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1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" | 1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" |
2 "http://www.w3.org/TR/html4/loose.dtd"> | 2 "http://www.w3.org/TR/html4/loose.dtd"> |
3 <html> | 3 <html> |
4 <head> | 4 <head> |
5 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | 5 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> |
6 <title>WebGL uniformMatrix Conformance Tests</title> | 6 <title>WebGL uniformMatrix Conformance Tests</title> |
7 <script src="../../js/resources/js-test-pre.js"></script> | 7 <script src="../../../resources/js-test.js"></script> |
8 <script src="resources/webgl-test.js"></script> | 8 <script src="resources/webgl-test.js"></script> |
9 </head> | 9 </head> |
10 <body> | 10 <body> |
11 <div id="description"></div> | 11 <div id="description"></div> |
12 <div id="console"></div> | 12 <div id="console"></div> |
13 <canvas id="example" width="2" height="2"> </canvas> | 13 <canvas id="example" width="2" height="2"> </canvas> |
14 | 14 |
15 <script id="vshader" type="x-shader/x-vertex"> | 15 <script id="vshader" type="x-shader/x-vertex"> |
16 attribute vec4 vPosition; | 16 attribute vec4 vPosition; |
17 uniform mat4 world4; | 17 uniform mat4 world4; |
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66 gl[name](loc, true, mat); | 66 gl[name](loc, true, mat); |
67 glErrorShouldBe(gl, gl.INVALID_VALUE, name + " should return INVALID_VALUE wit
h transpose = true"); | 67 glErrorShouldBe(gl, gl.INVALID_VALUE, name + " should return INVALID_VALUE wit
h transpose = true"); |
68 } | 68 } |
69 | 69 |
70 debug(""); | 70 debug(""); |
71 | 71 |
72 </script> | 72 </script> |
73 | 73 |
74 </body> | 74 </body> |
75 </html> | 75 </html> |
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