| Index: Source/core/paint/BlockFlowPainter.cpp
|
| diff --git a/Source/core/paint/BlockFlowPainter.cpp b/Source/core/paint/BlockFlowPainter.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..1a66ed50f7de6e847477edbffb7c1d4ed1425e0e
|
| --- /dev/null
|
| +++ b/Source/core/paint/BlockFlowPainter.cpp
|
| @@ -0,0 +1,47 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "config.h"
|
| +#include "core/paint/BlockFlowPainter.h"
|
| +
|
| +#include "core/rendering/FloatingObjects.h"
|
| +#include "core/rendering/PaintInfo.h"
|
| +#include "core/rendering/RenderBlockFlow.h"
|
| +
|
| +namespace blink {
|
| +
|
| +void BlockFlowPainter::paintFloats(PaintInfo& paintInfo, const LayoutPoint& paintOffset, bool preservePhase)
|
| +{
|
| + if (!m_renderBlockFlow.floatingObjects())
|
| + return;
|
| +
|
| + const FloatingObjectSet& floatingObjectSet = m_renderBlockFlow.floatingObjects()->set();
|
| + FloatingObjectSetIterator end = floatingObjectSet.end();
|
| + for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
|
| + FloatingObject* floatingObject = it->get();
|
| + // Only paint the object if our m_shouldPaint flag is set.
|
| + if (floatingObject->shouldPaint() && !floatingObject->renderer()->hasSelfPaintingLayer()) {
|
| + PaintInfo currentPaintInfo(paintInfo);
|
| + currentPaintInfo.phase = preservePhase ? paintInfo.phase : PaintPhaseBlockBackground;
|
| + // FIXME: LayoutPoint version of xPositionForFloatIncludingMargin would make this much cleaner.
|
| + LayoutPoint childPoint = m_renderBlockFlow.flipFloatForWritingModeForChild(
|
| + floatingObject, LayoutPoint(paintOffset.x()
|
| + + m_renderBlockFlow.xPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer()->x(), paintOffset.y()
|
| + + m_renderBlockFlow.yPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer()->y()));
|
| + floatingObject->renderer()->paint(currentPaintInfo, childPoint);
|
| + if (!preservePhase) {
|
| + currentPaintInfo.phase = PaintPhaseChildBlockBackgrounds;
|
| + floatingObject->renderer()->paint(currentPaintInfo, childPoint);
|
| + currentPaintInfo.phase = PaintPhaseFloat;
|
| + floatingObject->renderer()->paint(currentPaintInfo, childPoint);
|
| + currentPaintInfo.phase = PaintPhaseForeground;
|
| + floatingObject->renderer()->paint(currentPaintInfo, childPoint);
|
| + currentPaintInfo.phase = PaintPhaseOutline;
|
| + floatingObject->renderer()->paint(currentPaintInfo, childPoint);
|
| + }
|
| + }
|
| + }
|
| +}
|
| +
|
| +} // namespace blink
|
|
|