Chromium Code Reviews| Index: Source/core/rendering/RenderMultiColumnFlowThread.cpp |
| diff --git a/Source/core/rendering/RenderMultiColumnFlowThread.cpp b/Source/core/rendering/RenderMultiColumnFlowThread.cpp |
| index 3bacd490d4ec1a851be613a0f9ec31f375ca95dc..e40bca4d097bd19ec9e0792c0e1b4556a7af512c 100644 |
| --- a/Source/core/rendering/RenderMultiColumnFlowThread.cpp |
| +++ b/Source/core/rendering/RenderMultiColumnFlowThread.cpp |
| @@ -27,15 +27,18 @@ |
| #include "core/rendering/RenderMultiColumnFlowThread.h" |
| #include "core/rendering/RenderMultiColumnSet.h" |
| +#include "core/rendering/RenderMultiColumnSpannerSet.h" |
| namespace blink { |
| RenderMultiColumnFlowThread::RenderMultiColumnFlowThread() |
| - : m_columnCount(1) |
| + : m_lastSetWorkedOn(0) |
| + , m_columnCount(1) |
| , m_columnHeightAvailable(0) |
| , m_inBalancingPass(false) |
| , m_needsColumnHeightsRecalculation(false) |
| , m_progressionIsInline(true) |
| + , m_beingEvacuated(false) |
| { |
| setFlowThreadState(InsideInFlowThread); |
| } |
| @@ -70,21 +73,69 @@ RenderMultiColumnSet* RenderMultiColumnFlowThread::lastMultiColumnSet() const |
| return 0; |
| } |
| -void RenderMultiColumnFlowThread::addChild(RenderObject* newChild, RenderObject* beforeChild) |
| +RenderMultiColumnSet* RenderMultiColumnFlowThread::findSetRendering(RenderObject* renderer) const |
| { |
| - RenderBlockFlow::addChild(newChild, beforeChild); |
| - if (firstMultiColumnSet()) |
| - return; |
| + ASSERT(!containingColumnSpanner(renderer)); // should not be used for spanners or content inside them. |
| + RenderMultiColumnSet* multicolSet = firstMultiColumnSet(); |
| + if (!multicolSet) |
| + return 0; |
| + |
| + if (!multicolSet->nextSiblingMultiColumnSet()) { |
| + // There is only one set. This is easy, then: if it's in the flow thread, it's part of the set. |
| + return renderer->isDescendantOf(this) ? multicolSet : 0; |
| + } |
| - // For now we only create one column set. It's created as soon as the multicol container gets |
| - // any content at all. |
| - RenderMultiColumnSet* newSet = RenderMultiColumnSet::createAnonymous(this, multiColumnBlockFlow()->style()); |
| + // This is SLOW! But luckily very uncommon. You need to dynamically insert a spanner into the |
| + // middle of the tree to trigger this. |
| + for (; multicolSet; multicolSet = multicolSet->nextSiblingMultiColumnSet()) { |
| + if (multicolSet->isRenderMultiColumnSpannerSet()) |
| + continue; |
| + RenderObject* startRenderer; |
| + if (RenderMultiColumnSet* sibling = multicolSet->previousSiblingMultiColumnSet()) { |
| + // Adjacent sets should not occur. Currently we would have no way of figuring out what each |
| + // of them contains then. |
| + ASSERT(sibling->isRenderMultiColumnSpannerSet()); |
| + startRenderer = toRenderMultiColumnSpannerSet(sibling)->rendererInFlowThread()->nextInPreOrderAfterChildren(this); |
| + } else { |
| + startRenderer = firstChild(); |
| + } |
| + ASSERT(startRenderer); |
| + |
| + RenderObject* stopRenderer; |
| + if (RenderMultiColumnSet* sibling = multicolSet->nextSiblingMultiColumnSet()) { |
| + // Adjacent sets should not occur. Currently we would have no way of figuring out what each |
| + // of them contains then. |
| + ASSERT(sibling->isRenderMultiColumnSpannerSet()); |
| + stopRenderer = toRenderMultiColumnSpannerSet(sibling)->rendererInFlowThread(); |
