| Index: src/heap/gc-idle-time-handler.h
|
| diff --git a/src/heap/gc-idle-time-handler.h b/src/heap/gc-idle-time-handler.h
|
| index 473b4742d496d3d1baa5e69d1e12115d620630cb..e7a3bca5c248c6a20109f4617463b4cca91cbb53 100644
|
| --- a/src/heap/gc-idle-time-handler.h
|
| +++ b/src/heap/gc-idle-time-handler.h
|
| @@ -113,10 +113,6 @@ class GCIdleTimeHandler {
|
| // That is the maximum idle time we will have during frame rendering.
|
| static const size_t kMaxFrameRenderingIdleTime = 16;
|
|
|
| - // If less than that much memory is left in the new space, we consider it
|
| - // as almost full and force a new space collection earlier in the idle time.
|
| - static const size_t kNewSpaceAlmostFullTreshold = 100 * KB;
|
| -
|
| // If we haven't recorded any scavenger events yet, we use a conservative
|
| // lower bound for the scavenger speed.
|
| static const size_t kInitialConservativeScavengeSpeed = 100 * KB;
|
| @@ -130,7 +126,7 @@ class GCIdleTimeHandler {
|
| size_t mark_compact_speed_in_bytes_per_ms;
|
| size_t incremental_marking_speed_in_bytes_per_ms;
|
| size_t scavenge_speed_in_bytes_per_ms;
|
| - size_t available_new_space_memory;
|
| + size_t used_new_space_size;
|
| size_t new_space_capacity;
|
| size_t new_space_allocation_throughput_in_bytes_per_ms;
|
| };
|
| @@ -159,11 +155,9 @@ class GCIdleTimeHandler {
|
| static size_t EstimateMarkCompactTime(
|
| size_t size_of_objects, size_t mark_compact_speed_in_bytes_per_ms);
|
|
|
| - static size_t EstimateScavengeTime(size_t new_space_size,
|
| - size_t scavenger_speed_in_bytes_per_ms);
|
| -
|
| - static bool ScavangeMayHappenSoon(
|
| - size_t available_new_space_memory,
|
| + static bool DoScavenge(
|
| + size_t idle_time_in_ms, size_t new_space_size, size_t used_new_space_size,
|
| + size_t scavenger_speed_in_bytes_per_ms,
|
| size_t new_space_allocation_throughput_in_bytes_per_ms);
|
|
|
| private:
|
|
|