPERATI ON. 7 PASS contextA.linkProgram(programB) generated expected GL error: INVALID_OPERATI ON.
7 PASS contextA.attachShader(programA, shaderB) generated expected GL error: INVAL ID_OPERATION. 8 PASS contextA.attachShader(programA, shaderB) generated expected GL error: INVAL ID_OPERATION.
8 PASS contextA.attachShader(programB, shaderA) generated expected GL error: INVAL ID_OPERATION. 9 PASS contextA.attachShader(programB, shaderA) generated expected GL error: INVAL ID_OPERATION.
9 PASS contextA.attachShader(programB, shaderB) generated expected GL error: INVAL ID_OPERATION. 10 PASS contextA.attachShader(programB, shaderB) generated expected GL error: INVAL ID_OPERATION.
10 PASS contextA.detachShader(programA, shaderB) generated expected GL error: INVAL ID_OPERATION. 11 PASS contextA.detachShader(programA, shaderB) generated expected GL error: INVAL ID_OPERATION.
(...skipping 10 matching lines...) Expand all
21 PASS contextA.getProgramInfoLog(programB, 0) generated expected GL error: INVALI D_OPERATION. 22 PASS contextA.getProgramInfoLog(programB, 0) generated expected GL error: INVALI D_OPERATION.
22 PASS contextA.getShaderParameter(shaderB, 0) generated expected GL error: INVALI D_OPERATION. 23 PASS contextA.getShaderParameter(shaderB, 0) generated expected GL error: INVALI D_OPERATION.
23 PASS contextA.getShaderInfoLog(shaderB, 0) generated expected GL error: INVALID_ OPERATION. 24 PASS contextA.getShaderInfoLog(shaderB, 0) generated expected GL error: INVALID_ OPERATION.
24 PASS contextA.getShaderSource(shaderB) generated expected GL error: INVALID_OPER ATION. 25 PASS contextA.getShaderSource(shaderB) generated expected GL error: INVALID_OPER ATION.
25 PASS contextA.getUniform(programB, locationA) generated expected GL error: INVAL ID_OPERATION. 26 PASS contextA.getUniform(programB, locationA) generated expected GL error: INVAL ID_OPERATION.
26 PASS contextA.getUniformLocation(programB, 'u_modelViewProjMatrix') generated ex pected GL error: INVALID_OPERATION. 27 PASS contextA.getUniformLocation(programB, 'u_modelViewProjMatrix') generated ex pected GL error: INVALID_OPERATION.
27 PASS successfullyParsed is true 28 PASS successfullyParsed is true
28 29
29 TEST COMPLETE 30 TEST COMPLETE
30 31
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