| + } else { |
| + stopRenderer = 0; |
| + } |
| - // Need to skip RenderBlockFlow's implementation of addChild(), or we'd get redirected right |
| - // back here. |
| - multiColumnBlockFlow()->RenderBlock::addChild(newSet); |
| + for (RenderObject* walker = startRenderer; walker != stopRenderer; walker = walker->nextInPreOrder(this)) { |
| + if (walker == renderer) |
| + return multicolSet; |
| + } |
| + } |
| - invalidateRegions(); |
| + return 0; |
| +} |
| + |
| +RenderMultiColumnSpannerSet* RenderMultiColumnFlowThread::containingColumnSpanner(const RenderObject* descendant) const |
| +{ |
| + ASSERT(descendant->isDescendantOf(this)); |
| + |
| + // Before we spend time on searching the ancestry, see if there's a quick way to determine |
| + // whether there might be any spanners at all. |
| + RenderMultiColumnSet* firstSet = firstMultiColumnSet(); |
| + if (!firstSet || (firstSet == lastMultiColumnSet() && !firstSet->isRenderMultiColumnSpannerSet())) |
| + return 0; |
| + |
| + // We have spanners. See if the renderer in question is one or inside of one then. |
| + for (const RenderObject* ancestor = descendant; ancestor && ancestor != this; ancestor = ancestor->parent()) { |
| + if (RenderMultiColumnSpannerSet* spanner = m_spannerMap.get(ancestor)) |
| + return spanner; |
| + } |
| + return 0; |
| } |
| void RenderMultiColumnFlowThread::populate() |
| @@ -100,6 +151,7 @@ void RenderMultiColumnFlowThread::populate() |
| void RenderMultiColumnFlowThread::evacuateAndDestroy() |
| { |
| RenderBlockFlow* multicolContainer = multiColumnBlockFlow(); |
| + m_beingEvacuated = true; |
| // Remove all sets. |
| while (RenderMultiColumnSet* columnSet = firstMultiColumnSet()) |
| @@ -167,10 +219,11 @@ void RenderMultiColumnFlowThread::layoutColumns(bool relayoutChildren, SubtreeLa |
| // typically have changed. |
| columnSet->resetColumnHeight(); |
| } |
| + columnSet->resetFlow(); |
| } |
| invalidateRegions(); |
| - m_needsColumnHeightsRecalculation = heightIsAuto(); |
| + m_needsColumnHeightsRecalculation = true; |
| layout(); |
| } |
| @@ -228,6 +281,38 @@ void RenderMultiColumnFlowThread::calculateColumnCountAndWidth(LayoutUnit& width |
| } |
| } |
| +bool RenderMultiColumnFlowThread::isDescendantValidColumnSpanner(RenderObject* descendant) const |
| +{ |
| + // We assume that we're inside the flow thread. This function is not to be called otherwise. |
| + ASSERT(descendant->isDescendantOf(this)); |
| + |
| + // First make sure that the renderer itself has the right properties for becoming a spanner. |
| + if (descendant->style()->columnSpan() != ColumnSpanAll || !descendant->isBox() || descendant->isFloatingOrOutOfFlowPositioned()) |
| + return false; |
| + |
| + RenderBlock* container = descendant->containingBlock(); |
| + if (!container->isRenderBlockFlow() || container->childrenInline()) { |
| + // Needs to be block-level. |
| + return false; |
| + } |
| + |
| + // This looks like a spanner, but if we're inside something unbreakable, it's not to be treated as one. |
| + for (RenderBox* ancestor = toRenderBox(descendant)->parentBox(); ancestor; ancestor = ancestor->parentBox()) { |
| + if (ancestor->isRenderFlowThread()) { |
| + // Don't allow any intervening non-multicol fragmentation contexts. The spec doesn't say |
| + // anything about disallowing this, but it's just going to be too complicated to |
