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Side by Side Diff: src/heap/gc-idle-time-handler.h

Issue 583593006: Force scavenge in idle notification if we estimate that it will take long. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 2 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_HEAP_GC_IDLE_TIME_HANDLER_H_ 5 #ifndef V8_HEAP_GC_IDLE_TIME_HANDLER_H_
6 #define V8_HEAP_GC_IDLE_TIME_HANDLER_H_ 6 #define V8_HEAP_GC_IDLE_TIME_HANDLER_H_
7 7
8 #include "src/globals.h" 8 #include "src/globals.h"
9 9
10 namespace v8 { 10 namespace v8 {
(...skipping 95 matching lines...) Expand 10 before | Expand all | Expand 10 after
106 // Number of scavenges that will trigger start of new idle round. 106 // Number of scavenges that will trigger start of new idle round.
107 static const int kIdleScavengeThreshold; 107 static const int kIdleScavengeThreshold;
108 108
109 // Heap size threshold below which we prefer mark-compact over incremental 109 // Heap size threshold below which we prefer mark-compact over incremental
110 // step. 110 // step.
111 static const size_t kSmallHeapSize = 2 * kPointerSize * MB; 111 static const size_t kSmallHeapSize = 2 * kPointerSize * MB;
112 112
113 // That is the maximum idle time we will have during frame rendering. 113 // That is the maximum idle time we will have during frame rendering.
114 static const size_t kMaxFrameRenderingIdleTime = 16; 114 static const size_t kMaxFrameRenderingIdleTime = 16;
115 115
116 // If less than that much memory is left in the new space, we consider it
117 // as almost full and force a new space collection earlier in the idle time.
118 static const size_t kNewSpaceAlmostFullTreshold = 100 * KB;
119
120 // If we haven't recorded any scavenger events yet, we use a conservative 116 // If we haven't recorded any scavenger events yet, we use a conservative
121 // lower bound for the scavenger speed. 117 // lower bound for the scavenger speed.
122 static const size_t kInitialConservativeScavengeSpeed = 100 * KB; 118 static const size_t kInitialConservativeScavengeSpeed = 100 * KB;
123 119
124 struct HeapState { 120 struct HeapState {
125 int contexts_disposed; 121 int contexts_disposed;
126 size_t size_of_objects; 122 size_t size_of_objects;
127 bool incremental_marking_stopped; 123 bool incremental_marking_stopped;
128 bool can_start_incremental_marking; 124 bool can_start_incremental_marking;
129 bool sweeping_in_progress; 125 bool sweeping_in_progress;
130 size_t mark_compact_speed_in_bytes_per_ms; 126 size_t mark_compact_speed_in_bytes_per_ms;
131 size_t incremental_marking_speed_in_bytes_per_ms; 127 size_t incremental_marking_speed_in_bytes_per_ms;
132 size_t scavenge_speed_in_bytes_per_ms; 128 size_t scavenge_speed_in_bytes_per_ms;
133 size_t available_new_space_memory; 129 size_t used_new_space_size;
134 size_t new_space_capacity; 130 size_t new_space_capacity;
135 size_t new_space_allocation_throughput_in_bytes_per_ms; 131 size_t new_space_allocation_throughput_in_bytes_per_ms;
136 }; 132 };
137 133
138 GCIdleTimeHandler() 134 GCIdleTimeHandler()
139 : mark_compacts_since_idle_round_started_(0), 135 : mark_compacts_since_idle_round_started_(0),
140 scavenges_since_last_idle_round_(0) {} 136 scavenges_since_last_idle_round_(0) {}
141 137
142 GCIdleTimeAction Compute(size_t idle_time_in_ms, HeapState heap_state); 138 GCIdleTimeAction Compute(size_t idle_time_in_ms, HeapState heap_state);
143 139
144 void NotifyIdleMarkCompact() { 140 void NotifyIdleMarkCompact() {
145 if (mark_compacts_since_idle_round_started_ < kMaxMarkCompactsInIdleRound) { 141 if (mark_compacts_since_idle_round_started_ < kMaxMarkCompactsInIdleRound) {
146 ++mark_compacts_since_idle_round_started_; 142 ++mark_compacts_since_idle_round_started_;
147 if (mark_compacts_since_idle_round_started_ == 143 if (mark_compacts_since_idle_round_started_ ==
148 kMaxMarkCompactsInIdleRound) { 144 kMaxMarkCompactsInIdleRound) {
149 scavenges_since_last_idle_round_ = 0; 145 scavenges_since_last_idle_round_ = 0;
150 } 146 }
151 } 147 }
152 } 148 }
153 149
154 void NotifyScavenge() { ++scavenges_since_last_idle_round_; } 150 void NotifyScavenge() { ++scavenges_since_last_idle_round_; }
155 151
156 static size_t EstimateMarkingStepSize(size_t idle_time_in_ms, 152 static size_t EstimateMarkingStepSize(size_t idle_time_in_ms,
157 size_t marking_speed_in_bytes_per_ms); 153 size_t marking_speed_in_bytes_per_ms);
158 154
159 static size_t EstimateMarkCompactTime( 155 static size_t EstimateMarkCompactTime(
160 size_t size_of_objects, size_t mark_compact_speed_in_bytes_per_ms); 156 size_t size_of_objects, size_t mark_compact_speed_in_bytes_per_ms);
161 157
162 static size_t EstimateScavengeTime(size_t new_space_size, 158 static bool DoScavenge(
163 size_t scavenger_speed_in_bytes_per_ms); 159 size_t idle_time_in_ms, size_t new_space_size, size_t used_new_space_size,
164 160 size_t scavenger_speed_in_bytes_per_ms,
165 static bool ScavangeMayHappenSoon(
166 size_t available_new_space_memory,
167 size_t new_space_allocation_throughput_in_bytes_per_ms); 161 size_t new_space_allocation_throughput_in_bytes_per_ms);
168 162
169 private: 163 private:
170 void StartIdleRound() { mark_compacts_since_idle_round_started_ = 0; } 164 void StartIdleRound() { mark_compacts_since_idle_round_started_ = 0; }
171 bool IsMarkCompactIdleRoundFinished() { 165 bool IsMarkCompactIdleRoundFinished() {
172 return mark_compacts_since_idle_round_started_ == 166 return mark_compacts_since_idle_round_started_ ==
173 kMaxMarkCompactsInIdleRound; 167 kMaxMarkCompactsInIdleRound;
174 } 168 }
175 bool EnoughGarbageSinceLastIdleRound() { 169 bool EnoughGarbageSinceLastIdleRound() {
176 return scavenges_since_last_idle_round_ >= kIdleScavengeThreshold; 170 return scavenges_since_last_idle_round_ >= kIdleScavengeThreshold;
177 } 171 }
178 172
179 int mark_compacts_since_idle_round_started_; 173 int mark_compacts_since_idle_round_started_;
180 int scavenges_since_last_idle_round_; 174 int scavenges_since_last_idle_round_;
181 175
182 DISALLOW_COPY_AND_ASSIGN(GCIdleTimeHandler); 176 DISALLOW_COPY_AND_ASSIGN(GCIdleTimeHandler);
183 }; 177 };
184 178
185 } // namespace internal 179 } // namespace internal
186 } // namespace v8 180 } // namespace v8
187 181
188 #endif // V8_HEAP_GC_IDLE_TIME_HANDLER_H_ 182 #endif // V8_HEAP_GC_IDLE_TIME_HANDLER_H_
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