| Index: Source/core/inspector/InspectorLayerTreeAgent.cpp
|
| diff --git a/Source/core/inspector/InspectorLayerTreeAgent.cpp b/Source/core/inspector/InspectorLayerTreeAgent.cpp
|
| index 9966bad5562e1c331fabcf348611eefcfc8d6cfa..51932836c489be37a22a26cb0ce8ec500cb67a9f 100644
|
| --- a/Source/core/inspector/InspectorLayerTreeAgent.cpp
|
| +++ b/Source/core/inspector/InspectorLayerTreeAgent.cpp
|
| @@ -154,6 +154,7 @@ void InspectorLayerTreeAgent::didPaint(RenderObject*, const GraphicsLayer* graph
|
| // Should only happen for FrameView paints when compositing is off. Consider different instrumentation method for that.
|
| if (!graphicsLayer)
|
| return;
|
| +
|
| RefPtr<TypeBuilder::DOM::Rect> domRect = TypeBuilder::DOM::Rect::create()
|
| .setX(rect.x())
|
| .setY(rect.y())
|
| @@ -176,7 +177,7 @@ PassRefPtr<TypeBuilder::Array<TypeBuilder::LayerTree::Layer> > InspectorLayerTre
|
|
|
| void InspectorLayerTreeAgent::buildLayerIdToNodeIdMap(RenderLayer* root, LayerIdToNodeIdMap& layerIdToNodeIdMap)
|
| {
|
| - if (root->compositedLayerMapping()) {
|
| + if (root->hasCompositedLayerMapping()) {
|
| if (Node* node = root->renderer()->generatingNode()) {
|
| GraphicsLayer* graphicsLayer = root->compositedLayerMapping()->childForSuperlayers();
|
| layerIdToNodeIdMap.set(graphicsLayer->platformLayer()->id(), idForNode(node));
|
|
|