| + // implement (not to mention specify behavior). |
| + return ancestor == this; |
| + } |
| + if (m_spannerMap.get(ancestor)) |
| + return false; // Nested spanners not allowed. |
| + if (ancestor->isUnsplittableForPagination()) |
| + return false; |
| + } |
| + ASSERT_NOT_REACHED(); |
| + return false; |
| +} |
| + |
| const char* RenderMultiColumnFlowThread::renderName() const |
| { |
| return "RenderMultiColumnFlowThread"; |
| @@ -247,6 +332,7 @@ void RenderMultiColumnFlowThread::addRegionToThread(RenderMultiColumnSet* column |
| void RenderMultiColumnFlowThread::willBeRemovedFromTree() |
| { |
| + m_spannerMap.clear(); |
| // Detach all column sets from the flow thread. Cannot destroy them at this point, since they |
| // are siblings of this object, and there may be pointers to this object's sibling somewhere |
| // further up on the call stack. |
| @@ -256,6 +342,203 @@ void RenderMultiColumnFlowThread::willBeRemovedFromTree() |
| RenderFlowThread::willBeRemovedFromTree(); |
| } |
| +bool RenderMultiColumnFlowThread::isColumnSpanner(const RenderObject* descendant) const |
| +{ |
| + ASSERT(descendant->isDescendantOf(this)); |
| + return m_spannerMap.get(descendant); |
| +} |
| + |
| +bool RenderMultiColumnFlowThread::isInsideColumnSpanner(const RenderObject* descendant) const |
| +{ |
| + ASSERT(descendant->isDescendantOf(this)); |
| + return containingColumnSpanner(descendant); |
| +} |
| + |
| +LayoutUnit RenderMultiColumnFlowThread::enterColumnSpanner(RenderBox* renderer, LayoutUnit logicalTop) |
| +{ |
| + ASSERT(renderer->isDescendantOf(this)); |
| + RenderMultiColumnSpannerSet* spannerSet = m_spannerMap.get(renderer); |
| + ASSERT(spannerSet); |
| + spannerSet->setChildNeedsLayout(); |
|
Julien - ping for review
2014/09/30 00:39:32
2 mistakes here:
- by default setChildNeedsLayout
mstensho (USE GERRIT)
2014/09/30 20:20:28
Done.
Uploaded this change separately, as it modi
|
| + RenderMultiColumnSet* previousSet = spannerSet->previousSiblingMultiColumnSet(); |
| + if (!previousSet) { |
| + // The first set is entered at the beginning of flow thread layout. If the first set happens |
| + // to be a spanner, we have nothing more to do here. |
| + return LayoutUnit(); |
| + } |
| + |
| + RenderBlock* cb = renderer->containingBlock(); |
| + LayoutUnit logicalTopInFlowThread = cb->offsetFromLogicalTopOfFirstPage() + logicalTop; |
| + LayoutUnit adjustment; |
| + if (!previousSet->isRenderMultiColumnSpannerSet() && previousSet->pageLogicalHeight()) { |
| + // Pad flow thread offset to a column boundary, so that contents that's supposed to come |
| + // after the spanner (or the spanner itself) don't bleed into the column preceding the |
| + // spanner. |
| + LayoutUnit columnLogicalTopInFlowThread = previousSet->pageLogicalTopForOffset(logicalTopInFlowThread); |
| + if (columnLogicalTopInFlowThread != logicalTopInFlowThread) { |
| + adjustment = columnLogicalTopInFlowThread + previousSet->pageLogicalHeight() - logicalTopInFlowThread; |
| + logicalTopInFlowThread += adjustment; |
| + } |
| + } |
| + |
| + if (!previousSet->isRenderMultiColumnSpannerSet()) |
| + previousSet->endFlow(logicalTopInFlowThread); |
| + spannerSet->beginFlow(logicalTopInFlowThread); |
| + |
| + m_lastSetWorkedOn = spannerSet; |
| + return adjustment; |
| +} |
| + |
