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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/heap/gc-idle-time-handler.h" | 5 #include "src/heap/gc-idle-time-handler.h" |
| 6 #include "src/heap/gc-tracer.h" | 6 #include "src/heap/gc-tracer.h" |
| 7 #include "src/utils.h" | 7 #include "src/utils.h" |
| 8 | 8 |
| 9 namespace v8 { | 9 namespace v8 { |
| 10 namespace internal { | 10 namespace internal { |
| (...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 67 mark_compact_speed_in_bytes_per_ms = kInitialConservativeMarkCompactSpeed; | 67 mark_compact_speed_in_bytes_per_ms = kInitialConservativeMarkCompactSpeed; |
| 68 } | 68 } |
| 69 size_t result = size_of_objects / mark_compact_speed_in_bytes_per_ms; | 69 size_t result = size_of_objects / mark_compact_speed_in_bytes_per_ms; |
| 70 return Min(result, kMaxMarkCompactTimeInMs); | 70 return Min(result, kMaxMarkCompactTimeInMs); |
| 71 } | 71 } |
| 72 | 72 |
| 73 | 73 |
| 74 size_t GCIdleTimeHandler::EstimateScavengeTime( | 74 size_t GCIdleTimeHandler::EstimateScavengeTime( |
| 75 size_t new_space_size, size_t scavenge_speed_in_bytes_per_ms) { | 75 size_t new_space_size, size_t scavenge_speed_in_bytes_per_ms) { |
| 76 if (scavenge_speed_in_bytes_per_ms == 0) { | 76 if (scavenge_speed_in_bytes_per_ms == 0) { |
| 77 scavenge_speed_in_bytes_per_ms = kInitialConservativeScavengeSpeed; | 77 return GCIdleTimeHandler::kLargeIdleTime; |
| 78 } | 78 } |
| 79 return new_space_size / scavenge_speed_in_bytes_per_ms; | 79 return new_space_size / scavenge_speed_in_bytes_per_ms; |
| 80 } | 80 } |
| 81 | 81 |
| 82 | 82 |
| 83 bool GCIdleTimeHandler::ScavangeMayHappenSoon( | 83 bool GCIdleTimeHandler::ScavangeMayHappenSoon( |
| 84 size_t available_new_space_memory, | 84 size_t available_new_space_memory, |
| 85 size_t new_space_allocation_throughput_in_bytes_per_ms) { | 85 size_t new_space_allocation_throughput_in_bytes_per_ms) { |
| 86 if (available_new_space_memory <= | 86 if (available_new_space_memory <= |
| 87 new_space_allocation_throughput_in_bytes_per_ms * | 87 new_space_allocation_throughput_in_bytes_per_ms * |
| 88 kMaxFrameRenderingIdleTime) { | 88 kMaxFrameRenderingIdleTime) { |
| 89 return true; | 89 return true; |
| 90 } | 90 } |
| 91 return false; | 91 return false; |
| 92 } | 92 } |
| 93 | 93 |
| 94 | 94 |
| 95 bool GCIdleTimeHandler::DoEarlyScavenge( | |
| 96 size_t idle_time_in_ms, size_t new_space_size, | |
| 97 size_t available_new_space_memory, size_t scavenger_speed_in_bytes_per_ms) { | |
| 98 // For small idle times, we conservatively decide not to do a Scavenge. | |
| 99 if (idle_time_in_ms < kLargeIdleTime && | |
| 100 idle_time_in_ms > kMaxFrameRenderingIdleTime) { | |
|
jochen (gone - plz use gerrit)
2014/09/18 18:46:28
that is 16 < idle_time_in_ms < 10 which is always
| |
| 101 return false; | |
| 102 } | |
| 103 | |
| 104 size_t currently_allocated = new_space_size - available_new_space_memory; | |
| 105 size_t current_scavenging_estimate_in_ms = EstimateScavengeTime( | |
| 106 currently_allocated, scavenger_speed_in_bytes_per_ms); | |
| 107 | |
| 108 // We just force a Scavenge if it may take really long. | |
| 109 if (current_scavenging_estimate_in_ms < kForceScavengeThreshold) return false; | |
| 110 | |
| 111 if (idle_time_in_ms < current_scavenging_estimate_in_ms) return false; | |
|
jochen (gone - plz use gerrit)
2014/09/18 18:46:28
so basically, we force a scavenge if it would take
| |
| 112 return true; | |
| 113 } | |
| 114 | |
| 115 | |
| 116 bool GCIdleTimeHandler::DoScavenge( | |
| 117 size_t idle_time_in_ms, size_t new_space_size, | |
| 118 size_t available_new_space_memory, size_t scavenge_speed_in_bytes_per_ms, | |
| 119 size_t new_space_allocation_throughput_in_bytes_per_ms) { | |
| 120 // Do not invoke scavenger for large idle notification requests. | |
| 121 if (idle_time_in_ms > kMaxFrameRenderingIdleTime) return false; | |
| 122 | |
| 123 // We may force an early Scavenge if we think that the next Scavenge may take | |
| 124 // long or if we think that a Scavenge may happen soon. | |
| 125 return DoEarlyScavenge(idle_time_in_ms, new_space_size, | |
|
ulan
2014/09/19 10:47:47
As discussed offline, we can probably unify these
| |
| 126 available_new_space_memory, | |
| 127 scavenge_speed_in_bytes_per_ms) || | |
| 128 (ScavangeMayHappenSoon( | |
| 129 available_new_space_memory, | |
| 130 new_space_allocation_throughput_in_bytes_per_ms) && | |
| 131 idle_time_in_ms >= | |
| 132 EstimateScavengeTime(new_space_size, | |
| 133 scavenge_speed_in_bytes_per_ms)); | |
| 134 } | |
| 135 | |
| 136 | |
