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1 <html> | 1 <html> |
2 <head> | 2 <head> |
3 <script src="../../js/resources/js-test-pre.js"></script> | 3 <script src="../../../resources/js-test.js"></script> |
4 <script src="resources/webgl-test.js"></script> | 4 <script src="resources/webgl-test.js"></script> |
5 <script src="resources/webgl-test-utils.js"> </script> | 5 <script src="resources/webgl-test-utils.js"> </script> |
6 </head> | 6 </head> |
7 <body> | 7 <body> |
8 <div id="description"></div> | 8 <div id="description"></div> |
9 <div id="console"></div> | 9 <div id="console"></div> |
10 <script> | 10 <script> |
11 description("Checks that painting WebGL contents doesn't pollute the context sta
te."); | 11 description("Checks that painting WebGL contents doesn't pollute the context sta
te."); |
12 | 12 |
13 var wtu = WebGLTestUtils; | 13 var wtu = WebGLTestUtils; |
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60 // We need to ensure that the compositor has run before the drawing | 60 // We need to ensure that the compositor has run before the drawing |
61 // takes place. requestAnimationFrame was tried for this purpose, | 61 // takes place. requestAnimationFrame was tried for this purpose, |
62 // but it did not produce the failing behaviour in crbug.com/105045. | 62 // but it did not produce the failing behaviour in crbug.com/105045. |
63 // A timeout of 100 ms was found to consistently reproduce the problem. | 63 // A timeout of 100 ms was found to consistently reproduce the problem. |
64 setTimeout(draw, 100); | 64 setTimeout(draw, 100); |
65 } | 65 } |
66 </script> | 66 </script> |
67 <canvas id="webgl-canvas" width="32px" height="32px"></canvas> | 67 <canvas id="webgl-canvas" width="32px" height="32px"></canvas> |
68 </body> | 68 </body> |
69 </html> | 69 </html> |
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