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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/animation/scroll_offset_animation_curve.h" | 5 #include "cc/animation/scroll_offset_animation_curve.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <cmath> | 8 #include <cmath> |
9 | 9 |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
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37 const double r2 = 0.42 * 0.42; | 37 const double r2 = 0.42 * 0.42; |
38 const double v2 = velocity * velocity; | 38 const double v2 = velocity * velocity; |
39 const double x1 = std::sqrt(r2 / (v2 + 1)); | 39 const double x1 = std::sqrt(r2 / (v2 + 1)); |
40 const double y1 = std::sqrt(r2 * v2 / (v2 + 1)); | 40 const double y1 = std::sqrt(r2 * v2 / (v2 + 1)); |
41 return CubicBezierTimingFunction::Create(x1, y1, 0.58, 1); | 41 return CubicBezierTimingFunction::Create(x1, y1, 0.58, 1); |
42 } | 42 } |
43 | 43 |
44 } // namespace | 44 } // namespace |
45 | 45 |
46 scoped_ptr<ScrollOffsetAnimationCurve> ScrollOffsetAnimationCurve::Create( | 46 scoped_ptr<ScrollOffsetAnimationCurve> ScrollOffsetAnimationCurve::Create( |
47 const gfx::Vector2dF& target_value, | 47 const gfx::ScrollOffset& target_value, |
48 scoped_ptr<TimingFunction> timing_function) { | 48 scoped_ptr<TimingFunction> timing_function) { |
49 return make_scoped_ptr( | 49 return make_scoped_ptr( |
50 new ScrollOffsetAnimationCurve(target_value, timing_function.Pass())); | 50 new ScrollOffsetAnimationCurve(target_value, timing_function.Pass())); |
51 } | 51 } |
52 | 52 |
53 ScrollOffsetAnimationCurve::ScrollOffsetAnimationCurve( | 53 ScrollOffsetAnimationCurve::ScrollOffsetAnimationCurve( |
54 const gfx::Vector2dF& target_value, | 54 const gfx::ScrollOffset& target_value, |
55 scoped_ptr<TimingFunction> timing_function) | 55 scoped_ptr<TimingFunction> timing_function) |
56 : target_value_(target_value), timing_function_(timing_function.Pass()) { | 56 : target_value_(target_value), timing_function_(timing_function.Pass()) { |
57 } | 57 } |
58 | 58 |
59 ScrollOffsetAnimationCurve::~ScrollOffsetAnimationCurve() {} | 59 ScrollOffsetAnimationCurve::~ScrollOffsetAnimationCurve() {} |
60 | 60 |
61 void ScrollOffsetAnimationCurve::SetInitialValue( | 61 void ScrollOffsetAnimationCurve::SetInitialValue( |
62 const gfx::Vector2dF& initial_value) { | 62 const gfx::ScrollOffset& initial_value) { |
63 initial_value_ = initial_value; | 63 initial_value_ = initial_value; |
64 total_animation_duration_ = DurationFromDelta(target_value_ - initial_value_); | 64 total_animation_duration_ = DurationFromDelta( |
| 65 target_value_.DeltaFrom(initial_value_)); |
65 } | 66 } |
66 | 67 |
67 gfx::Vector2dF ScrollOffsetAnimationCurve::GetValue(double t) const { | 68 gfx::ScrollOffset ScrollOffsetAnimationCurve::GetValue(double t) const { |
68 double duration = (total_animation_duration_ - last_retarget_).InSecondsF(); | 69 double duration = (total_animation_duration_ - last_retarget_).InSecondsF(); |
69 t -= last_retarget_.InSecondsF(); | 70 t -= last_retarget_.InSecondsF(); |
70 | 71 |
71 if (t <= 0) | 72 if (t <= 0) |
72 return initial_value_; | 73 return initial_value_; |
73 | 74 |
74 if (t >= duration) | 75 if (t >= duration) |
75 return target_value_; | 76 return target_value_; |
76 | 77 |
77 double progress = (timing_function_->GetValue(t / duration)); | 78 double progress = (timing_function_->GetValue(t / duration)); |
78 return gfx::Vector2dF(gfx::Tween::FloatValueBetween( | 79 return gfx::ScrollOffset( |
79 progress, initial_value_.x(), target_value_.x()), | 80 gfx::Tween::FloatValueBetween( |
80 gfx::Tween::FloatValueBetween( | 81 progress, initial_value_.x(), target_value_.x()), |
81 progress, initial_value_.y(), target_value_.y())); | 82 gfx::Tween::FloatValueBetween( |
| 83 progress, initial_value_.y(), target_value_.y())); |
82 } | 84 } |
83 | 85 |
84 double ScrollOffsetAnimationCurve::Duration() const { | 86 double ScrollOffsetAnimationCurve::Duration() const { |
