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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/shell/renderer/test_runner/gamepad_controller.h" | 5 #include "content/shell/renderer/test_runner/gamepad_controller.h" |
6 | 6 |
7 #include "content/shell/renderer/test_runner/WebTestDelegate.h" | 7 #include "content/shell/renderer/test_runner/web_test_delegate.h" |
8 #include "gin/arguments.h" | 8 #include "gin/arguments.h" |
9 #include "gin/handle.h" | 9 #include "gin/handle.h" |
10 #include "gin/object_template_builder.h" | 10 #include "gin/object_template_builder.h" |
11 #include "gin/wrappable.h" | 11 #include "gin/wrappable.h" |
12 #include "third_party/WebKit/public/platform/WebGamepadListener.h" | 12 #include "third_party/WebKit/public/platform/WebGamepadListener.h" |
13 #include "third_party/WebKit/public/web/WebFrame.h" | 13 #include "third_party/WebKit/public/web/WebFrame.h" |
14 #include "third_party/WebKit/public/web/WebKit.h" | 14 #include "third_party/WebKit/public/web/WebKit.h" |
15 #include "v8/include/v8.h" | 15 #include "v8/include/v8.h" |
16 | 16 |
17 using blink::WebFrame; | 17 using blink::WebFrame; |
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134 void GamepadControllerBindings::SetAxisData(int index, int axis, double data) { | 134 void GamepadControllerBindings::SetAxisData(int index, int axis, double data) { |
135 if (controller_) | 135 if (controller_) |
136 controller_->SetAxisData(index, axis, data); | 136 controller_->SetAxisData(index, axis, data); |
137 } | 137 } |
138 | 138 |
139 // static | 139 // static |
140 base::WeakPtr<GamepadController> GamepadController::Create(WebTestDelegate* dele
gate) { | 140 base::WeakPtr<GamepadController> GamepadController::Create(WebTestDelegate* dele
gate) { |
141 CHECK(delegate); | 141 CHECK(delegate); |
142 | 142 |
143 GamepadController* controller = new GamepadController(); | 143 GamepadController* controller = new GamepadController(); |
144 delegate->setGamepadProvider(scoped_ptr<RendererGamepadProvider>(controller)); | 144 delegate->SetGamepadProvider(scoped_ptr<RendererGamepadProvider>(controller)); |
145 return controller->weak_factory_.GetWeakPtr(); | 145 return controller->weak_factory_.GetWeakPtr(); |
146 } | 146 } |
147 | 147 |
148 GamepadController::GamepadController() | 148 GamepadController::GamepadController() |
149 : RendererGamepadProvider(0), | 149 : RendererGamepadProvider(0), |
150 weak_factory_(this) { | 150 weak_factory_(this) { |
151 Reset(); | 151 Reset(); |
152 } | 152 } |
153 | 153 |
154 GamepadController::~GamepadController() {} | 154 GamepadController::~GamepadController() {} |
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246 | 246 |
247 void GamepadController::SetAxisData(int index, int axis, double data) { | 247 void GamepadController::SetAxisData(int index, int axis, double data) { |
248 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) | 248 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) |
249 return; | 249 return; |
250 if (axis < 0 || axis >= static_cast<int>(WebGamepad::axesLengthCap)) | 250 if (axis < 0 || axis >= static_cast<int>(WebGamepad::axesLengthCap)) |
251 return; | 251 return; |
252 gamepads_.items[index].axes[axis] = data; | 252 gamepads_.items[index].axes[axis] = data; |
253 } | 253 } |
254 | 254 |
255 } // namespace content | 255 } // namespace content |
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