| 95 // The following logic is implemented by the controller: | 137 // The following logic is implemented by the controller: |
| 96 // (1) If the new space is almost full and we can effort a Scavenge, then a | 138 // (1) If the new space is almost full and we can effort a Scavenge or if the |
| 97 // Scavenge is performed. | 139 // next Scavenge will very likely take long, then a Scavenge is performed. |
| 98 // (2) If there is currently no MarkCompact idle round going on, we start a | 140 // (2) If there is currently no MarkCompact idle round going on, we start a |
| 99 // new idle round if enough garbage was created or we received a context | 141 // new idle round if enough garbage was created or we received a context |
| 100 // disposal event. Otherwise we do not perform garbage collection to keep | 142 // disposal event. Otherwise we do not perform garbage collection to keep |
| 101 // system utilization low. | 143 // system utilization low. |
| 102 // (3) If incremental marking is done, we perform a full garbage collection | 144 // (3) If incremental marking is done, we perform a full garbage collection |
| 103 // if context was disposed or if we are allowed to still do full garbage | 145 // if context was disposed or if we are allowed to still do full garbage |
| 104 // collections during this idle round or if we are not allowed to start | 146 // collections during this idle round or if we are not allowed to start |
| 105 // incremental marking. Otherwise we do not perform garbage collection to | 147 // incremental marking. Otherwise we do not perform garbage collection to |
| 106 // keep system utilization low. | 148 // keep system utilization low. |
| 107 // (4) If sweeping is in progress and we received a large enough idle time | 149 // (4) If sweeping is in progress and we received a large enough idle time |
| 108 // request, we finalize sweeping here. | 150 // request, we finalize sweeping here. |
| 109 // (5) If incremental marking is in progress, we perform a marking step. Note, | 151 // (5) If incremental marking is in progress, we perform a marking step. Note, |
| 110 // that this currently may trigger a full garbage collection. | 152 // that this currently may trigger a full garbage collection. |
| 111 GCIdleTimeAction GCIdleTimeHandler::Compute(size_t idle_time_in_ms, | 153 GCIdleTimeAction GCIdleTimeHandler::Compute(size_t idle_time_in_ms, |
| 112 HeapState heap_state) { | 154 HeapState heap_state) { |
| 113 if (ScavangeMayHappenSoon( | 155 if (DoScavenge(idle_time_in_ms, heap_state.new_space_capacity, |
| 114 heap_state.available_new_space_memory, | 156 heap_state.available_new_space_memory, |
| 115 heap_state.new_space_allocation_throughput_in_bytes_per_ms) && | 157 heap_state.scavenge_speed_in_bytes_per_ms, |
| 116 idle_time_in_ms >= | 158 heap_state.new_space_allocation_throughput_in_bytes_per_ms)) { |
| 117 EstimateScavengeTime(heap_state.new_space_capacity, | |
| 118 heap_state.scavenge_speed_in_bytes_per_ms)) { | |
| 119 return GCIdleTimeAction::Scavenge(); | 159 return GCIdleTimeAction::Scavenge(); |
| 120 } | 160 } |
| 161 | |
| 121 if (IsMarkCompactIdleRoundFinished()) { | 162 if (IsMarkCompactIdleRoundFinished()) { |
| 122 if (EnoughGarbageSinceLastIdleRound() || heap_state.contexts_disposed > 0) { | 163 if (EnoughGarbageSinceLastIdleRound() || heap_state.contexts_disposed > 0) { |
| 123 StartIdleRound(); | 164 StartIdleRound(); |
| 124 } else { | 165 } else { |
| 125 return GCIdleTimeAction::Done(); | 166 return GCIdleTimeAction::Done(); |
| 126 } | 167 } |
| 127 } | 168 } |
| 128 | 169 |
| 129 if (idle_time_in_ms == 0) { | 170 if (idle_time_in_ms == 0) { |
| 130 return GCIdleTimeAction::Nothing(); | 171 return GCIdleTimeAction::Nothing(); |
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| 164 if (heap_state.incremental_marking_stopped && | 205 if (heap_state.incremental_marking_stopped && |
| 165 !heap_state.can_start_incremental_marking) { | 206 !heap_state.can_start_incremental_marking) { |
| 166 return GCIdleTimeAction::Nothing(); | 207 return GCIdleTimeAction::Nothing(); |
| 167 } | 208 } |
| 168 size_t step_size = EstimateMarkingStepSize( | 209 size_t step_size = EstimateMarkingStepSize( |
| 169 idle_time_in_ms, heap_state.incremental_marking_speed_in_bytes_per_ms); | 210 idle_time_in_ms, heap_state.incremental_marking_speed_in_bytes_per_ms); |
| 170 return GCIdleTimeAction::IncrementalMarking(step_size); | 211 return GCIdleTimeAction::IncrementalMarking(step_size); |
| 171 } | 212 } |
| 172 } | 213 } |
| 173 } | 214 } |
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