85 return total_animation_duration_.InSecondsF(); | 87 return total_animation_duration_.InSecondsF(); |
86 } | 88 } |
87 | 89 |
88 AnimationCurve::CurveType ScrollOffsetAnimationCurve::Type() const { | 90 AnimationCurve::CurveType ScrollOffsetAnimationCurve::Type() const { |
89 return ScrollOffset; | 91 return ScrollOffset; |
90 } | 92 } |
91 | 93 |
92 scoped_ptr<AnimationCurve> ScrollOffsetAnimationCurve::Clone() const { | 94 scoped_ptr<AnimationCurve> ScrollOffsetAnimationCurve::Clone() const { |
93 scoped_ptr<TimingFunction> timing_function( | 95 scoped_ptr<TimingFunction> timing_function( |
94 static_cast<TimingFunction*>(timing_function_->Clone().release())); | 96 static_cast<TimingFunction*>(timing_function_->Clone().release())); |
95 scoped_ptr<ScrollOffsetAnimationCurve> curve_clone = | 97 scoped_ptr<ScrollOffsetAnimationCurve> curve_clone = |
96 Create(target_value_, timing_function.Pass()); | 98 Create(target_value_, timing_function.Pass()); |
97 curve_clone->initial_value_ = initial_value_; | 99 curve_clone->initial_value_ = initial_value_; |
98 curve_clone->total_animation_duration_ = total_animation_duration_; | 100 curve_clone->total_animation_duration_ = total_animation_duration_; |
99 curve_clone->last_retarget_ = last_retarget_; | 101 curve_clone->last_retarget_ = last_retarget_; |
100 return curve_clone.Pass(); | 102 return curve_clone.Pass(); |
101 } | 103 } |
102 | 104 |
103 void ScrollOffsetAnimationCurve::UpdateTarget( | 105 void ScrollOffsetAnimationCurve::UpdateTarget( |
104 double t, | 106 double t, |
105 const gfx::Vector2dF& new_target) { | 107 const gfx::ScrollOffset& new_target) { |
106 gfx::Vector2dF current_position = GetValue(t); | 108 gfx::ScrollOffset current_position = GetValue(t); |
107 gfx::Vector2dF old_delta = target_value_ - initial_value_; | 109 gfx::Vector2dF old_delta = target_value_.DeltaFrom(initial_value_); |
108 gfx::Vector2dF new_delta = new_target - current_position; | 110 gfx::Vector2dF new_delta = new_target.DeltaFrom(current_position); |
109 | 111 |
110 double old_duration = | 112 double old_duration = |
111 (total_animation_duration_ - last_retarget_).InSecondsF(); | 113 (total_animation_duration_ - last_retarget_).InSecondsF(); |
112 double new_duration = DurationFromDelta(new_delta).InSecondsF(); | 114 double new_duration = DurationFromDelta(new_delta).InSecondsF(); |
113 | 115 |
114 double old_velocity = timing_function_->Velocity( | 116 double old_velocity = timing_function_->Velocity( |
115 (t - last_retarget_.InSecondsF()) / old_duration); | 117 (t - last_retarget_.InSecondsF()) / old_duration); |
116 | 118 |
117 // TimingFunction::Velocity gives the slope of the curve from 0 to 1. | 119 // TimingFunction::Velocity gives the slope of the curve from 0 to 1. |
118 // To match the "true" velocity in px/sec we must adjust this slope for | 120 // To match the "true" velocity in px/sec we must adjust this slope for |
119 // differences in duration and scroll delta between old and new curves. | 121 // differences in duration and scroll delta between old and new curves. |
120 double new_velocity = | 122 double new_velocity = |
121 old_velocity * (new_duration / old_duration) * | 123 old_velocity * (new_duration / old_duration) * |
122 (MaximumDimension(old_delta) / MaximumDimension(new_delta)); | 124 (MaximumDimension(old_delta) / MaximumDimension(new_delta)); |
123 | 125 |
124 initial_value_ = current_position; | 126 initial_value_ = current_position; |
125 target_value_ = new_target; | 127 target_value_ = new_target; |
126 total_animation_duration_ = base::TimeDelta::FromSecondsD(t + new_duration); | 128 total_animation_duration_ = base::TimeDelta::FromSecondsD(t + new_duration); |
127 last_retarget_ = base::TimeDelta::FromSecondsD(t); | 129 last_retarget_ = base::TimeDelta::FromSecondsD(t); |
128 timing_function_ = EaseOutWithInitialVelocity(new_velocity); | 130 timing_function_ = EaseOutWithInitialVelocity(new_velocity); |
129 } | 131 } |
130 | 132 |
131 } // namespace cc | 133 } // namespace cc |
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