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Side by Side Diff: Source/core/rendering/RenderBlockFlow.cpp

Issue 583023002: Move paint code from RenderBlockFlow into BlockFlowPainter. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Fix Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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29 */ 29 */
30 30
31 #include "config.h" 31 #include "config.h"
32 #include "core/rendering/RenderBlockFlow.h" 32 #include "core/rendering/RenderBlockFlow.h"
33 33
34 #include "core/accessibility/AXObjectCache.h" 34 #include "core/accessibility/AXObjectCache.h"
35 #include "core/frame/FrameView.h" 35 #include "core/frame/FrameView.h"
36 #include "core/frame/LocalFrame.h" 36 #include "core/frame/LocalFrame.h"
37 #include "core/frame/Settings.h" 37 #include "core/frame/Settings.h"
38 #include "core/html/HTMLDialogElement.h" 38 #include "core/html/HTMLDialogElement.h"
39 #include "core/paint/BlockFlowPainter.h"
39 #include "core/rendering/HitTestLocation.h" 40 #include "core/rendering/HitTestLocation.h"
40 #include "core/rendering/RenderFlowThread.h" 41 #include "core/rendering/RenderFlowThread.h"
41 #include "core/rendering/RenderLayer.h" 42 #include "core/rendering/RenderLayer.h"
42 #include "core/rendering/RenderMultiColumnFlowThread.h" 43 #include "core/rendering/RenderMultiColumnFlowThread.h"
43 #include "core/rendering/RenderPagedFlowThread.h" 44 #include "core/rendering/RenderPagedFlowThread.h"
44 #include "core/rendering/RenderText.h" 45 #include "core/rendering/RenderText.h"
45 #include "core/rendering/RenderView.h" 46 #include "core/rendering/RenderView.h"
46 #include "core/rendering/TextAutosizer.h" 47 #include "core/rendering/TextAutosizer.h"
47 #include "core/rendering/line/LineWidth.h" 48 #include "core/rendering/line/LineWidth.h"
48 #include "core/rendering/svg/SVGTextRunRenderingContext.h" 49 #include "core/rendering/svg/SVGTextRunRenderingContext.h"
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2095 if (hasReflection()) 2096 if (hasReflection())
2096 invalidatePaintRectangle(reflectedRect(paintInvalidationRect)); 2097 invalidatePaintRectangle(reflectedRect(paintInvalidationRect));
2097 } 2098 }
2098 2099
2099 m_paintInvalidationLogicalTop = 0; 2100 m_paintInvalidationLogicalTop = 0;
2100 m_paintInvalidationLogicalBottom = 0; 2101 m_paintInvalidationLogicalBottom = 0;
2101 } 2102 }
2102 2103
2103 void RenderBlockFlow::paintFloats(PaintInfo& paintInfo, const LayoutPoint& paint Offset, bool preservePhase) 2104 void RenderBlockFlow::paintFloats(PaintInfo& paintInfo, const LayoutPoint& paint Offset, bool preservePhase)
2104 { 2105 {
2105 if (!m_floatingObjects) 2106 BlockFlowPainter(*this).paintFloats(paintInfo, paintOffset, preservePhase);
2106 return;
2107
2108 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2109 FloatingObjectSetIterator end = floatingObjectSet.end();
2110 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++ it) {
2111 FloatingObject* floatingObject = it->get();
2112 // Only paint the object if our m_shouldPaint flag is set.
2113 if (floatingObject->shouldPaint() && !floatingObject->renderer()->hasSel fPaintingLayer()) {
2114 PaintInfo currentPaintInfo(paintInfo);
2115 currentPaintInfo.phase = preservePhase ? paintInfo.phase : PaintPhas eBlockBackground;
2116 // FIXME: LayoutPoint version of xPositionForFloatIncludingMargin wo uld make this much cleaner.
2117 LayoutPoint childPoint = flipFloatForWritingModeForChild(floatingObj ect, LayoutPoint(paintOffset.x() + xPositionForFloatIncludingMargin(floatingObje ct) - floatingObject->renderer()->x(), paintOffset.y() + yPositionForFloatInclud ingMargin(floatingObject) - floatingObject->renderer()->y()));
2118 floatingObject->renderer()->paint(currentPaintInfo, childPoint);
2119 if (!preservePhase) {
2120 currentPaintInfo.phase = PaintPhaseChildBlockBackgrounds;
2121 floatingObject->renderer()->paint(currentPaintInfo, childPoint);
2122 currentPaintInfo.phase = PaintPhaseFloat;
2123 floatingObject->renderer()->paint(currentPaintInfo, childPoint);
2124 currentPaintInfo.phase = PaintPhaseForeground;
2125 floatingObject->renderer()->paint(currentPaintInfo, childPoint);
2126 currentPaintInfo.phase = PaintPhaseOutline;
2127 floatingObject->renderer()->paint(currentPaintInfo, childPoint);
2128 }
2129 }
2130 }
2131 } 2107 }
2132 2108
2133 void RenderBlockFlow::clipOutFloatingObjects(const RenderBlock* rootBlock, const PaintInfo* paintInfo, const LayoutPoint& rootBlockPhysicalPosition, const Layou tSize& offsetFromRootBlock) const 2109 void RenderBlockFlow::clipOutFloatingObjects(const RenderBlock* rootBlock, const PaintInfo* paintInfo, const LayoutPoint& rootBlockPhysicalPosition, const Layou tSize& offsetFromRootBlock) const
2134 { 2110 {
2135 if (m_floatingObjects) { 2111 if (m_floatingObjects) {
2136 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); 2112 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2137 FloatingObjectSetIterator end = floatingObjectSet.end(); 2113 FloatingObjectSetIterator end = floatingObjectSet.end();
2138 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end ; ++it) { 2114 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end ; ++it) {
2139 FloatingObject* floatingObject = it->get(); 2115 FloatingObject* floatingObject = it->get();
2140 LayoutRect floatBox(offsetFromRootBlock.width() + xPositionForFloatI ncludingMargin(floatingObject), 2116 LayoutRect floatBox(offsetFromRootBlock.width() + xPositionForFloatI ncludingMargin(floatingObject),
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2939 FrameView* frameView = document().view(); 2915 FrameView* frameView = document().view();
2940 LayoutUnit top = (style()->position() == FixedPosition) ? 0 : frameView->scr ollOffset().height(); 2916 LayoutUnit top = (style()->position() == FixedPosition) ? 0 : frameView->scr ollOffset().height();
2941 int visibleHeight = frameView->visibleContentRect(IncludeScrollbars).height( ); 2917 int visibleHeight = frameView->visibleContentRect(IncludeScrollbars).height( );
2942 if (height() < visibleHeight) 2918 if (height() < visibleHeight)
2943 top += (visibleHeight - height()) / 2; 2919 top += (visibleHeight - height()) / 2;
2944 setY(top); 2920 setY(top);
2945 dialog->setCentered(top); 2921 dialog->setCentered(top);
2946 } 2922 }
2947 2923
2948 } // namespace blink 2924 } // namespace blink
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