Index: src/gpu/gl/GrGLProgramDesc.h |
diff --git a/src/gpu/gl/GrGLProgramDesc.h b/src/gpu/gl/GrGLProgramDesc.h |
index 172a202b42324ed1f74fb6ae2d63a0df277e6e94..97f00f44b8886c165b7ea5fd85df58ccafc4f7d8 100644 |
--- a/src/gpu/gl/GrGLProgramDesc.h |
+++ b/src/gpu/gl/GrGLProgramDesc.h |
@@ -8,7 +8,7 @@ |
#ifndef GrGLProgramDesc_DEFINED |
#define GrGLProgramDesc_DEFINED |
-#include "GrGLEffect.h" |
+#include "GrGLProcessor.h" |
#include "GrDrawState.h" |
#include "GrGpu.h" |
#include "GrOptDrawState.h" |
@@ -46,11 +46,11 @@ public: |
// For unit testing. |
bool setRandom(SkRandom*, |
- GrGpuGL* gpu, |
+ GrGpuGL*, |
const GrRenderTarget* dummyDstRenderTarget, |
const GrTexture* dummyDstCopyTexture, |
- const GrEffectStage* geometryProcessor, |
- const GrEffectStage* stages[], |
+ const GrGeometryStage* geometryProcessor, |
+ const GrFragmentStage* stages[], |
int numColorStages, |
int numCoverageStages, |
int currAttribIndex, |
@@ -63,15 +63,15 @@ public: |
* color stages in the output. |
*/ |
static bool Build(const GrOptDrawState&, |
- GrGpu::DrawType drawType, |
+ GrGpu::DrawType, |
GrBlendCoeff srcCoeff, |
GrBlendCoeff dstCoeff, |
- GrGpuGL* gpu, |
+ GrGpuGL*, |
const GrDeviceCoordTexture* dstCopy, |
- const GrEffectStage** outGeometryProcessor, |
- SkTArray<const GrEffectStage*, true>* outColorStages, |
- SkTArray<const GrEffectStage*, true>* outCoverageStages, |
- GrGLProgramDesc* outDesc); |
+ const GrGeometryStage** geometryProcessor, |
+ SkTArray<const GrFragmentStage*, true>* colorStages, |
+ SkTArray<const GrFragmentStage*, true>* coverageStages, |
+ GrGLProgramDesc*); |
bool hasGeometryProcessor() const { |
return SkToBool(this->getHeader().fHasGeometryProcessor); |
@@ -177,10 +177,17 @@ private: |
KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); } |
// Shared code between setRandom() and Build(). |
- static bool GetEffectKey(const GrEffectStage& stage, const GrGLCaps& caps, |
- bool useExplicitLocalCoords, GrEffectKeyBuilder* b, |
- uint16_t* effectKeySize); |
- |
+ static bool GetProcessorKey(const GrProcessorStage& stage, |
+ const GrGLCaps& caps, |
+ bool useExplicitLocalCoords, |
+ GrProcessorKeyBuilder* b, |
+ uint16_t* effectKeySize); |
+ |
+ static bool GetGeometryProcessorKey(const GrGeometryStage& stage, |
+ const GrGLCaps& caps, |
+ bool useExplicitLocalCoords, |
+ GrProcessorKeyBuilder* b, |
+ uint16_t* effectKeySize); |
void finalize(); |
const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); } |
@@ -209,7 +216,7 @@ private: |
} |
} |
- GrEffectKey get(int index) const { |
+ GrProcessorKey get(int index) const { |
const uint16_t* offsetsAndLengths = reinterpret_cast<const uint16_t*>( |
fDesc->fKey.begin() + kEffectKeyOffsetsAndLengthOffset); |
// We store two uint16_ts per effect, one for the offset to the effect's key and one for |
@@ -218,7 +225,7 @@ private: |
uint16_t length = offsetsAndLengths[2 * (fBaseIndex + index) + 1]; |
// Currently effects must add to the key in units of uint32_t. |
SkASSERT(0 == (length % sizeof(uint32_t))); |
- return GrEffectKey(reinterpret_cast<const uint32_t*>(fDesc->fKey.begin() + offset), |
+ return GrProcessorKey(reinterpret_cast<const uint32_t*>(fDesc->fKey.begin() + offset), |
length / sizeof(uint32_t)); |
} |
private: |
@@ -237,7 +244,7 @@ private: |
// GrGLProgram and GrGLShaderBuilder read the private fields to generate code. TODO: Split out |
// part of GrGLShaderBuilder that is used by effects so that this header doesn't need to be |
- // visible to GrGLEffects. Then make public accessors as necessary and remove friends. |
+ // visible to GrGLProcessors. Then make public accessors as necessary and remove friends. |
friend class GrGLProgram; |
friend class GrGLProgramBuilder; |
friend class GrGLFullProgramBuilder; |