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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "android_webview/browser/shared_renderer_state.h" | 5 #include "android_webview/browser/shared_renderer_state.h" |
6 | 6 |
7 #include "android_webview/browser/browser_view_renderer_client.h" | 7 #include "android_webview/browser/browser_view_renderer_client.h" |
8 #include "base/bind.h" | 8 #include "base/bind.h" |
9 #include "base/lazy_instance.h" | 9 #include "base/lazy_instance.h" |
10 #include "base/location.h" | 10 #include "base/location.h" |
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127 g_request_draw_gl_tracker.Get().ResetPending(); | 127 g_request_draw_gl_tracker.Get().ResetPending(); |
128 LOG(ERROR) << "Failed to request GL process. Deadlock likely"; | 128 LOG(ERROR) << "Failed to request GL process. Deadlock likely"; |
129 } | 129 } |
130 } | 130 } |
131 | 131 |
132 void SharedRendererState::UpdateParentDrawConstraintsOnUIThread() { | 132 void SharedRendererState::UpdateParentDrawConstraintsOnUIThread() { |
133 DCHECK(ui_loop_->BelongsToCurrentThread()); | 133 DCHECK(ui_loop_->BelongsToCurrentThread()); |
134 client_on_ui_->UpdateParentDrawConstraints(); | 134 client_on_ui_->UpdateParentDrawConstraints(); |
135 } | 135 } |
136 | 136 |
| 137 bool SharedRendererState::HasDrawGLInput() const { |
| 138 base::AutoLock lock(lock_); |
| 139 return draw_gl_input_.get(); |
| 140 } |
| 141 |
137 void SharedRendererState::SetDrawGLInput(scoped_ptr<DrawGLInput> input) { | 142 void SharedRendererState::SetDrawGLInput(scoped_ptr<DrawGLInput> input) { |
138 base::AutoLock lock(lock_); | 143 base::AutoLock lock(lock_); |
139 DCHECK(!draw_gl_input_.get()); | 144 DCHECK(!draw_gl_input_.get()); |
140 draw_gl_input_ = input.Pass(); | 145 draw_gl_input_ = input.Pass(); |
141 } | 146 } |
142 | 147 |
143 scoped_ptr<DrawGLInput> SharedRendererState::PassDrawGLInput() { | 148 scoped_ptr<DrawGLInput> SharedRendererState::PassDrawGLInput() { |
144 base::AutoLock lock(lock_); | 149 base::AutoLock lock(lock_); |
145 return draw_gl_input_.Pass(); | 150 return draw_gl_input_.Pass(); |
146 } | 151 } |
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202 : shared_renderer_state_(shared_renderer_state) { | 207 : shared_renderer_state_(shared_renderer_state) { |
203 DCHECK(!shared_renderer_state_->IsInsideHardwareRelease()); | 208 DCHECK(!shared_renderer_state_->IsInsideHardwareRelease()); |
204 shared_renderer_state_->SetInsideHardwareRelease(true); | 209 shared_renderer_state_->SetInsideHardwareRelease(true); |
205 } | 210 } |
206 | 211 |
207 InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { | 212 InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { |
208 shared_renderer_state_->SetInsideHardwareRelease(false); | 213 shared_renderer_state_->SetInsideHardwareRelease(false); |
209 } | 214 } |
210 | 215 |
211 } // namespace android_webview | 216 } // namespace android_webview |
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