Index: src/gpu/gl/builders/GrGLShaderBuilder.h |
diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.h b/src/gpu/gl/builders/GrGLShaderBuilder.h |
index 45d3d1ee3c74ac6294ea1cacd89e1800b0459bb3..e99fcce7478d4058164af1a44954f3ac1a32e559 100644 |
--- a/src/gpu/gl/builders/GrGLShaderBuilder.h |
+++ b/src/gpu/gl/builders/GrGLShaderBuilder.h |
@@ -12,15 +12,15 @@ |
#include "gl/GrGLProgramEffects.h" |
#include "gl/GrGLSL.h" |
#include "gl/GrGLProgramDataManager.h" |
-#include "GrBackendEffectFactory.h" |
+#include "GrBackendProcessorFactory.h" |
#include "GrColor.h" |
-#include "GrEffect.h" |
+#include "GrProcessor.h" |
#include "SkTypes.h" |
#include <stdarg.h> |
class GrGLContextInfo; |
-class GrEffectStage; |
+class GrProcessorStage; |
class GrGLProgramDesc; |
class GrGLProgramBuilder; |
class GrGLFullProgramBuilder; |
@@ -30,8 +30,8 @@ class GrGLFullProgramBuilder; |
*/ |
class GrGLShaderBuilder { |
public: |
- typedef GrGLEffect::TransformedCoordsArray TransformedCoordsArray; |
- typedef GrGLEffect::TextureSampler TextureSampler; |
+ typedef GrGLProcessor::TransformedCoordsArray TransformedCoordsArray; |
+ typedef GrGLProcessor::TextureSampler TextureSampler; |
GrGLShaderBuilder(GrGLProgramBuilder* program); |
void addInput(GrGLShaderVar i) { fInputs.push_back(i); } |
@@ -75,7 +75,7 @@ public: |
static const GrGLenum* GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps); |
/** |
- * Called by GrGLEffects to add code to one of the shaders. |
+ * Called by GrGLProcessors to add code to one of the shaders. |
*/ |
void codeAppendf(const char format[], ...) SK_PRINTF_LIKE(2, 3) { |
va_list args; |