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1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
2 <html> | 2 <html> |
3 <head> | 3 <head> |
4 <meta charset="utf-8"> | 4 <meta charset="utf-8"> |
5 <title>WebGL uniform location length tests</title> | 5 <title>WebGL uniform location length tests</title> |
6 <script src="../../js/resources/js-test-pre.js"></script> | 6 <script src="../../../resources/js-test.js"></script> |
7 <script src="resources/webgl-test.js"> </script> | 7 <script src="resources/webgl-test.js"> </script> |
8 <script src="resources/webgl-test-utils.js"> </script> | 8 <script src="resources/webgl-test-utils.js"> </script> |
9 </head> | 9 </head> |
10 <body> | 10 <body> |
11 <canvas id="example" width="50" height="50"> | 11 <canvas id="example" width="50" height="50"> |
12 There is supposed to be an example drawing here, but it's not important. | 12 There is supposed to be an example drawing here, but it's not important. |
13 </canvas> | 13 </canvas> |
14 <div id="description">Verify limits on the lengths of uniform locations.</div> | 14 <div id="description">Verify limits on the lengths of uniform locations.</div> |
15 <div id="console"></div> | 15 <div id="console"></div> |
16 <script id="goodVertexShader1" type="x-shader/x-vertex"> | 16 <script id="goodVertexShader1" type="x-shader/x-vertex"> |
(...skipping 81 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
98 program = wtu.loadProgramFromScript(gl, "badVertexShader", "fragmentShader"); | 98 program = wtu.loadProgramFromScript(gl, "badVertexShader", "fragmentShader"); |
99 wtu.glErrorShouldBe(gl, gl.NONE); | 99 wtu.glErrorShouldBe(gl, gl.NONE); |
100 shouldBe('gl.getProgramParameter(program, gl.LINK_STATUS)', 'true'); | 100 shouldBe('gl.getProgramParameter(program, gl.LINK_STATUS)', 'true'); |
101 var uniformLoc = gl.getUniformLocation(program, "identifier128CharactersLong_012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789.identifier64CharactersLong_01234567890123456789012345678901234
56.identifier63CharactersLong_012345678901234567890123456789012345"); | 101 var uniformLoc = gl.getUniformLocation(program, "identifier128CharactersLong_012
34567890123456789012345678901234567890123456789012345678901234567890123456789012
34567890123456789.identifier64CharactersLong_01234567890123456789012345678901234
56.identifier63CharactersLong_012345678901234567890123456789012345"); |
102 wtu.glErrorShouldBe(gl, gl.INVALID_VALUE); | 102 wtu.glErrorShouldBe(gl, gl.INVALID_VALUE); |
103 shouldBeNull('uniformLoc'); | 103 shouldBeNull('uniformLoc'); |
104 | 104 |
105 </script> | 105 </script> |
106 </body> | 106 </body> |
107 </html> | 107 </html> |
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