Index: content/renderer/render_thread_impl.cc |
diff --git a/content/renderer/render_thread_impl.cc b/content/renderer/render_thread_impl.cc |
index 8566532a3d7fbe72e48ec3e7d24f447388531539..ffa82bd09b7809a8c51f3169e0c66599541dc0ec 100644 |
--- a/content/renderer/render_thread_impl.cc |
+++ b/content/renderer/render_thread_impl.cc |
@@ -408,6 +408,13 @@ RenderThreadImpl::RenderThreadImpl(const std::string& channel_name) |
Init(); |
} |
+RenderThreadImpl::RenderThreadImpl( |
+ scoped_ptr<base::MessageLoop> main_message_loop) |
+ : ChildThread(Options(ShouldUseMojoChannel())), |
+ main_message_loop_(main_message_loop.Pass()) { |
+ Init(); |
+} |
+ |
void RenderThreadImpl::Init() { |
TRACE_EVENT_BEGIN_ETW("RenderThreadImpl::Init", 0, ""); |
@@ -665,16 +672,25 @@ void RenderThreadImpl::Shutdown() { |
main_thread_compositor_task_runner_ = NULL; |
- if (blink_platform_impl_) |
- blink::shutdown(); |
- |
- lazy_tls.Pointer()->Set(NULL); |
+ if (gpu_channel_.get()) |
+ gpu_channel_->DestroyChannel(); |
// TODO(port) |
#if defined(OS_WIN) |
// Clean up plugin channels before this thread goes away. |
NPChannelBase::CleanupChannels(); |
#endif |
+ |
+ // Shut down the message loop before shutting down Blink. |
+ // This prevents a scenario where a pending task in the message loop accesses |
+ // Blink objects after Blink shuts down. |
+ // This must be at the very end of the shutdown sequence. You must not touch |
+ // the message loop after this. |
+ main_message_loop_.reset(); |
+ if (blink_platform_impl_) |
+ blink::shutdown(); |
+ |
+ lazy_tls.Pointer()->Set(NULL); |
} |
bool RenderThreadImpl::Send(IPC::Message* msg) { |