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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/animation/scroll_offset_animation_curve.h" | 5 #include "cc/animation/scroll_offset_animation_curve.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <cmath> | 8 #include <cmath> |
9 | 9 |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
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38 const double v2 = velocity * velocity; | 38 const double v2 = velocity * velocity; |
39 const double x1 = std::sqrt(r2 / (v2 + 1)); | 39 const double x1 = std::sqrt(r2 / (v2 + 1)); |
40 const double y1 = std::sqrt(r2 * v2 / (v2 + 1)); | 40 const double y1 = std::sqrt(r2 * v2 / (v2 + 1)); |
41 return CubicBezierTimingFunction::Create(x1, y1, 0.58, 1) | 41 return CubicBezierTimingFunction::Create(x1, y1, 0.58, 1) |
42 .PassAs<TimingFunction>(); | 42 .PassAs<TimingFunction>(); |
43 } | 43 } |
44 | 44 |
45 } // namespace | 45 } // namespace |
46 | 46 |
47 scoped_ptr<ScrollOffsetAnimationCurve> ScrollOffsetAnimationCurve::Create( | 47 scoped_ptr<ScrollOffsetAnimationCurve> ScrollOffsetAnimationCurve::Create( |
48 const gfx::Vector2dF& target_value, | 48 const gfx::ScrollOffset& target_value, |
49 scoped_ptr<TimingFunction> timing_function) { | 49 scoped_ptr<TimingFunction> timing_function) { |
50 return make_scoped_ptr( | 50 return make_scoped_ptr( |
51 new ScrollOffsetAnimationCurve(target_value, timing_function.Pass())); | 51 new ScrollOffsetAnimationCurve(target_value, timing_function.Pass())); |
52 } | 52 } |
53 | 53 |
54 ScrollOffsetAnimationCurve::ScrollOffsetAnimationCurve( | 54 ScrollOffsetAnimationCurve::ScrollOffsetAnimationCurve( |
55 const gfx::Vector2dF& target_value, | 55 const gfx::ScrollOffset& target_value, |
56 scoped_ptr<TimingFunction> timing_function) | 56 scoped_ptr<TimingFunction> timing_function) |
57 : target_value_(target_value), timing_function_(timing_function.Pass()) { | 57 : target_value_(target_value), timing_function_(timing_function.Pass()) { |
58 } | 58 } |
59 | 59 |
60 ScrollOffsetAnimationCurve::~ScrollOffsetAnimationCurve() {} | 60 ScrollOffsetAnimationCurve::~ScrollOffsetAnimationCurve() {} |
61 | 61 |
62 void ScrollOffsetAnimationCurve::SetInitialValue( | 62 void ScrollOffsetAnimationCurve::SetInitialValue( |
63 const gfx::Vector2dF& initial_value) { | 63 const gfx::ScrollOffset& initial_value) { |
64 initial_value_ = initial_value; | 64 initial_value_ = initial_value; |
65 total_animation_duration_ = DurationFromDelta(target_value_ - initial_value_); | 65 total_animation_duration_ = DurationFromDelta( |
| 66 ScrollOffsetToVector2dF(target_value_ - initial_value_)); |
66 } | 67 } |
67 | 68 |
68 gfx::Vector2dF ScrollOffsetAnimationCurve::GetValue(double t) const { | 69 gfx::ScrollOffset ScrollOffsetAnimationCurve::GetValue(double t) const { |
69 double duration = (total_animation_duration_ - last_retarget_).InSecondsF(); | 70 double duration = (total_animation_duration_ - last_retarget_).InSecondsF(); |
70 t -= last_retarget_.InSecondsF(); | 71 t -= last_retarget_.InSecondsF(); |
71 | 72 |
72 if (t <= 0) | 73 if (t <= 0) |
73 return initial_value_; | 74 return initial_value_; |
74 | 75 |
75 if (t >= duration) | 76 if (t >= duration) |
76 return target_value_; | 77 return target_value_; |
77 | 78 |
78 double progress = (timing_function_->GetValue(t / duration)); | 79 double progress = (timing_function_->GetValue(t / duration)); |
79 return gfx::Vector2dF(gfx::Tween::FloatValueBetween( | 80 return gfx::ScrollOffset( |
80 progress, initial_value_.x(), target_value_.x()), | 81 gfx::Tween::FloatValueBetween( |
81 gfx::Tween::FloatValueBetween( | 82 progress, initial_value_.x(), target_value_.x()), |
82 progress, initial_value_.y(), target_value_.y())); | 83 gfx::Tween::FloatValueBetween( |
| 84 progress, initial_value_.y(), target_value_.y())); |
83 } | 85 } |
84 | 86 |
85 double ScrollOffsetAnimationCurve::Duration() const { | 87 double ScrollOffsetAnimationCurve::Duration() const { |
86 return total_animation_duration_.InSecondsF(); | 88 return total_animation_duration_.InSecondsF(); |
