Index: Source/core/rendering/RenderMultiColumnFlowThread.h |
diff --git a/Source/core/rendering/RenderMultiColumnFlowThread.h b/Source/core/rendering/RenderMultiColumnFlowThread.h |
index 3f10b58eb40d4c4f193bd3462365bd1d853828ce..4a912444135b80272554c5bc74ad9bfedd512a7e 100644 |
--- a/Source/core/rendering/RenderMultiColumnFlowThread.h |
+++ b/Source/core/rendering/RenderMultiColumnFlowThread.h |
@@ -28,10 +28,12 @@ |
#define RenderMultiColumnFlowThread_h |
#include "core/rendering/RenderFlowThread.h" |
+#include "wtf/HashMap.h" |
namespace blink { |
class RenderMultiColumnSet; |
+class RenderMultiColumnSpannerSet; |
// Flow thread implementation for CSS multicol. This will be inserted as an anonymous child block of |
// the actual multicol container (i.e. the RenderBlockFlow whose style computes to non-auto |
@@ -51,17 +53,24 @@ class RenderMultiColumnSet; |
// container. It's the RenderMultiColumnSet objects that take up the necessary amount of space, and |
// make sure that the columns are painted and hit-tested correctly. |
// |
+// If there is any column content inside the multicol container, we create a |
+// RenderMultiColumnSet. We only need to create multiple sets if there are spanners |
+// (column-span:all) in the multicol container. When a spanner is inserted, content preceding it |
+// gets its own set, and content succeeding it will get another set. The spanner itself will also |
+// get its own set (RenderMultiColumnSpannerSet). |
+// |
// The width of the flow thread is the same as the column width. The width of a column set is the |
// same as the content box width of the multicol container; in other words exactly enough to hold |
// the number of columns to be used, stacked horizontally, plus column gaps between them. |
// |
// Since it's the first child of the multicol container, the flow thread is laid out first, albeit |
// in a slightly special way, since it's not to take up any space in its ancestors. Afterwards, the |
-// column sets are laid out. They get their height from the columns that they hold. In single |
-// column-row constrained height non-balancing cases this will simply be the same as the content |
-// height of the multicol container itself. In most other cases we'll have to calculate optimal |
-// column heights ourselves, though. This process is referred to as column balancing, and then we |
-// infer the column set height from the flow thread's height. |
+// column sets are laid out. Column sets get their height from the columns that they hold. In single |
+// column-row constrained height non-balancing cases without spanners this will simply be the same |
+// as the content height of the multicol container itself. In most other cases we'll have to |
+// calculate optimal column heights ourselves, though. This process is referred to as column |
+// balancing, and then we infer the column set height from the height of the flow thread portion |
+// occupied by each set. |
// |
// More on column balancing: the columns' height is unknown in the first layout pass when |
// balancing. This means that we cannot insert any implicit (soft / unforced) breaks (and pagination |
@@ -97,7 +106,12 @@ public: |
RenderMultiColumnSet* firstMultiColumnSet() const; |
RenderMultiColumnSet* lastMultiColumnSet() const; |
- virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0) OVERRIDE; |
+ // Find the first set inside which the specified renderer would be rendered. |
+ RenderMultiColumnSet* findSetRendering(RenderObject*) const; |
+ |
+ // Return the spanner set (if any) that contains the specified renderer. This includes the |
+ // renderer for the element that actually establishes the spanner too. |
+ RenderMultiColumnSpannerSet* containingColumnSpanner(const RenderObject* descendant) const; |
// Populate the flow thread with what's currently its siblings. Called when a regular block |
// becomes a multicol container. |
@@ -111,7 +125,6 @@ public: |
unsigned columnCount() const { return m_columnCount; } |
LayoutUnit columnHeightAvailable() const { return m_columnHeightAvailable; } |
void setColumnHeightAvailable(LayoutUnit available) { m_columnHeightAvailable = available; } |
- virtual bool heightIsAuto() const { return !columnHeightAvailable() || multiColumnBlockFlow()->style()->columnFill() == ColumnFillBalance; } |
bool progressionIsInline() const { return m_progressionIsInline; } |
virtual LayoutSize columnOffset(const LayoutPoint&) const OVERRIDE FINAL; |
@@ -131,10 +144,18 @@ protected: |
private: |
void calculateColumnCountAndWidth(LayoutUnit& width, unsigned& count) const; |
+ virtual bool isDescendantValidColumnSpanner(RenderObject* descendant) const; |
virtual const char* renderName() const OVERRIDE; |
virtual void addRegionToThread(RenderMultiColumnSet*) OVERRIDE; |
virtual void willBeRemovedFromTree() OVERRIDE; |
+ virtual bool isColumnSpanner(const RenderObject*) const OVERRIDE; |
+ virtual bool isInsideColumnSpanner(const RenderObject*) const OVERRIDE FINAL; |
+ virtual LayoutUnit enterColumnSpanner(RenderBox*, LayoutUnit logicalTop, SubtreeLayoutScope&) OVERRIDE; |
+ virtual void leaveColumnSpanner(RenderBox*, LayoutUnit logicalBottom) OVERRIDE; |
+ virtual void flowThreadDescendantInserted(RenderObject*) OVERRIDE; |
+ virtual void flowThreadDescendantWillBeRemoved(RenderObject*) OVERRIDE; |
+ virtual void flowThreadDescendantStyleDidChange(RenderObject*) OVERRIDE; |
virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const OVERRIDE; |
virtual void updateLogicalWidth() OVERRIDE; |
virtual void setPageBreak(LayoutUnit offset, LayoutUnit spaceShortage) OVERRIDE; |
@@ -143,11 +164,20 @@ private: |
virtual bool addForcedRegionBreak(LayoutUnit, RenderObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment = 0) OVERRIDE; |
virtual bool isPageLogicalHeightKnown() const OVERRIDE; |
+ typedef HashMap<const RenderObject*, RenderMultiColumnSpannerSet*> SpannerMap; |
+ SpannerMap m_spannerMap; |
+ |
+ // The last set we worked on. It's not to be used as the "current set". The concept of a |
+ // "current set" is difficult, since layout may jump back and forth in the tree, due to wrong |
+ // top location estimates (due to e.g. margin collapsing), and possibly for other reasons. |
+ RenderMultiColumnSet* m_lastSetWorkedOn; |
+ |
unsigned m_columnCount; // The used value of column-count |
LayoutUnit m_columnHeightAvailable; // Total height available to columns, or 0 if auto. |
bool m_inBalancingPass; // Set when relayouting for column balancing. |
bool m_needsColumnHeightsRecalculation; // Set when we need to recalculate the column set heights after layout. |
bool m_progressionIsInline; // Always true for regular multicol. False for paged-y overflow. |
+ bool m_beingEvacuated; |
}; |
} // namespace blink |