Index: Source/core/paint/BlockFlowPainter.cpp |
diff --git a/Source/core/paint/BlockFlowPainter.cpp b/Source/core/paint/BlockFlowPainter.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..1a66ed50f7de6e847477edbffb7c1d4ed1425e0e |
--- /dev/null |
+++ b/Source/core/paint/BlockFlowPainter.cpp |
@@ -0,0 +1,47 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "config.h" |
+#include "core/paint/BlockFlowPainter.h" |
+ |
+#include "core/rendering/FloatingObjects.h" |
+#include "core/rendering/PaintInfo.h" |
+#include "core/rendering/RenderBlockFlow.h" |
+ |
+namespace blink { |
+ |
+void BlockFlowPainter::paintFloats(PaintInfo& paintInfo, const LayoutPoint& paintOffset, bool preservePhase) |
+{ |
+ if (!m_renderBlockFlow.floatingObjects()) |
+ return; |
+ |
+ const FloatingObjectSet& floatingObjectSet = m_renderBlockFlow.floatingObjects()->set(); |
+ FloatingObjectSetIterator end = floatingObjectSet.end(); |
+ for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |
+ FloatingObject* floatingObject = it->get(); |
+ // Only paint the object if our m_shouldPaint flag is set. |
+ if (floatingObject->shouldPaint() && !floatingObject->renderer()->hasSelfPaintingLayer()) { |
+ PaintInfo currentPaintInfo(paintInfo); |
+ currentPaintInfo.phase = preservePhase ? paintInfo.phase : PaintPhaseBlockBackground; |
+ // FIXME: LayoutPoint version of xPositionForFloatIncludingMargin would make this much cleaner. |
+ LayoutPoint childPoint = m_renderBlockFlow.flipFloatForWritingModeForChild( |
+ floatingObject, LayoutPoint(paintOffset.x() |
+ + m_renderBlockFlow.xPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer()->x(), paintOffset.y() |
+ + m_renderBlockFlow.yPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer()->y())); |
+ floatingObject->renderer()->paint(currentPaintInfo, childPoint); |
+ if (!preservePhase) { |
+ currentPaintInfo.phase = PaintPhaseChildBlockBackgrounds; |
+ floatingObject->renderer()->paint(currentPaintInfo, childPoint); |
+ currentPaintInfo.phase = PaintPhaseFloat; |
+ floatingObject->renderer()->paint(currentPaintInfo, childPoint); |
+ currentPaintInfo.phase = PaintPhaseForeground; |
+ floatingObject->renderer()->paint(currentPaintInfo, childPoint); |
+ currentPaintInfo.phase = PaintPhaseOutline; |
+ floatingObject->renderer()->paint(currentPaintInfo, childPoint); |
+ } |
+ } |
+ } |
+} |
+ |
+} // namespace blink |