| +void RenderMultiColumnFlowThread::leaveColumnSpanner(RenderBox* renderer, LayoutUnit logicalBottom) |
| +{ |
| + ASSERT(m_lastSetWorkedOn == m_spannerMap.get(renderer)); |
| + |
| + RenderBlock* cb = renderer->containingBlock(); |
| + LayoutUnit logicalBottomInFlowThread = cb->offsetFromLogicalTopOfFirstPage() + logicalBottom; |
| + m_lastSetWorkedOn->endFlow(logicalBottomInFlowThread); |
| + RenderMultiColumnSet* nextSet = m_lastSetWorkedOn->nextSiblingMultiColumnSet(); |
| + if (nextSet) { |
| + m_lastSetWorkedOn = nextSet; |
| + if (!m_lastSetWorkedOn->isRenderMultiColumnSpannerSet()) |
| + m_lastSetWorkedOn->beginFlow(logicalBottomInFlowThread); |
| + } |
| +} |
| + |
| +void RenderMultiColumnFlowThread::flowThreadDescendantInserted(RenderObject* descendant) |
| +{ |
| + ASSERT(!m_beingEvacuated); |
| + RenderObject* subtreeRoot = descendant; |
| + RenderBlockFlow* multicolContainer = multiColumnBlockFlow(); |
| + for (; descendant; descendant = descendant->nextInPreOrder(subtreeRoot)) { |
|
Julien - ping for review
2014/09/30 00:39:32
Modifying the passed-in parameter is a bad smell,
mstensho (USE GERRIT)
2014/09/30 20:20:28
Done.
|
| + RenderObject* nextRenderer = descendant->nextInPreOrderAfterChildren(this); |
| + RenderMultiColumnSet* insertBeforeSet = 0; |
| + if (isDescendantValidColumnSpanner(descendant)) { |
| + ASSERT(!containingColumnSpanner(descendant)); |
| + RenderMultiColumnSet* setToSplit = 0; |
| + if (nextRenderer) { |
| + if (nextRenderer->isColumnSpanAll()) { |
| + insertBeforeSet = m_spannerMap.get(nextRenderer); |
| + } else { |
| + RenderObject* previousRenderer = descendant->previousInPreOrder(this); |
| + if (previousRenderer) { |
| + if (RenderMultiColumnSpannerSet* previousSpanner = containingColumnSpanner(previousRenderer)) { |
| + insertBeforeSet = previousSpanner->nextSiblingMultiColumnSet(); |
| + } else { |
| + // This is in the middle of an existing column set. Need to split it and put the |
| + // spanner between them. |
| + setToSplit = findSetRendering(previousRenderer); |
| + setToSplit->setNeedsLayoutAndFullPaintInvalidation(); |
| + insertBeforeSet = setToSplit->nextSiblingMultiColumnSet(); |
| + } |
| + } else { |
| + insertBeforeSet = firstMultiColumnSet(); |
| + } |
| + } |
| + } |
| + // Insert the spanner. |
| + RenderMultiColumnSpannerSet* newSpanner = RenderMultiColumnSpannerSet::createAnonymous(this, multicolContainer->style(), toRenderBox(descendant)); |
| + multicolContainer->RenderBlock::addChild(newSpanner, insertBeforeSet); |
| + m_spannerMap.add(descendant, newSpanner); |
| + invalidateRegions(); |
| + if (!setToSplit) |
| + continue; |
| + } else { |
| + if (containingColumnSpanner(descendant)) |
| + continue; |
| + if (nextRenderer) { |
| + if (RenderMultiColumnSpannerSet* spanner = containingColumnSpanner(nextRenderer)) { |
| + // Inserted right before a spanner. Is there a set for us there? |
| + RenderMultiColumnSet* previous = spanner->previousSiblingMultiColumnSet(); |
| + if (previous && !previous->isRenderMultiColumnSpannerSet()) |
| + continue; |
| + insertBeforeSet = spanner; |
| + } else if (lastMultiColumnSet()) { |
| + continue; |
| + } |
| + } else if (RenderMultiColumnSet* lastSet = lastMultiColumnSet()) { |
| + if (!lastSet->isRenderMultiColumnSpannerSet()) |
| + continue; |
| + } |
| + } |
