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1 <html> | 1 <html> |
2 <head> | 2 <head> |
3 <script src="../../js/resources/js-test-pre.js"></script> | 3 <script src="../../../resources/js-test.js"></script> |
4 <script src="resources/webgl-test.js"></script> | 4 <script src="resources/webgl-test.js"></script> |
5 <script src="resources/webgl-test-utils.js"></script> | 5 <script src="resources/webgl-test-utils.js"></script> |
6 </head> | 6 </head> |
7 <body> | 7 <body> |
8 <div id="description"></div> | 8 <div id="description"></div> |
9 <div id="console"></div> | 9 <div id="console"></div> |
10 <canvas id="canvas"> | 10 <canvas id="canvas"> |
11 <script> | 11 <script> |
12 var wtu; | 12 var wtu; |
13 var canvas; | 13 var canvas; |
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59 debug(""); | 59 debug(""); |
60 | 60 |
61 shouldGenerateGLError(gl, gl.NO_ERROR, "shader = gl.createShader(gl.VERTEX_SHADE
R)"); | 61 shouldGenerateGLError(gl, gl.NO_ERROR, "shader = gl.createShader(gl.VERTEX_SHADE
R)"); |
62 shouldBeTrue("gl.isShader(shader)"); | 62 shouldBeTrue("gl.isShader(shader)"); |
63 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(shader)"); | 63 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(shader)"); |
64 shouldBeFalse("gl.isShader(shader)"); | 64 shouldBeFalse("gl.isShader(shader)"); |
65 debug(""); | 65 debug(""); |
66 </script> | 66 </script> |
67 </body> | 67 </body> |
68 </html> | 68 </html> |
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