87 } | 89 } |
88 | 90 |
89 AnimationCurve::CurveType ScrollOffsetAnimationCurve::Type() const { | 91 AnimationCurve::CurveType ScrollOffsetAnimationCurve::Type() const { |
90 return ScrollOffset; | 92 return ScrollOffset; |
91 } | 93 } |
92 | 94 |
93 scoped_ptr<AnimationCurve> ScrollOffsetAnimationCurve::Clone() const { | 95 scoped_ptr<AnimationCurve> ScrollOffsetAnimationCurve::Clone() const { |
94 scoped_ptr<TimingFunction> timing_function( | 96 scoped_ptr<TimingFunction> timing_function( |
95 static_cast<TimingFunction*>(timing_function_->Clone().release())); | 97 static_cast<TimingFunction*>(timing_function_->Clone().release())); |
96 scoped_ptr<ScrollOffsetAnimationCurve> curve_clone = | 98 scoped_ptr<ScrollOffsetAnimationCurve> curve_clone = |
97 Create(target_value_, timing_function.Pass()); | 99 Create(target_value_, timing_function.Pass()); |
98 curve_clone->initial_value_ = initial_value_; | 100 curve_clone->initial_value_ = initial_value_; |
99 curve_clone->total_animation_duration_ = total_animation_duration_; | 101 curve_clone->total_animation_duration_ = total_animation_duration_; |
100 curve_clone->last_retarget_ = last_retarget_; | 102 curve_clone->last_retarget_ = last_retarget_; |
101 return curve_clone.PassAs<AnimationCurve>(); | 103 return curve_clone.PassAs<AnimationCurve>(); |
102 } | 104 } |
103 | 105 |
104 void ScrollOffsetAnimationCurve::UpdateTarget( | 106 void ScrollOffsetAnimationCurve::UpdateTarget( |
105 double t, | 107 double t, |
106 const gfx::Vector2dF& new_target) { | 108 const gfx::ScrollOffset& new_target) { |
107 gfx::Vector2dF current_position = GetValue(t); | 109 gfx::ScrollOffset current_position = GetValue(t); |
108 gfx::Vector2dF old_delta = target_value_ - initial_value_; | 110 gfx::Vector2dF old_delta = |
109 gfx::Vector2dF new_delta = new_target - current_position; | 111 ScrollOffsetToVector2dF(target_value_ - initial_value_); |
| 112 gfx::Vector2dF new_delta = |
| 113 ScrollOffsetToVector2dF(new_target - current_position); |
110 | 114 |
111 double old_duration = | 115 double old_duration = |
112 (total_animation_duration_ - last_retarget_).InSecondsF(); | 116 (total_animation_duration_ - last_retarget_).InSecondsF(); |
113 double new_duration = DurationFromDelta(new_delta).InSecondsF(); | 117 double new_duration = DurationFromDelta(new_delta).InSecondsF(); |
114 | 118 |
115 double old_velocity = timing_function_->Velocity( | 119 double old_velocity = timing_function_->Velocity( |
116 (t - last_retarget_.InSecondsF()) / old_duration); | 120 (t - last_retarget_.InSecondsF()) / old_duration); |
117 | 121 |
118 // TimingFunction::Velocity gives the slope of the curve from 0 to 1. | 122 // TimingFunction::Velocity gives the slope of the curve from 0 to 1. |
119 // To match the "true" velocity in px/sec we must adjust this slope for | 123 // To match the "true" velocity in px/sec we must adjust this slope for |
120 // differences in duration and scroll delta between old and new curves. | 124 // differences in duration and scroll delta between old and new curves. |
121 double new_velocity = | 125 double new_velocity = |
122 old_velocity * (new_duration / old_duration) * | 126 old_velocity * (new_duration / old_duration) * |
123 (MaximumDimension(old_delta) / MaximumDimension(new_delta)); | 127 (MaximumDimension(old_delta) / MaximumDimension(new_delta)); |
124 | 128 |
125 initial_value_ = current_position; | 129 initial_value_ = current_position; |
126 target_value_ = new_target; | 130 target_value_ = new_target; |
127 total_animation_duration_ = base::TimeDelta::FromSecondsD(t + new_duration); | 131 total_animation_duration_ = base::TimeDelta::FromSecondsD(t + new_duration); |
128 last_retarget_ = base::TimeDelta::FromSecondsD(t); | 132 last_retarget_ = base::TimeDelta::FromSecondsD(t); |
129 timing_function_ = EaseOutWithInitialVelocity(new_velocity); | 133 timing_function_ = EaseOutWithInitialVelocity(new_velocity); |
130 } | 134 } |
131 | 135 |
132 } // namespace cc | 136 } // namespace cc |
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