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Side by Side Diff: src/image/SkSurface_Gpu.cpp

Issue 583773004: Revert of introduce Props to surface (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkSurface_Base.h" 8 #include "SkSurface_Base.h"
9 #include "SkImagePriv.h" 9 #include "SkImagePriv.h"
10 #include "SkCanvas.h" 10 #include "SkCanvas.h"
11 #include "SkGpuDevice.h" 11 #include "SkGpuDevice.h"
12 12
13 class SkSurface_Gpu : public SkSurface_Base { 13 class SkSurface_Gpu : public SkSurface_Base {
14 public: 14 public:
15 SK_DECLARE_INST_COUNT(SkSurface_Gpu) 15 SK_DECLARE_INST_COUNT(SkSurface_Gpu)
16 16
17 SkSurface_Gpu(GrRenderTarget*, bool cached, const SkSurfaceProps*, bool doCl ear); 17 SkSurface_Gpu(GrRenderTarget*, bool cached, TextRenderMode trm, bool doClear );
18 virtual ~SkSurface_Gpu(); 18 virtual ~SkSurface_Gpu();
19 19
20 virtual SkCanvas* onNewCanvas() SK_OVERRIDE; 20 virtual SkCanvas* onNewCanvas() SK_OVERRIDE;
21 virtual SkSurface* onNewSurface(const SkImageInfo&) SK_OVERRIDE; 21 virtual SkSurface* onNewSurface(const SkImageInfo&) SK_OVERRIDE;
22 virtual SkImage* onNewImageSnapshot() SK_OVERRIDE; 22 virtual SkImage* onNewImageSnapshot() SK_OVERRIDE;
23 virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, 23 virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y,
24 const SkPaint*) SK_OVERRIDE; 24 const SkPaint*) SK_OVERRIDE;
25 virtual void onCopyOnWrite(ContentChangeMode) SK_OVERRIDE; 25 virtual void onCopyOnWrite(ContentChangeMode) SK_OVERRIDE;
26 virtual void onDiscard() SK_OVERRIDE; 26 virtual void onDiscard() SK_OVERRIDE;
27 27
28 private: 28 private:
29 SkGpuDevice* fDevice; 29 SkGpuDevice* fDevice;
30 30
31 typedef SkSurface_Base INHERITED; 31 typedef SkSurface_Base INHERITED;
32 }; 32 };
33 33
34 /////////////////////////////////////////////////////////////////////////////// 34 ///////////////////////////////////////////////////////////////////////////////
35 35
36 SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget, bool cached, const Sk SurfaceProps* props, 36 SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget, bool cached, TextRend erMode trm,
37 bool doClear) 37 bool doClear)
38 : INHERITED(renderTarget->width(), renderTarget->height(), props) 38 : INHERITED(renderTarget->width(), renderTarget->height()) {
39 {
40 int deviceFlags = 0; 39 int deviceFlags = 0;
41 deviceFlags |= cached ? SkGpuDevice::kCached_Flag : 0; 40 deviceFlags |= cached ? SkGpuDevice::kCached_Flag : 0;
42 deviceFlags |= this->props().isUseDistanceFieldFonts() ? SkGpuDevice::kDFFon ts_Flag : 0; 41 deviceFlags |= (kDistanceField_TextRenderMode == trm) ? SkGpuDevice::kDFFont s_Flag : 0;
43 fDevice = SkGpuDevice::Create(renderTarget, this->props(), deviceFlags); 42 fDevice = SkGpuDevice::Create(renderTarget, deviceFlags);
44 43
45 if (kRGB_565_GrPixelConfig != renderTarget->config() && doClear) { 44 if (kRGB_565_GrPixelConfig != renderTarget->config() && doClear) {
46 fDevice->clear(0x0); 45 fDevice->clear(0x0);
47 } 46 }
48 } 47 }
49 48
50 SkSurface_Gpu::~SkSurface_Gpu() { 49 SkSurface_Gpu::~SkSurface_Gpu() {
51 SkSafeUnref(fDevice); 50 SkSafeUnref(fDevice);
52 } 51 }
53 52
54 SkCanvas* SkSurface_Gpu::onNewCanvas() { 53 SkCanvas* SkSurface_Gpu::onNewCanvas() {
55 SkCanvas::InitFlags flags = SkCanvas::kDefault_InitFlags; 54 return SkNEW_ARGS(SkCanvas, (fDevice));
56 // When we think this works...
