OLD | NEW |
1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
2 <body> | 2 <body> |
3 <script src="../fast/js/resources/js-test-pre.js"></script> | 3 <script src="../resources/js-test.js"></script> |
4 <script> | 4 <script> |
5 if (window.gamepadController) | 5 if (window.gamepadController) |
6 { | 6 { |
7 // check some out of range values. | 7 // check some out of range values. |
8 for (var i = -100; i < 100; ++i) | 8 for (var i = -100; i < 100; ++i) |
9 { | 9 { |
10 gamepadController.connect(i); | 10 gamepadController.connect(i); |
11 gamepadController.setId(i, "name"); | 11 gamepadController.setId(i, "name"); |
12 for (var j = -100; i < 100; ++i) | 12 for (var j = -100; i < 100; ++i) |
13 { | 13 { |
14 gamepadController.setButtonCount(i, j); | 14 gamepadController.setButtonCount(i, j); |
15 gamepadController.setAxisCount(i, j); | 15 gamepadController.setAxisCount(i, j); |
16 gamepadController.setButtonData(i, j, 0.0); | 16 gamepadController.setButtonData(i, j, 0.0); |
17 gamepadController.setAxisData(i, j, 0.0); | 17 gamepadController.setAxisData(i, j, 0.0); |
18 } | 18 } |
19 gamepadController.disconnect(i); | 19 gamepadController.disconnect(i); |
20 } | 20 } |
21 } | 21 } |
22 else | 22 else |
23 { | 23 { |
24 console.log("FAIL: no gamepadController available.") | 24 console.log("FAIL: no gamepadController available.") |
25 } | 25 } |
26 </script> | 26 </script> |
27 <p>Range checks; just shouldn't crash.</p> | 27 <p>Range checks; just shouldn't crash.</p> |
28 </body> | 28 </body> |
OLD | NEW |