| + RenderMultiColumnSet* newSet = RenderMultiColumnSet::createAnonymous(this, multicolContainer->style()); |
| + multicolContainer->RenderBlock::addChild(newSet, insertBeforeSet); |
| + invalidateRegions(); |
| + |
| + // We cannot handle immediate column set siblings at the moment (and there's no need for |
| + // it, either). There has to be at least one spanner separating them. |
| + ASSERT(!newSet->previousSiblingMultiColumnSet() || newSet->previousSiblingMultiColumnSet()->isRenderMultiColumnSpannerSet()); |
| + ASSERT(!newSet->nextSiblingMultiColumnSet() || newSet->nextSiblingMultiColumnSet()->isRenderMultiColumnSpannerSet()); |
| + } |
| +} |
| + |
| +void RenderMultiColumnFlowThread::flowThreadDescendantWillBeRemoved(RenderObject* descendant) |
| +{ |
| + if (m_beingEvacuated) |
| + return; |
| + RenderMultiColumnSpannerSet* containingSpanner = containingColumnSpanner(descendant); |
| + if (containingSpanner && containingSpanner->rendererInFlowThread() != descendant) |
| + return; // Only removing stuff inside a spanner, and not the spanner itself. Nothing to see here. |
| + RenderObject* next; |
| + for (RenderObject* renderer = descendant; renderer; renderer = next) { |
| + RenderMultiColumnSpannerSet* spanner = m_spannerMap.get(renderer); |
| + if (!spanner) { |
| + next = renderer->nextInPreOrder(descendant); |
| + continue; |
| + } |
| + next = renderer->nextInPreOrderAfterChildren(descendant); // It's a spanner. Its children are of no interest to us. |
| + if (RenderMultiColumnSet* nextSet = spanner->nextSiblingMultiColumnSet()) { |
| + RenderMultiColumnSet* previousSet = spanner->previousSiblingMultiColumnSet(); |
| + if (nextSet && !nextSet->isRenderMultiColumnSpannerSet() |
| + && previousSet && !previousSet->isRenderMultiColumnSpannerSet()) { |
| + // Need to merge two column sets. |
| + nextSet->destroy(); |
| + previousSet->setNeedsLayout(); |
| + invalidateRegions(); |
| + } |
| + } |
| + m_spannerMap.remove(renderer); |
| + spanner->destroy(); |
| + } |
| + if (containingSpanner) |
| + return; // Column content has not been removed. |
| + |
| + // Get rid of column sets we no longer need. |
| + RenderMultiColumnSpannerSet* adjacentPreviousSpanner = 0; |
| + RenderObject* previousRenderer = descendant->previousInPreOrder(this); |
| + if (previousRenderer) { |
| + adjacentPreviousSpanner = containingColumnSpanner(previousRenderer); |
| + if (!adjacentPreviousSpanner) |
| + return; // Preceded by column content. Set still needed. |
| + } |
| + RenderMultiColumnSpannerSet* adjacentNextSpanner = 0; |
| + RenderObject* nextRenderer = descendant->nextInPreOrderAfterChildren(this); |
| + if (nextRenderer) { |
| + adjacentNextSpanner = containingColumnSpanner(nextRenderer); |
| + if (!adjacentNextSpanner) |
| + return; // Followed by column content. Set still needed. |
| + } |
| + RenderMultiColumnSet* columnSetToRemove; |
| + if (adjacentNextSpanner) { |
| + columnSetToRemove = adjacentNextSpanner->previousSiblingMultiColumnSet(); |
| + } else if (adjacentPreviousSpanner) { |
| + columnSetToRemove = adjacentPreviousSpanner->nextSiblingMultiColumnSet(); |
| + } else { |
| + columnSetToRemove = firstMultiColumnSet(); |
| + ASSERT(columnSetToRemove); |
| + ASSERT(!columnSetToRemove->previousSiblingMultiColumnSet()); |
| + ASSERT(!columnSetToRemove->nextSiblingMultiColumnSet()); |
| + } |
| + ASSERT(columnSetToRemove); |