57 // flags |= SkCanvas::kConservativeRasterClip_InitFlag;
58
59 return SkNEW_ARGS(SkCanvas, (fDevice, &this->props(), flags));
60 } 55 }
61 56
62 SkSurface* SkSurface_Gpu::onNewSurface(const SkImageInfo& info) { 57 SkSurface* SkSurface_Gpu::onNewSurface(const SkImageInfo& info) {
63 GrRenderTarget* rt = fDevice->accessRenderTarget(); 58 GrRenderTarget* rt = fDevice->accessRenderTarget();
64 int sampleCount = rt->numSamples(); 59 int sampleCount = rt->numSamples();
65 return SkSurface::NewRenderTarget(fDevice->context(), info, sampleCount, &th is->props()); 60 return SkSurface::NewRenderTarget(fDevice->context(), info, sampleCount);
66 } 61 }
67 62
68 SkImage* SkSurface_Gpu::onNewImageSnapshot() { 63 SkImage* SkSurface_Gpu::onNewImageSnapshot() {
69 return SkImage::NewTexture(fDevice->accessBitmap(false)); 64 return SkImage::NewTexture(fDevice->accessBitmap(false));
70 } 65 }
71 66
72 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, 67 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y,
73 const SkPaint* paint) { 68 const SkPaint* paint) {
74 canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint); 69 canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint);
75 } 70 }
(...skipping 24 matching lines...) Expand all
100 this->SkSurface_Gpu::onDiscard(); 95 this->SkSurface_Gpu::onDiscard();
101 } 96 }
102 } 97 }
103 98
104 void SkSurface_Gpu::onDiscard() { 99 void SkSurface_Gpu::onDiscard() {
105 fDevice->accessRenderTarget()->discard(); 100 fDevice->accessRenderTarget()->discard();
106 } 101 }
107 102
108 /////////////////////////////////////////////////////////////////////////////// 103 ///////////////////////////////////////////////////////////////////////////////
109 104
110 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, const SkSurf aceProps* props) { 105 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, TextRenderMo de trm) {
111 if (NULL == target) { 106 if (NULL == target) {
112 return NULL; 107 return NULL;
113 } 108 }
114 return SkNEW_ARGS(SkSurface_Gpu, (target, false, props, false)); 109 return SkNEW_ARGS(SkSurface_Gpu, (target, false, trm, false));
115 } 110 }
116 111
117 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, i nt sampleCount, 112 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, i nt sampleCount,
118 const SkSurfaceProps* props) { 113 TextRenderMode trm) {
119 if (NULL == ctx) { 114 if (NULL == ctx) {
120 return NULL; 115 return NULL;
121 } 116 }
122 117
123 GrTextureDesc desc; 118 GrTextureDesc desc;
124 desc.fFlags = kRenderTarget_GrTextureFlagBit | kCheckAllocation_GrTextureFla gBit; 119 desc.fFlags = kRenderTarget_GrTextureFlagBit | kCheckAllocation_GrTextureFla gBit;
125 desc.fWidth = info.width(); 120 desc.fWidth = info.width();
126 desc.fHeight = info.height(); 121 desc.fHeight = info.height();
127 desc.fConfig = SkImageInfo2GrPixelConfig(info); 122 desc.fConfig = SkImageInfo2GrPixelConfig(info);
128 desc.fSampleCnt = sampleCount; 123 desc.fSampleCnt = sampleCount;
129 124
130 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0)); 125 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0));
131 if (NULL == tex) { 126 if (NULL == tex) {
132 return NULL; 127 return NULL;
133 } 128 }
134 129
135 return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), false, props, true) ); 130 return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), false, trm, true));
136 } 131 }
137 132
138 SkSurface* SkSurface::NewScratchRenderTarget(GrContext* ctx, const SkImageInfo& info, 133 SkSurface* SkSurface::NewScratchRenderTarget(GrContext* ctx, const SkImageInfo& info,
139 int sampleCount, const SkSurfacePro ps* props) { 134 int sampleCount, TextRenderMode trm ) {
140 if (NULL == ctx) { 135 if (NULL == ctx) {
141 return NULL; 136 return NULL;
142 } 137 }
143 138
144 GrTextureDesc desc; 139 GrTextureDesc desc;
145 desc.fFlags = kRenderTarget_GrTextureFlagBit | kCheckAllocation_GrTextureFla gBit; 140 desc.fFlags = kRenderTarget_GrTextureFlagBit | kCheckAllocation_GrTextureFla gBit;
146 desc.fWidth = info.width(); 141 desc.fWidth = info.width();
147 desc.fHeight = info.height(); 142 desc.fHeight = info.height();
148 desc.fConfig = SkImageInfo2GrPixelConfig(info); 143 desc.fConfig = SkImageInfo2GrPixelConfig(info);
149 desc.fSampleCnt = sampleCount; 144 desc.fSampleCnt = sampleCount;
150 145
151 SkAutoTUnref<GrTexture> tex(ctx->lockAndRefScratchTexture(desc, GrContext::k Exact_ScratchTexMatch)); 146 SkAutoTUnref<GrTexture> tex(ctx->lockAndRefScratchTexture(desc, GrContext::k Exact_ScratchTexMatch));
152 147
153 if (NULL == tex) { 148 if (NULL == tex) {
154 return NULL; 149 return NULL;
155 } 150 }
156 151
157 return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), true, props, true)) ; 152 return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), true, trm, true));
158 } 153 }
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