Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
index b3e0ab0405610ed15a119744439ff071b925c09c..38d569e734189f552713d4ba07160ba2672ab897 100644 |
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
@@ -11,27 +11,14 @@ |
class GrGLProgramBuilder; |
-class GrGLFragmentShaderBuilder : public GrGLShaderBuilder { |
+/* |
+ * This base class encapsulates the functionality which all GrProcessors are allowed to use in their |
+ * fragment shader |
+ */ |
+class GrGLProcessorFragmentShaderBuilder : public GrGLShaderBuilder { |
public: |
- typedef uint8_t DstReadKey; |
- typedef uint8_t FragPosKey; |
- |
- /** Returns a key for adding code to read the copy-of-dst color in service of effects that |
- require reading the dst. It must not return 0 because 0 indicates that there is no dst |
- copy read at all (in which case this function should not be called). */ |
- static DstReadKey KeyForDstRead(const GrTexture* dstCopy, const GrGLCaps&); |
- |
- /** Returns a key for reading the fragment location. This should only be called if there is an |
- effect that will requires the fragment position. If the fragment position is not required, |
- the key is 0. */ |
- static FragPosKey KeyForFragmentPosition(const GrRenderTarget* dst, const GrGLCaps&); |
- |
- GrGLFragmentShaderBuilder(GrGLProgramBuilder* program, const GrGLProgramDesc& desc); |
- |
- /** Returns the variable name that holds the color of the destination pixel. This may be NULL if |
- no effect advertised that it will read the destination. */ |
- const char* dstColor(); |
- |
+ GrGLProcessorFragmentShaderBuilder(GrGLProgramBuilder* program) : INHERITED(program) {} |
+ virtual ~GrGLProcessorFragmentShaderBuilder() {} |
/** |
* Use of these features may require a GLSL extension to be enabled. Shaders may not compile |
* if code is added that uses one of these features without calling enableFeature() |
@@ -45,19 +32,65 @@ public: |
* If the feature is supported then true is returned and any necessary #extension declarations |
* are added to the shaders. If the feature is not supported then false will be returned. |
*/ |
- bool enableFeature(GLSLFeature); |
+ virtual bool enableFeature(GLSLFeature) = 0; |
/** |
* This returns a variable name to access the 2D, perspective correct version of the coords in |
* the fragment shader. If the coordinates at index are 3-dimensional, it immediately emits a |
* perspective divide into the fragment shader (xy / z) to convert them to 2D. |
*/ |
- SkString ensureFSCoords2D(const TransformedCoordsArray& coords, int index); |
+ virtual SkString ensureFSCoords2D(const GrGLProcessor::TransformedCoordsArray& coords, |
+ int index) = 0; |
/** Returns a variable name that represents the position of the fragment in the FS. The position |
is in device space (e.g. 0,0 is the top left and pixel centers are at half-integers). */ |
- const char* fragmentPosition(); |
+ virtual const char* fragmentPosition() = 0; |
+ |
+private: |
+ typedef GrGLShaderBuilder INHERITED; |
+}; |
+ |
+/* |
+ * Fragment processor's, in addition to all of the above, may need to use dst color so they use |
+ * this builder to create their shader |
+ */ |
+class GrGLFragmentProcessorShaderBuilder : public GrGLProcessorFragmentShaderBuilder { |
+public: |
+ GrGLFragmentProcessorShaderBuilder(GrGLProgramBuilder* program) : INHERITED(program) {} |
+ /** Returns the variable name that holds the color of the destination pixel. This may be NULL if |
+ no effect advertised that it will read the destination. */ |
+ virtual const char* dstColor() = 0; |
+ |
+private: |
+ typedef GrGLProcessorFragmentShaderBuilder INHERITED; |
+}; |
+ |
+class GrGLFragmentShaderBuilder : public GrGLFragmentProcessorShaderBuilder { |
+public: |
+ typedef uint8_t DstReadKey; |
+ typedef uint8_t FragPosKey; |
+ |
+ /** Returns a key for adding code to read the copy-of-dst color in service of effects that |
+ require reading the dst. It must not return 0 because 0 indicates that there is no dst |
+ copy read at all (in which case this function should not be called). */ |
+ static DstReadKey KeyForDstRead(const GrTexture* dstCopy, const GrGLCaps&); |
+ |
+ /** Returns a key for reading the fragment location. This should only be called if there is an |
+ effect that will requires the fragment position. If the fragment position is not required, |
+ the key is 0. */ |
+ static FragPosKey KeyForFragmentPosition(const GrRenderTarget* dst, const GrGLCaps&); |
+ |
+ GrGLFragmentShaderBuilder(GrGLProgramBuilder* program, const GrGLProgramDesc& desc); |
+ |
+ virtual const char* dstColor() SK_OVERRIDE; |
+ |
+ virtual bool enableFeature(GLSLFeature) SK_OVERRIDE; |
+ |
+ virtual SkString ensureFSCoords2D(const GrGLProcessor::TransformedCoordsArray& coords, |
+ int index) SK_OVERRIDE; |
+ |
+ virtual const char* fragmentPosition() SK_OVERRIDE; |
private: |
/* |
@@ -113,7 +146,7 @@ private: |
friend class GrGLProgramBuilder; |
friend class GrGLFullProgramBuilder; |
- typedef GrGLShaderBuilder INHERITED; |
+ typedef GrGLFragmentProcessorShaderBuilder INHERITED; |
}; |
#endif |