| + columnSetToRemove->destroy(); |
| +} |
| + |
| +void RenderMultiColumnFlowThread::flowThreadDescendantStyleDidChange(RenderObject* descendant) |
| +{ |
| + ASSERT(descendant->isDescendantOf(this)); |
| + if (RenderMultiColumnSpannerSet* spanner = m_spannerMap.get(descendant)) |
| + spanner->updateMarginProperties(); |
| +} |
| + |
| void RenderMultiColumnFlowThread::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const |
| { |
| // We simply remain at our intrinsic height. |
| @@ -272,9 +555,16 @@ void RenderMultiColumnFlowThread::updateLogicalWidth() |
| void RenderMultiColumnFlowThread::layout() |
| { |
| + ASSERT(!m_lastSetWorkedOn); |
| + m_lastSetWorkedOn = firstMultiColumnSet(); |
| + if (m_lastSetWorkedOn) |
| + m_lastSetWorkedOn->beginFlow(LayoutUnit()); |
| RenderFlowThread::layout(); |
| - if (RenderMultiColumnSet* lastSet = lastMultiColumnSet()) |
| + if (RenderMultiColumnSet* lastSet = lastMultiColumnSet()) { |
| + lastSet->endFlow(logicalHeight()); |
| lastSet->expandToEncompassFlowThreadContentsIfNeeded(); |
| + } |
| + m_lastSetWorkedOn = 0; |
| } |
| void RenderMultiColumnFlowThread::setPageBreak(LayoutUnit offset, LayoutUnit spaceShortage) |
| @@ -296,10 +586,40 @@ void RenderMultiColumnFlowThread::updateMinimumPageHeight(LayoutUnit offset, Lay |
| multicolSet->updateMinimumColumnHeight(minHeight); |
| } |
| -RenderMultiColumnSet* RenderMultiColumnFlowThread::columnSetAtBlockOffset(LayoutUnit /*offset*/) const |
| +RenderMultiColumnSet* RenderMultiColumnFlowThread::columnSetAtBlockOffset(LayoutUnit offset) const |
| { |
| - // For now there's only one column set, so this is easy: |
| - return firstMultiColumnSet(); |
| + if (m_lastSetWorkedOn) { |
| + // Layout in progress. We are calculating the set heights as we speak, so the column set range |
| + // information is not up-to-date. |
| + RenderMultiColumnSet* columnSet = m_lastSetWorkedOn; |
| + if (offset < columnSet->logicalTopInFlowThread()) { |
| + // In some cases we need to search backwards for a column set we've advanced past. This |
| + // happens when a block crosses a column set boundary, and someone wants to examine or |
| + // adjust its top after or during layout. FIXME: If its top acually gets adjusted |
| + // (e.g. because of an incorrect initial top position estimate), this may be problematic |
| + // for column balancing, but returning the correct set here is at least better than |
| + // nothing. |
| + do { |
| + if (RenderMultiColumnSet* prev = columnSet->previousSiblingMultiColumnSet()) |
| + columnSet = prev; |
| + else |
| + break; |
| + } while (offset < columnSet->logicalTopInFlowThread()); |
| + } |
| + return columnSet; |
| + } |
| + |
| + ASSERT(!m_regionsInvalidated); |
| + if (offset <= 0) |
| + return m_multiColumnSetList.isEmpty() ? 0 : m_multiColumnSetList.first(); |
| + |
| + MultiColumnSetSearchAdapter adapter(offset); |
| + m_multiColumnSetIntervalTree.allOverlapsWithAdapter<MultiColumnSetSearchAdapter>(adapter); |
| + |
| + // If no set was found, the offset is in the flow thread overflow. |
| + if (!adapter.result() && !m_multiColumnSetList.isEmpty()) |
| + return m_multiColumnSetList.last(); |
| + return adapter.result(); |
| } |
| bool RenderMultiColumnFlowThread::addForcedRegionBreak(LayoutUnit offset, RenderObject* /*breakChild*/, bool /*isBefore*/, LayoutUnit* offsetBreakAdjustment) |